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Latest News and Announcements

New Managing Editor for BattleCorps Website. NEW
Lake Stevens, WA, May 7, 2008—InMediaRes Production, LLC. Acquires Managing Editor for BattleCorps Website.


InMediaRes Production, LLC. Today announced the acquisition of Jason Schmetzer as Managing Editor for the BattleCorps.com website.  Schmetzer will be responsible for operation and development of the site and its content, working in concert with Catalyst Game Labs developers in the Classic BattleTech game line to continue the successful publication of fiction to support the game line.  He will report to Editor-in-Chief Loren L. Coleman.


“Jason has gone through the fire for BattleCorps already with his Case White series, and handled that exceedingly well.” David Stansel-Garner, Operations Manager for InMediaRes said recently. “We feel Jason’s abilities and drive will be a great match for the exciting directions we’re taking the Classic BattleTech line.”


Schmetzer, who has previously worked as both a staff writer and editor for InMediaRes, offered the following statement.  “In the years preceding Catalyst Game Labs’ acquisition of the license, BattleCorps proved itself a dynamic and vital part of the Classic BattleTech experience.  I’m very excited to be a part of moving that experience forward in concert with the rest of the line.”  Schmetzer’s applicable credits include print and online content in both the Classic BattleTech and WizKids’ MechWarrior lines.


About Catalyst Game Labs
Catalyst Game Labs is dedicated to producing high quality gaming products that mesh sophisticated game mechanics with dynamic universes, presented in a form that allows both beginning players and long-time veterans to easily pick up our games. Catalyst Game Labs is an imprint (publishing house) of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming product with all the benefits of an electronic interface and community, creating a whole-package experience for any type of player.
Posted: 07 May 2008 ...read more
New Managing Editor for BattleCorps Website.   07 May 2008 Close
Lake Stevens, WA, May 7, 2008—InMediaRes Production, LLC. Acquires Managing Editor for BattleCorps Website.


InMediaRes Production, LLC. Today announced the acquisition of Jason Schmetzer as Managing Editor for the BattleCorps.com website.  Schmetzer will be responsible for operation and development of the site and its content, working in concert with Catalyst Game Labs developers in the Classic BattleTech game line to continue the successful publication of fiction to support the game line.  He will report to Editor-in-Chief Loren L. Coleman.


“Jason has gone through the fire for BattleCorps already with his Case White series, and handled that exceedingly well.” David Stansel-Garner, Operations Manager for InMediaRes said recently. “We feel Jason’s abilities and drive will be a great match for the exciting directions we’re taking the Classic BattleTech line.”


Schmetzer, who has previously worked as both a staff writer and editor for InMediaRes, offered the following statement.  “In the years preceding Catalyst Game Labs’ acquisition of the license, BattleCorps proved itself a dynamic and vital part of the Classic BattleTech experience.  I’m very excited to be a part of moving that experience forward in concert with the rest of the line.”  Schmetzer’s applicable credits include print and online content in both the Classic BattleTech and WizKids’ MechWarrior lines.


About Catalyst Game Labs
Catalyst Game Labs is dedicated to producing high quality gaming products that mesh sophisticated game mechanics with dynamic universes, presented in a form that allows both beginning players and long-time veterans to easily pick up our games. Catalyst Game Labs is an imprint (publishing house) of InMediaRes Productions, LLC, which specializes in electronic publishing of professional fiction. This allows Catalyst to participate in a synergy that melds printed gaming product with all the benefits of an electronic interface and community, creating a whole-package experience for any type of player.
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TRO: 3075 Previews! NEW
Head on over to the product page for the upcoming Classic BattleTech Technical Readout: 3075 for two previews of this awesome new book!
Posted: 27 Apr 2008 ...read more
TRO: 3075 Previews!   27 Apr 2008 Close
Head on over to the product page for the upcoming Classic BattleTech Technical Readout: 3075 for two previews of this awesome new book!
 
Apologies for the Downtime NEW

I have to admit it - it's my fault. My fault for not listening to my instincts and wiping us clean sooner. My fault for playing with the settings on something that wasn't working - that made EVERYTHING not work, etc, etc. We had a program on the back-end that came with the server for configuring it that I was NEVER happy with, and in trying to make it work properly, particularly in regards to e-mail, it took down everything... EVEN when I restored the original settings and config files...

I had been planning on a wipe of the server in two weeks for an upgrade, with all the problems and headaches I moved it up to today - so we are now on a faster CPU, fresh OS install, etc.

In the past... 28 hours I've done a full remote backup of the server, ordered a complete wipe clean from our provider, and manually installed EVERYTHING 'my way' - Instead of relying on how someone else would set things up.

...and I'm only 90% done with the restore/reconfigure though CBT itself should now be at 99.999% with the exception of one or two avatars I may have missed reconfiguring or weren't in properly. (Paul, I'm looking at you)

So welcome back, and apologies for the lengthy outage. Things on the server are now purring better than ever, and hopefully this will FINALLY be the last of any issues/outages for the forseeable future.

Jason M. Knight
Paladin Systems North
CLASSICBATTLETECH.COM Web Monkey

Stoopid monkey
Posted: 17 Mar 2008 ...read more
Apologies for the Downtime   17 Mar 2008 Close

I have to admit it - it's my fault. My fault for not listening to my instincts and wiping us clean sooner. My fault for playing with the settings on something that wasn't working - that made EVERYTHING not work, etc, etc. We had a program on the back-end that came with the server for configuring it that I was NEVER happy with, and in trying to make it work properly, particularly in regards to e-mail, it took down everything... EVEN when I restored the original settings and config files...

I had been planning on a wipe of the server in two weeks for an upgrade, with all the problems and headaches I moved it up to today - so we are now on a faster CPU, fresh OS install, etc.

In the past... 28 hours I've done a full remote backup of the server, ordered a complete wipe clean from our provider, and manually installed EVERYTHING 'my way' - Instead of relying on how someone else would set things up.

...and I'm only 90% done with the restore/reconfigure though CBT itself should now be at 99.999% with the exception of one or two avatars I may have missed reconfiguring or weren't in properly. (Paul, I'm looking at you)

So welcome back, and apologies for the lengthy outage. Things on the server are now purring better than ever, and hopefully this will FINALLY be the last of any issues/outages for the forseeable future.

Jason M. Knight
Paladin Systems North
CLASSICBATTLETECH.COM Web Monkey

Stoopid monkey
 

BattleBlog



So, as some of you folks know, I was at I-Con a couple weeks ago. For those who don’t, I-Con is a sci-fi and fantasy con held at the SUNY Stony Brook campus every late March/early April that I like to attend primarily because there’s all of about 2.5 hours of travel involved and because it’s one of the few cons Beckie will actually go to with me.

 

I plan to blog more about this con (which was even more fun for me because it’s the first one outside of GenCon where I was actually asked to sit on panels) later on, but it was in the middle of this one that I got an even cooler stand-alone blog idea, thanks to a conversation I had with Ken Horner (who happened to be close enough by to visit Beckie, myself, and our friend Renee this time).

 

So, the gist of it came about when I realized that a new player to this game might easily become bewildered by all the various permutations. Even with the core rulebook line, coupled with the Introductory Boxed Set, we have a dizzying amount of rules, enough to intimidate the typical newcomer, especially one who has never played a tabletop game before. Of course, those of us who have become immersed in the universe know that many aspects of the game are optional, or may not even apply to the situation you’re currently playing…

 

And that’s when it struck me: Classic BattleTech is not a pre-packaged meal, but a full restaurant menu, complete with an a la carte section. Prepare yourselves for a metaphor that will quickly spiral out of control…with apologies to any CBT vegetarians we have out there.

 

At its heart, of course, is the basic game, reflected now in Total Warfare. In that book, we have the meat, the ’Mech game. This is the basic ground warfare system, with a simple set of movement rules and weapons. Seasoned by various weapons, it plays well enough by itself that it can satisfy anyone’s tastes, but if you want your potatoes and veggies too, well, Total Warfare does give us vehicles, infantry, and aerospace fighters as well. Right there is your basic Classic BattleTech meal.

 

Along comes TechManual. I think this could be a good salad. It’s not necessary to enjoy the meal AT ALL, but it comes before it, forms a kind of underlying flavor, gets you ready to go with the means to build those fun toys and units you play with in the CBT meal itself. Like the meal, a salad comes with so many options. Here, you can stick with the simple greens of ’Mech construction, or add other toppings like cucumbers, tomatoes, mushrooms, onions, black olives (if you’re really into those), by delving into the various other units, like vehicles, fighters, ProtoMechs, and so on. And if you’re really needing something to top it off, you have the dressings: Costs and Battle Value (don’t worry, though; we’re working on the BV recipe again, to make it a little less chunky).

 

Oh, but I don’t feel like “just a steak dinner” today, Herb, one might say. These, of course, are the folks who want a deeper experience. They want artillery, WarShips, maybe even big naval ships. In short, they’re looking at the filet mignon, or maybe even the steak and lobster combos. Yes, for these folks, the extra meal courses are represented by Tactical Operations and Strategic Operations. And, like the meal itself, each can be ordered to suit, with the portions and ingredients the discriminating gamer/diner prefers. Yeah, you don’t need them to enjoy a good dish of BattleTech, but heck if it doesn’t add some real flavor!

 

And to drink? Well, it’s a stretch here, but I think that is the RPG. You can go with just water (and stick with the Piloting/Gunnery skills of your tabletop warriors, with maybe some backdrop fluff like names, affiliations and even a little story to explain what they’re doing and why), or try the various flavors of drinks offered between the core role-playing book (we’re, of course, starting work on the new and improved formula as we speak) and its expansions.

 

For dessert, of course, we get to the other sourcebooks: The Tech Readouts, the House Handbooks, the Historicals and Hot Spots books. Needed for play? Not one bit, but they add flavor and fluff to the universe, and some folks are as fanatical about their choices here as any food connoisseur would be about their preference in ice cream flavors.

 

So, if you’re a new player, don’t be afraid of BattleTech. Don’t look at it as the kind of universe you have to learn everything about to play, investing hundreds of dollars (or whatever your choice currency is) in enjoying one game. Instead, look upon this game as a feast you can order to your liking, and ask yourself “what kind of steak am I in the mood for today?”

 

“But Herb,” Ken then asked in the middle of this ramble (or one sounding vaguely like it), “what about the Quick Start Rules?”

 

“Ken,” I told him. “Sometimes, all you really want at the end of the day is a cheeseburger.”

 

- Herbert Beas

  Classic BattleTech Line Developer

  Catalyst Game Labs

Finding a Vendor

First you should see if the there is a Commando near you, as they are supported by Firebases, local game stores that carries Catalyst Game Labs products.

Visit your local game store to purchase the item you're looking for; if they do not have an item, order it through them (feel free to let the store know about www.CatalystGameLabs.com, where they can find a complete list of distributors used by Catalyst Game Labs).

BattleCorps is the official online source for Classic Battletech Fiction. The site features the work of regular print authors such as Loren Coleman, Thomas Gressman, Randall Bills and Robert Thurston, as well as the efforts of new authors like Ilsa Bick and Kevin Killiany. One of the best parts of Classic Battletech is the rich background story which will continue to be fleshed out through BattleCorps.

In addition Battlecorps has launched the BattleShop, offering a wide array of products including poster sized maps, miniatures, software and PDF files of both new and out of print products in partnership with DriveThruRPG.com.

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