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Hello,

A new Fan Input Discussion Thread has been opened for the period ending 7 Sep 2010. Please visit the discussion here, and render opinions regarding a possible AToW expansion product.

Thank you...
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Colonel
Posts: 13189
Times Up POOZERS

I was playing around with the Marauder II today..

.and came up with this thing, Comments everyone

Code:
               BattleMech Technical Readout
                     Custom* Weapons

Type/Model:    MadCAp MC-1
Tech:          Inner Sphere / 3067
Config:        Biped BattleMech
Rules:         Level 2, Standard design

Mass:          100 tons
Chassis:       Standard
Power Plant:   300 Vlar XL Fusion
Walking Speed: 32.4 km/h
Maximum Speed: 54.0 km/h
Jump Jets:     3 Standard Jump Jets
Jump Capacity: 90 meters
Armor Type:    Standard
Armament:     
  2 Heavy PPCs*
  2 Light PPCs*
  2 Snub-Nose PPCs*
  3 ER Medium Lasers
Manufacturer:  Mad Engineers Inc.
  Location:    (Unknown)
Communications System:  (Unknown)
Targeting & Tracking System:  (Unknown)

--------------------------------------------------------
Type/Model:    MadCAp MC-1
Mass:          100 tons

Equipment:                                 Crits    Mass
Int. Struct.:  152 pts Standard              0     10.00
Engine:        300 XL Fusion                12      9.50
   Walking MP:   3
   Running MP:   5
   Jumping MP:   3
Heat Sinks:     18 Double [36]              18      8.00
 (Heat Sink Loc: 1 LA, 1 RA, 2 LT, 2 RT)
Gyro:                                        4      3.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  307 pts Standard              0     19.50

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             31         46     
   Center Torso (Rear):                 16     
   L/R Side Torso:           21      32/32     
   L/R Side Torso (Rear):            10/10     
   L/R Arm:                  17      34/34     
   L/R Leg:                  21      42/42     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Heavy PPC*             RA     15           4     10.00
1 Light PPC*             RA      5           2      3.00
1 Heavy PPC*             LA     15           4     10.00
1 Light PPC*             LA      5           2      3.00
1 Snub-Nose PPC*         RT     10           2      6.00
1 ER Medium Laser        RT      5           1      1.00
1 Snub-Nose PPC*         LT     10           2      6.00
1 ER Medium Laser        LT      5           1      1.00
1 ER Medium Laser        CT      5           1      1.00
3 Standard Jump Jets:                        3      6.00
 (Jump Jet Loc: 1 CT, 1 LL, 1 RL)
--------------------------------------------------------
TOTALS:                         75          75    100.00
Crits & Tons Left:                           3       .00

Calculated Factors:
Total Cost:        23,626,000 C-Bills
Battle Value:      2,559
Cost per BV:       9,232.51
Weapon Value:      3,087 / 3,087 (Ratio = 1.21 / 1.21)
Damage Factors:    SRDmg = 34;  MRDmg = 23;  LRDmg = 9
BattleForce:       MP: 3J,  Armor/Structure: 8/4
                   Damage PB/M/L: 4/3/2,  Overheat: 4
                   Class: MA;  Point Value: 26
*
Captain
Posts: 3024
A little of this and a little of that.

Re: I was playing around with the Marauder II today..

Looks good, I like how it has very little need for supply lines. Cool
Might I suggest replacing ERMLs with SPLs for antiinfantry?
Either way good work and thanks for sharing.
*
Captain
Posts: 2167
Hello.

Re: I was playing around with the Marauder II today..

 Undecided

....another 'rauder filled to bursting with JJs and PPCs.

i'm sure it works really well.
*
Captain
Posts: 2513
100% DEST Baby!!!

Re: I was playing around with the Marauder II today..

But you can't beat the origanal MAD II.... or the MAD-3D, and later -5D.

Just sweetness in an all energy mech... +'s to Jumping too.

TT
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