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Recruit
Posts: 16

Vehicle Hover Technology

This may be an answered question, but after scouring through almost a hundred sourcebooks and technical readouts, etc., including Google and this site, I'm left without a definitive answer.

How does hover technology work in BT?

I don't mean hover technology as applies to vehicles such as Savannah Master's and Pegasus and the Saladin (and virtually every ground vehicle in the entire Inner Sphere) because they have illustrated hover cushions, or at least they appear to have hover cushions, though in many circumstances it looks just as metallic as the rest of the vehicle.

I'm curious about hover cars. Civilian transport vehicles that operate on hover propulsion instead of wheels or tracks. It's quite problematic because the only car ever mentioned seems to be the Rotunda, and that's not a civilian car by any means.

Do normal everyday hover cars have a cushion? Does anyone actually know? I'm almost halfway through my BT novel and I've just finished a chapter that's very heavy on a car chase, and there are a number of hover cars involved. If anyone could shed some light on this issue or find a reference that I didn't I would be much obliged.

Essentially I want one of these civilian hover vehicles to fall prey to a grenade launcher as described in the 3026 TRO, which does 3D6 damage. Considering these hover cars, as I'm unable to find a description of them, are undoubtedly no more structurally stable or armored than any crappy Winebago or Voyager you can find on the street, a few grenades should be no problem to take one out. Even if they were, which theyr'e not, it's going to stay written that the vehicle gets decommissioned by an infantry grenade launcher. That's not the problem. The problem is I want to be as accurate as possible about how to go about dismantling the hover propulsion system.
God of Nukes, Fire, and Death
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Writer
Posts: 8876

Re: Vehicle Hover Technology

In my ongoing effort to demonstrate how capable of answering questions as honestly and truthfully as possible, without giving in to my need to have fun (because that would be unprofessional for a game writer to EVER do, right?)* I will also attempt to answer THIS question here!

Hover units are notoriously easy to disable no matter how you look at them, so there's always a way to see your grenade work, especially considering that many civvie hovercraft have less than 10 BAR, making them much more susceptible to damage from RPG weapons. There were a number of civilian hovercraft designs, BTW, featured in TRO: Vehicle Annex.

Hover technology generally works in BattleTech the same for support vees as it does for military combat vees: A combination of lift fans, air cushions, and air skirts.

Hopefully, that answered your question to your satisfaction?

- Herb
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