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Captain
Posts: 1658
I'm with Sun-Tzu
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First off, in general how effective do you feel C3 networks are for a whole company network? Is it worth the equipment weight for the tactical flexability (essentially averaging 2.333 tons of c3 equipment across the 12 mechs). Secondly, hypotheticly if you could, would you link 20 mechs togeather into a larger C3 network if it cost you 5.25 tons on average per mech in C3 equipment (basically 15 mechs would have C3 masters, and there would be 30 slave units, some mechs having several slaves). Would it be worth it in your eyes to use that much weight and space for an extra 2 lances added to the network?
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Lieutenant
Posts: 1496
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I'm not sure if an extra two lances makes sense on a strategic level - ideally it'd be a second company, or even a full Batallion network. That said it might be a bit too much to have a full 20 'mechs tied into a net and on the table.
From a cost standpoint, I find the weight issue is much less of a concern than the BV one - a full 12-unit C3 net is damned expensive these days.
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Guerrilla Mapmaker
Colonel
Posts: 17545
House Liao: A deep love for our little sisters...
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Yeah, BV makes C³ pretty much worthless when a handful of Guardian ECM suites can knock out the whole network. I feel like the amount of tonnage given up for C³ is just about perfect right now: any more and it would probably become a liability.
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Lieutenant
Posts: 1496
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I've given thought to doing record sheets for my Kuritan force upgraded to Boosted C3, but quite frankly, it's hard to decide what to drop, especially in the Master 'Mechs.
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Catalyst Demo Team
Posts: 1163
Your friendly persuaders
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In terms of tonnage I feel a company network is worth it, although I do think the bv cost is still steep. I would call the bv price acceptable if the rules were re-done so the spotting mech doesn't need line of sight to the target. Sure the whole thing can be taken down for a turn with some well placed ecm units but that means those units had to get into the middle of your formation and probably won't last through the turn.
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Warrant Officer
Posts: 449
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Where can I find premade C3 master mechs? I'm kinda looking for the most common line unit models and I'm having difficulty finding record sheets for C3 units.
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Major
Posts: 4058
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Yeah, BV makes C³ pretty much worthless when a handful of Guardian ECM suites can knock out the whole network. I feel like the amount of tonnage given up for C³ is just about perfect right now: any more and it would probably become a liability.
Meh. That turns the whole thing into an ECM battle, and there are some C3 designs specifically created to fight the electronic battle while the physical one is going on simultaneously.
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Lieutenant
Posts: 1383
Clan Jelly Bag Cat
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In terms of tonnage I feel a company network is worth it, although I do think the bv cost is still steep. I would call the bv price acceptable if the rules were re-done so the spotting mech doesn't need line of sight to the target. Sure the whole thing can be taken down for a turn with some well placed ecm units but that means those units had to get into the middle of your formation and probably won't last through the turn.
He doesn't! http://classicbattletech.com/index.php?action=text&page=Total_WarfareLOS: While units must have LOS to a target to make an attack using a C3 system, the C3 system itself need not have LOS. For example, in the C3 Diagram on p. 132, if there were a Level 2 hill in hex 0409 (blocking LOS between the unit in Hex B and the target in Hex A), the units in Hexes C and D would still be able to target the ’Mech in Hex A as though they were at a Range of 2 (see Water, below, for the exception).
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Captain
Posts: 1658
I'm with Sun-Tzu
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It seems to me that ECM could be a problem for a part of the network, assuming that only a couple of the op force mechs have it, except that any units out of the ECM bubble still function, and if you can place a "spotter" just outside the bubble at 7 hexes, that the long ranged weapons of your sniper mechs (ER LL & PPCs, LRMs, Gauss) could fire at the ECM unit as if at short range. Another interesting question, are the boosted C3s mutually exclusive or could you have a boosted master tied to regular slaves?
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Lieutenant
Posts: 1496
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It seems to me that ECM could be a problem for a part of the network, assuming that only a couple of the op force mechs have it, except that any units out of the ECM bubble still function, and if you can place a "spotter" just outside the bubble at 7 hexes, that the long ranged weapons of your sniper mechs (ER LL & PPCs, LRMs, Gauss) could fire at the ECM unit as if at short range. Another interesting question, are the boosted C3s mutually exclusive or could you have a boosted master tied to regular slaves?
Boosted C3 is all or nothing, and bloody expensive BV wise. Where can I find premade C3 master mechs? I'm kinda looking for the most common line unit models and I'm having difficulty finding record sheets for C3 units.
The Naginata is in 3055, variants of the Sunder and the Avatar amongst others show up in 3058, The Tai-sho and Shugenja and a Bishamon variant in 3060 are the main ones, with some variants scattered about between RS: 3067 and RS: upgrades, most of whom will be in the new RS: 3050U
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Captain
Posts: 2161
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Generally I really like C3 for Heavy & Assault Companies but C3 is problematic and if you are balancing by standard BV you can get hosed by a few ECM's.
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Lieutenant
Posts: 1496
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For full C3 companies I feel you should have a spotter lance - be it lights or fast mediums. The Wolverine 8C is a fantastic 'mech for this purpose.
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Guerrilla Mapmaker
Colonel
Posts: 17545
House Liao: A deep love for our little sisters...
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It seems to me that ECM could be a problem for a part of the network, assuming that only a couple of the op force mechs have it, except that any units out of the ECM bubble still function, and if you can place a "spotter" just outside the bubble at 7 hexes, that the long ranged weapons of your sniper mechs (ER LL & PPCs, LRMs, Gauss) could fire at the ECM unit as if at short range.
The problem is that once the (typically heavy or assault) C³ Master unit is interdicted, the entire network goes down. A couple of fast Mediums with Guardian ECM, and the whole network falls apart. Not to mention the fact that staying exactly 7 hexes away from a unit with Guardian ECM is a lot more difficult than it sounds, especially if there are multiple units with ECM Suites.
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Major
Posts: 4610
Your Friendly Neighborhood Maskirovka Agent
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The problem is that once the (typically heavy or assault) C³ Master unit is interdicted, the entire network goes down. A couple of fast Mediums with Guardian ECM, and the whole network falls apart. Not to mention the fact that staying exactly 7 hexes away from a unit with Guardian ECM is a lot more difficult than it sounds, especially if there are multiple units with ECM Suites.
Which is why it gets pretty damn intense when my typical Liao Company encounters one of my opponent's typical Kurita C3 companies, it becomes purely murderous in an intense game of cat and mouse, which suddenly crumbles a dozen turns in to become a slug-fest when I finally nail down that Damn Tai Sho of his.
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Insert clever title in this space
Moderator
Posts: 27388
I see Ninja Turtles!!!
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Of course, a WoB force using iNarc ECM pods is an old favorite way to screw with a C3-laden force... congratulations, not only are you no longer connected to the network, but you're screwing up everyone elses connection for me. Now stand still while I fill your lancemates full of missiles until it stops being funny.
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Captain
Posts: 2161
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For full C3 companies I feel you should have a spotter lance - be it lights or fast mediums. The Wolverine 8C is a fantastic 'mech for this purpose.
I agree, though improved jump jets can help a heavy lance pull off spotter dutry for an assault company if you really want to put a lot of tonnage on the field.
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Major
Posts: 5338
Danger zone!
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Clearly, MadCap, you don't play with ECCM rules. You should see the games my friend and I play with him running a DCMS C3 company and me running a WoB C3i company; it's a deadly game of cat and also cat.
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Warrant Officer
Posts: 520
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Personally, I think the C3 Master 'Mechs should not be heavy/assault, but a medium 'Mech that can move at least 5/8/5. Preferably 6/9. This allows you to avoid the ECM better, as well as letting you avoid getting cornered if you lose initiative at the wrong time.
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Lieutenant
Posts: 1190
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Double C3 master "Company Command" mechs are generally extremely bad BV-wise and a huge network liability, since the enemy will have even more reasons to destroy/disable/ECM that unit. You may also want to split off into individual C3 lances later, and a C3 network only works across a single battle area not planet-wide. Putting a few Guardian ECMs in your unit, especially on your C3 Master mechs can really help...disrupt Narc/Artemis-assisted ammo, ghost targets, and lastly ECCM mode to counteract enemy's attempts to shut down your network with their ECM. "Boosted C3" isn't worth it when you can stay more flexible with regular C3 plus ECM. 1-off games, a company-wide C3 network isn't worth it BV. In campaigns where forces are decided in advance without purely BV considerations (such as you have x mechwarriors and y mechs and z spare equipment versus an opponent with their own logistics), a company-wide C3 network can be great...BUT you may only be able to use it as such for important "final" battles. The rest of the time, it may be broken up piecemeal into C3 lances...or worse, have C3 Master mechs damaged/destroyed making the C3 company network unsustainable. In such, having a heavy or assault omnimech that can carry a C3 Master in a pinch (instead of its normal C3 Slave + other items) if an existing C3 master-carrying battlemech gets disabled is extremely helpful. Even a C3 lance has to be "built around" due to the heavy C3 Master and spotter/long-range fire tactics needed to get the most out of them. Having an oversized force with an "excess" of C3 Slaves means you're better off with C3 lances. If you have "excess" C3 Masters, build C3 companies. This can change after battles, and force reorganization of your forces to keep C3 networks complete. Unless everyone has trained together, this OFTEN means initiative penalties at the least.  C3i networks on the other hand, don't really have to be reorganized if they lose a member...it helps some, but even 2 C3i's linked together can have one gain a 1 range bracket boost a lot of the time. Trying to work their 6-mech/tank size limit into your Lance/Company/Battalion organizational schemes may prove difficult...but that just means Liao-style augmented lances.  Sadly, C3i isn't readily available to factions other than ComStar and Word of Blake till probably after 3067. Regular C3 would be available in A*/A grade units of Kurita probably around 3049, much of Kurita's forces by 3052, spread to mercenaries and Davion by 3055-3058, and by 3060 almost anyone who wants it (in small quantities) can get it for probably about 150% regular Kurita price. ...Even Taurian Concordant!  Canon info seems to suggest there's only a handful of places C3 and C3i gets made. And WoB smashed some/most of the C3 factories in the Jihad.  Is there an Ark Royal version by 3075?
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Major
Posts: 4610
Your Friendly Neighborhood Maskirovka Agent
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Of course, a WoB force using iNarc ECM pods is an old favorite way to screw with a C3-laden force... congratulations, not only are you no longer connected to the network, but you're screwing up everyone elses connection for me. Now stand still while I fill your lancemates full of missiles until it stops being funny.
And people wonder why I adore the Tessen!
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