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Manei Catalyst
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Moderator
Posts: 13720
We are the finders of your secrets

Tech Manual Errata v3.0

All errata for TechManual goes here.

Please follow the errata submission format-

<Page Name (If applicable)> (p. ##)

<Complete information on the error, including relevant text. I.E. Show your work, we need to see the data you think is incorrect not just a reference to it.>

<Provide potential errata. Tell us why you think the information is incorrect. Include rules (with page number) or other facts.>

EXAMPLE:
TRO 3075
Grenadier Battle Armor (p. 35)

- Both variants list the MagShot as weighing 185 kg.

- TechManual lists MagShot as 175 kg.
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Captain
Posts: 1905
Star League Defense Force Avatars of Painful Death

Re: Tech Manual Errata v3.0

TM recordsheets and Tables PDF
Inner Sphere Battle Armor Weapons

Incorrect
Heavy Recoilless Rifle weight = 375 kg

Correct
Heavy Recoilless Rifle weight - 325 kg

Otherwise your going to have to redesign the Shedu Assault Battlearmor in TRO 3075.
God of Nukes, Fire, and Death
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Writer
Posts: 8866

Re: Tech Manual Errata v3.0

p. 237, Sword (Construction Rules)

Change the sword weight sentence to read: "A sword's weight (in tons) is equal to the 'Mech's tonnage, divided by 20 (rounded up to the nearest half-ton)."


p. 285, Final Unit Cost Formulas Table

Add the following line at the end of the Support Vehicles Cost Formulas:

WiGE:      (Structural Cost + Weapon/Equipment Costs) x (Omni Conversion Cost*) x (1 [Total Tonnage ÷ 25])

Thank you.

- Herb


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Lieutenant
Posts: 970
Ha! That's where you're wrong "Mr. College".

Re: Tech Manual Errata v3.0

Per this thread:
http://www.classicbattletech.com/forums/index.php/topic,44221.0.html
The following changes should be made:

Tech Manual pg. 20
Quote
All equipment and components used in an Omni unit’s base (core) configuration are considered “fixed” and may not change in terms of weight, space or arrangement between the base model and any of its Primary or Alternate configurations.

Should read:
Quote
All equipment and components used in an Omni unit’s base (core) configuration are considered “fixed” and may not change in terms of weight, space or bodily location between the base model and any of its Primary or Alternate configurations.

Tech Manual pg. 47
Quote
OmniMechs: The type of internal structure and placement of any critical slots required must be determined upon the design of the base configuration. All complete primary and alternate configurations thereafter must use the same arrangement of internal structure critical slots.

Should read:
Quote
OmniMechs: The type of internal structure and placement of any critical slots required must be determined upon the design of the base configuration. All complete primary and alternate configurations thereafter must use the same number in any given bodily location for their slots, although it is permissible to shift the slots within a location when designing a new configuration.

Tech Manual pg. 48
Quote
OmniMechs: The engine type, rating and placement of its critical slots must be established when designing an OmniMech’s base configuration, and may not be altered in that OmniMech’s completed primary or alternate configurations.

Should read:
Quote
OmniMechs: The engine type, rating and location of its critical slots must be established when designing an OmniMech’s base configuration, and Engine criticals in the right or left torsos may be shifted within their location in that OmniMech’s completed primary or alternate configurations as the designer wishes, so long as the slots remain contiguous.

Tech Manual pg. 51
Quote
If any jump jets are established for a base configuration at this stage, they are considered permanent and may not be altered in that OmniMech’s completed primary or alternate configurations. However, additional jump jets may be placed on an alternate configuration if the base configuration does not carry the maximum possible jets for its type.

Should read:
Quote
If any jump jets are established for a base configuration at this stage, they are considered permanent but may be shifted within their bodily location as the designer wishes in that OmniMech’s completed primary or alternate configurations. However, additional jump jets may be placed on an alternate configuration if the base configuration does not carry the maximum possible jets for its type.

Tech Manual pg. 53
Quote
OmniMechs: The type, weight and placement of critical slots for MASC and Triple-Strength Myomer must be established when designing an OmniMech’s base configuration, and may not be altered in that OmniMech’s completed primary or alternate configurations. Unlike jump jets, neither MASC nor Triple-Strength Myomer may be “pod-mounted,” so an OmniMech may not feature MASC or TSM capabilities on an alternate configuration unless the base configuration is so equipped.

Should read:
Quote
OmniMechs: The type, weight and location of critical slots for MASC and Triple-Strength Myomer must be established when designing an OmniMech’s base configuration, and may be shifted within their location (following the contiguity of the system) in that OmniMech’s completed primary or alternate configurations. Unlike jump jets, neither MASC nor Triple-Strength Myomer may be “pod-mounted,” so an OmniMech may not feature MASC or TSM capabilities on an alternate configuration unless the base configuration is so equipped.

Tech Manual pg. 55
Quote
OmniMechs: The type, weight, number of points and critical slots (if any) required for an OmniMech’s armor must be established when designing an OmniMech’s base configuration, and may not be altered in the completed primary or alternate configurations.

Should read:
Quote
OmniMechs: The type, weight, number of points and critical slots (if any) required for an OmniMech’s armor must be established when designing an OmniMech’s base configuration, and although the location of such slots may not be changed they may be shifted as the designer pleases within their established location in the completed primary or alternate configurations.

Tech Manual pg. 57
Quote
OmniMechs: Though it is unusual, weapons and equipment may be established as fixed components of an OmniMech’s base configuration just like heat sinks and jump jets. In such cases, these “fixed” items must be mounted and placed on the Critical Hits Table before completion of the base configuration, and may not be altered in the completed primary or alternate configurations.

Should read:
Quote
OmniMechs: Though it is unusual, weapons and equipment may be established as fixed components of an OmniMech’s base configuration just like heat sinks and jump jets. In such cases, these “fixed” items must be mounted and placed on the Critical Hits Table before completion of the base configuration, and although the location of such slots may not be changed they may be shifted as the designer pleases within their established location according to the contiguity of the system in the completed primary or alternate configurations.
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Lieutenant
Posts: 1364
Clan Jelly Bag Cat

Re: Tech Manual Errata v3.0

Page 317 (last errata)

SRM 5 ammo BV was changed to 8

Should be changed back to 6

Page 318

SRM 5 BV 58/12 ammo is 8

Should be 47/9 ammo 6 (same as the IS version)


Comparing it to the other SRMs that's the only thing making sense
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Captain
Posts: 1905
Star League Defense Force Avatars of Painful Death

Re: Tech Manual Errata v3.0

TM Hardcopy p. 348 and TM compiled tables charts and recordsheets

Clan  Battle Armor Equipment Table
LRM-5

The slot size is reversed for multiple shot launchers and one shot launchers, listed as 4[3].  It should read 3[4] to conform with all the others.
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Captain
Posts: 1905
Star League Defense Force Avatars of Painful Death

Re: Tech Manual Errata v3.0

TM Hardcopy p. 344 and TM compiled tables charts and recordsheets

Incorrect
"Mining Drill    0 (NA) 4 (NA) PHYS (NA) NA 3 4* NA NA NA NA NA NA B 246"
Change to
"Mining Drill    0 (NA) 4 (NA) PHYS (NA) NA 3 4* NA  1*  1* NA NA NA B 246"

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Warrant Officer
Posts: 402

Re: Tech Manual Errata v3.0

Tech Manual P: 295

Heavy Weapon Ammunition Table.

Streak SRM 6 ammo cost is listed as 54,000/4,320

I think it should be 54,000/3,600 Undecided
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Lieutenant Colonel
Posts: 8862
I reject your Star Lord and substitute my own.

Re: Tech Manual Errata v3.0

WEAPONS AND HEAVY EQUIPMENT errata on this site.

-Torpedo launcher errata is incomplete.
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Warrant Officer
Posts: 582
Fearlessly the idiot faced the crowd.

Re: Tech Manual Errata v3.0

EDIT: removed.
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Warrant Officer
Posts: 582
Fearlessly the idiot faced the crowd.

Re: Tech Manual Errata v3.0

EDIT: removed.
God of Nukes, Fire, and Death
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Writer
Posts: 8866

Re: Tech Manual Errata v3.0

Errata for Errata 1.0 and 2.0 here:

Determining Final Damage Values (p. 152)

In the first paragraph, Change "([8 Secondary Weapons x 0.43] x [20 Primary Weapons x 0.21] = 7.64, round normally..."

to the following:

"([8 Secondary Weapons x 0.43] + [20 Primary Weapons x 0.21] = 7.64, rounded normally..."

(The operation is aimed at determining the average of all weapons in the platoon, so it should be the sum of all secondary weapons plus all primary weapons)

Our apologies for missing this errata on multiple occasions.

- Herb
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Warrant Officer
Posts: 582
Fearlessly the idiot faced the crowd.

Re: Tech Manual Errata v3.0

As requested by Welshman I'm posting a link to my pdf version of the v 2.0 errata:

http://dl.getdropbox.com/u/357573/TechManual%20Errata%20v%202.0.pdf

Please note that the pdf also contains Herb's rulings in this thread on the Sword (http://tinyurl.com/nmf4bu) and on Determining Final Damage Values (http://tinyurl.com/mwbs48), which the official posted CBT errata does not contain.


I've edited out my previous posts in this thread concerning errors in the official v2.0 errata and shifted their content as requested to the TechManual rules forum:

http://www.classicbattletech.com/forums/index.php/topic,54592.0.html

EDIT Sept 10: having received answers in that thread, I've added them to the pdf.
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Catalyst Demo Team
Posts: 197
Agent #56

Re: Tech Manual Errata v3.0

As requested by Welshman I'm posting a link to my pdf version of the v 2.0 errata:

http://files.getdropbox.com/u/357573/TechManual%20Errata%20v%202.0.pdf

The linked PDF has two seperate references to the BV Skill Multiplier table which are different.

The first reference says to take the current TechManual table and just swap 1/5 and 1/6.

But the second reference contains an entire table with what appears to be 20 different values which negates the need to swap 1/5 and 1/6... Which one is valid?
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Warrant Officer
Posts: 582
Fearlessly the idiot faced the crowd.

Re: Tech Manual Errata v3.0

The linked PDF has two seperate references to the BV Skill Multiplier table which are different.

The first reference says to take the current TechManual table and just swap 1/5 and 1/6.

But the second reference contains an entire table with what appears to be 20 different values which negates the need to swap 1/5 and 1/6... Which one is valid?

That's why the first reference was written in red font: it was a contradiction in the original errata unresolved at the time of posting (I wrote up exactly what appeared on the website, warts and all).

Please see this thread for the answer:

http://www.classicbattletech.com/forums/index.php/topic,54592.0.html

I'd meant to up a new version with the corrections, so thanks for the prompting.

EDIT: new version upped.
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Catalyst Demo Team
Posts: 197
Agent #56

Re: Tech Manual Errata v3.0

Thanks for the clarification Xotl,

Now to revert the changes I added to SSW and BFB.  Undecided
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Recruit
Posts: 14

Re: Tech Manual Errata v3.0

p.346, Inner Sphere Battle Armor Equipment Table

The 'David Light Gauss Rifle' and 'King David Light Gauss Rifle' both list ammunition as 0.75 (15), which works out to 11.25kg per ammo clip.

However, all other elements related to battle armor (structural components, weapons, equipment, and ammo clips) indicate mass in multiples of 5kg. Furthermore, the Detachable Weapon Pack (TacOps, p.286-287), which for purposes of construction can reduce the mass of non-missile weapons by 25%, specifically states the weapon's new mass is rounded up to the nearest 5kg. From this we can infer the battle armor construction system was deliberately designed with a minimum granularity of 5kg, probably with the intention of simplifying the math involved.

It necessarily follows that, in a system which requires all mass figures to be a multiple of 5kg, an element weighing 11.25kg must be an error. The simplest solution is to round up to the nearest 5kg, making the clips 15kg total. At 0.75kg per shot, these resized clips now hold 20 shots; this is the same weapon data supplied in Combat Equipment, p.17, so I suspect a transcription error when Tech Manual was being compiled.

Solution: change the 'Ammo (Weight Per Shot)' listing to 0.75 (20) for both the 'David Light Gauss Rifle' and 'King David Light Gauss Rifle'
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Lieutenant Colonel
Posts: 7718

Re: Tech Manual Errata v3.0

P16

Tech manual says there is no first WiE produced BA. TRO3058U says WiE is building Elementals on Arc-Royal
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Colonel
Posts: 24593
Master of the Etheric Sea

Re: Tech Manual Errata v3.0

Pg. 317, Inner Sphere Weapons and Equipment BV Table

The entries "Missile Weapons" and "Other Equipment" should be in italics.
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Lieutenant Colonel
Posts: 8862
I reject your Star Lord and substitute my own.

Re: Tech Manual Errata v3.0

TechManual, hardcopy
Quarters/Seating (p. 236)


"Combat vehicles may add seats to accommodate any crew over and above the vehicle's minimum crew needs," but neither the accompanying chart nor the chart on p. 344 list an entry for combat crew (the only seats given are exclusive to SupVees on p. 344, given in the kilogram standard (25kg & 75kg), and originated with Small Support Vehicles on p. 127 of Combat Equipment).  

Maximum Tech (unrevised, p. 73-74) says "However, a vehicle may be constructed to accomodate additional crew.  Each extra crewman weighs half a ton and counts as an item for the purpose of space limitations."  This yields two possible solutions:
1- delete the sentence from TechManual, then go to p. 218 of Tactical Operations and add the MaxTech sentence to the end of the second paragraph under "VEHICLE CREWS."
2- add "Seat, Combat Crew / .5 tons / 1 slot / 1 person combat station" to the p. 236 chart & matching information to the the p. 344 chart.



TechManual, hardcopy
"Industrial Equipment Table" (p. 344)


Steerage, Crew, and Officer quarters are all listed as "1*" item slot for Combat vehicles, but "Combat vehicles may not install quarters" (Quarters/Seating unit restrictions, p. 236).

Change the CV column from "1*" to "NA" for all three items.
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