[Editor's note: this is the original post, before the first major update. To see the most current writeup of Graves' Dancers, click here.]GRAVES' DANCERS: CRAZY LIKE A FOX Jean Graves is the son of a traditional Davion military family from Bonneau. He progressed through military school, where he took advanced studies in strategy, to the Point Barrow Military Academy. At that controversial school, he worked hard to live up to the family tradition. As a result, he became a skilled Mechwarrior and an early selection for OCS.
Then the dreams started.
At first they were merely annoying. Jean resolved to ignore them, and threw himself into his studies with renewed vigor. But as time passed, the dreams became clearer and more vivid, waking him sweating at night. Or screaming.
It is a credit to Jean's persistence that he managed to keep up his performance in one of the Federated Suns' most demanding schools, graduating with honors to a commission in the Addicks Draconis March Militia. There, he was given command of a company, and showed what seemed to be an instinctual flair for tactics. His on-the-spot improvisations changed the course of many a skirmish, both simulated and real.
Little did anyone know, Jean was actually listening to the voices in his head.
As the visions continued to intensify, Jean tried to find distractions, as he had in school. He got involved in politics, taking Katherine's side just for the sake of school tradition. But that quickly proved to be even more troublesome, and Jean finally turned to drinking to calm his nerves. Eventually, his superiors noticed, and Jean was ordered to seek medical help during his unit's regular rotation. The doctors thought his problem was treatable; Jean hoped they were right.
As it turned out, they weren't.
The exact sequence of events is unclear, but historically, the base where Jean's unit was stationed was bombarded by artillery from the Davion Assault Guards during the opening stages of the FedCom civil war. Jean says that he doesn't remember what exactly happened, but his men say that he led them through the chaos as if he knew where every single shell was going to fall. Guided by Jean's uncanny instincts, the Dancers fought their way to their DropShip, lifted off, hijacked a
Merchant JumpShip, and escaped Addicks.
For the next several years, Jean's company, Graves’ Dancers, was the terror of the Draconis March. Being a Davion unit stationed on Davion ground, the Dancers knew where and when to hit Victor's forces and DCMS invaders alike. And with the aid of other loyalists, they hit them hard. But in late June of 3066, a massive Allied task force landed on New Avalon. It seemed clear that both Katrina and the last Loyalist bastion in the Federated Suns would fall, and with it would fall the Dancers' cause. Jean's men say that he seemed utterly unsurprised at the news. And then he led them to the Chaos March, where they sought to take refuge from Davion retaliation until the war was finally declared over.
Now the Dancers have turned up on Outreach, seeking work as mercenaries. Jean still drinks, and still dreams. But he has come to terms with his madness. His skills are sharp, his instincts are scary accurate, and his unit is small but effective. Only time...or Jean's visions...will tell what the future may hold for the Dancers.
The unit logo of Graves' Dancers is a skull surrounded by red roses. The Dancers' ‘Mechs are painted black, and decorated with individual motifs of roses and thorns, cavorting skeletons, and similar macabre images. The Dancers wear Davion-style uniforms and equipment, with their own personal touches.
Dragoons Rating: B+
PERSONNELCaptain Jean Graves is possessed of what superstition calls a sixth sense; doctors would call it schizophrenia. Jean doesn't know what to call his problem, he just knows that what he sees in his head is more often right than not. It has taken time, but Jean has developed a darkly risqué humor and sense of style as an effective defense mechanism against his dreams; with his madness now somewhat under control, he could prove to be a great leader. His
Penetrator is well suited to his mobile, improvisational style of fighting.
Albert Murphy, or “Big Al”, as he has been called throughout his Mechwarrior career, is formerly of the 3rd Davion Guards. A veteran of Operation Bird Dog, he was part of the company-sized force known as Allen’s Animals, which was dispatched in mid-May of 3059 to wage a guerilla campaign against Clan Smoke Jaguar on the world of Luzerne. Only one lance was recovered from the operation – and his wasn’t one of them. When his Clantech-equipped
Atlas was shot out from under him by a trueborn Star Captain from the 6th Striker Cluster, he was taken bondsman and forced to work as a laborer for nearly two months until the planet was officially liberated on the 8th of August. Bitter from what he saw as abandonment and incompetence on the part of the AFFS, he left House Davion’s service, and settled in for a quiet and anonymous life on Acamar, only to be caught up in the chaotic civil war that overtook the planet just a few months later. Joining up with the mercenaries dispatched there as part of the bit of corporate adventurism known as Operation Stiletto, he helped to secure a stable government for the war-torn world. For the next four years, the small mercenary force remained on Acamar on a cushy garrison contract with the planet’s fledgling government. In 3066, Big Al and the other mercs were scattered by Olson’s Rangers, a mercenary regiment in the employ of the Capellan Confederation and intent on installing a pro-Liao government. The Capellan mercenaries were driven from the planet by Cunningham’s Commandos, a mercenary unit sent by Duke George Hasek, just a few weeks after their landing, but Big Al decided he’d had enough of the quiet life. When Graves’ Dancers arrived on Acamar, Big Al contacted Jean Graves and offered his services, and his extensive resume landed him the spot recently vacated by Eric McClair. Big Al now pilots a stealth-armored
Victor salvaged during the Dancers’ previous assignment on Styk.
As part of a strike lance in the First Bolan Jaegers, Jason Bouchard earned himself a commendation for valor from Margrave Richard Steiner at the battle for Cavanaugh II (his homeworld) during the FedCom Civil War. Though the commendation came well-earned -- Bouchard had personally accounted for five kills with his LNX-9R
Lynx, including a
Cataphract from the Forty-second Avalon Hussars -- Steiner’s summary execution of Jaegers commander Megan O’Heron in the face of her calls to seek a cease-fire with allied forces prompted Bouchard to join the legions of those who defected when the battle turned against the Loyalist forces. Arriving on Outreach with his
Lynx in tow, he was hired by Captain Graves almost immediately.
Like Eric McClair, Isabelle Rodriguez was also a member of Graves’ command lance in the Addicks DMM. She inherited her Japanese mother’s beauty, including long black hair and a petite, athletic build. She grew up on the wrong side of the tracks in the poor parts of Delacambre, and her rough childhood taught her to conceal her sensitive side under a “bad girl” mask. Isabelle gained admission to the Kilbourne Academy by virtue of her cleverness, and was assigned to the Draconis March Militia after her graduation. Isabelle is a hotshot and gambler, and has never lost a quickdraw contest. She is also an incorrigible tease, and enjoys using her “feminine wiles” on the Dancers’ male members. But if she has any genuine romantic interests, she is keeping them to herself for now.
Eric McClair met Jean Graves at Point Barrow Military Academy, where they both studied. Born on Woodbine, his parents were simply another pair of miners, but Eric managed to earn a scholarship that financed his time at Point Barrow. When he and Jean graduated, they were both assigned to the Addicks DMM, and Graves managed to have him transferred to his company’s command lance. McClair has been a loyal follower of Graves ever since. He is, like the others in his unit, an ardent Loyalist to Katrina – his disdain for Victor Steiner-Davion turned to hatred when his parents were killed in the fighting on Woodbine in 3063. After the raid on Styk, Eric was promoted to command of his own C3-equipped lance, designed to give more hard-hitting firepower to a unit more dependent on maneuver warfare than overwhelming force.
Few Mechwarriors have been bounced from one unit to another as many times as Sergeant Andrea Reimer. Then again, not many have the nervous tics and hyperactive nature that earned Reimer her nickname along with so many transfers. Out of a ’Mech, she looks and acts like someone with an adrenaline or sugar high coupled with a caffeine or amphetamine overdose -- a fact confirmed by the accidents that seem to follow her around. Once inside her
Stealth -- the
Lightning --she seemingly melds with the ’Mech and is nearly unstoppable, though curiously her ’Mech takes on many of her unique mannerisms. She was recently reassigned to Eric McClair’s new Striker Lance, her modified ‘Mech now serving as the spotter for the rest of her C3-equipped lancemates.
Deandra Voss is the youngest daughter of Angela Voss, the Major General who commands the Davion Light Guards infantry brigade. Raised in the staunch military tradition of the Voss line, Deandra was trained to be a Mechwarrior from the age of twelve. After graduating from the prestigious Albion Military Academy, she was assigned to the 8th FedCom RCT, just in time to get caught in the conflict on Kathil that kicked off the Federated Commonwealth civil war. A terrible meatgrinder that consumed multiple regiments on both sides, Deandra saw most of her fellow soldiers captured or killed as the 8th FedCom was pounded to pieces from years of being at the forefront of the Loyalist offensives. After almost three years of continuous conflict, the Loyalist remnants on Kathil finally surrendered to the rebel forces, ending one of the biggest battles of the civil war. Released from a prisoner-of-war camp at the conclusion of the war, Voss left the AFFS to pursue a career as a mercenary. Months on Outreach without a job left her despairing, but when she saw a MercNet ad for Graves’ Dancers, whose exploits she had heard about from her comrades on Kathil, she jumped at the chance to join up with such a storied Loyalist unit. She now pilots a
Salamander in Eric McClair’s new Striker Lance.
Ian Sharpe was born on Skye into a large family, all of whom had close ties to the Free Skye movement. These connections, in addition to his high scores on martial aptitude tests, got him admitted to the Sanglamore Academy. After graduating in 3047, he was assigned to the elite 17th Skye Rangers. Just a few years later, the Rangers were caught in the voracious maw of the Clan Invasion, facing off against the Jade Falcons on Barcelona and then again on Black Earth. The second time nearly resulted in Sharpe’s death, when his
Zeus was disabled by Elementals. In an attempt to resist the battle-armored soldiers with his service pistol, his femoral artery was severed by a ricochet in the cramped confines of the ‘Mech cockpit. The Skye Rangers overran his position just moments later, and a medic was able to get to him in time to save his life, but at the end of the Black Earth campaign he was given an honorable discharge for medical reasons. Retiring to Skye, he was revered as a war hero and eventually took a job as a consultant for Cyclops Incorporated, the largest producer of military-grade hovertanks in the Lyran half of the Federated Commonwealth. He also maintained an unofficial role as a training officer at the Sanglamore, where he gained quite a reputation for turning out disciplined and skillful soldiers. When the Skye Jaegers began to coalesce in late 3059, soon-to-be Colonel Steve Pitcher visited Sharpe to recruit him for a position as Hauptmann of one of the unit’s six BattleMech companies. Sharpe accepted the offer, and it was largely due to his rigorous training regimen that resulted in the Skye Jaegers being the first Jaeger unit to reach combat-ready status. When the Free Skye uprising began in the latter part of the FedCom civil war, Sharpe and the rest of the Jaegers were eager participants. But after the drubbing the Jaegers received at the hands of the Arcturan Guards while the Fourth Skye Rangers sat back and watched from the sidelines, Sharpe became disillusioned with the Free Skye movement, and left the service of the LAAF. Deciding to seek his fortunes as a mercenary, Sharpe joined up with the Dancers during their final stopover on Outreach. He now pilots a brand-new
Thunderbolt in Eric McClair’s Striker lance.
Robert Mykelby, a Terran from the British Isles, joined the Com Guards a few years before Operation Serpent. Assigned to the Second Division, he witnessed firsthand the bloody fighting on Huntress. Unlike most of his comrades, he survived, but barely, and with serious emotional scars. No longer able to stomach the leadership of “the incompetent dwarf”, to use his words, he left the Com Guards with his
Falconer, looking for mercenary work on Outreach. On the battlefield, he and his
Falconer are a force to contend with. Off the battlefield, he is a vociferous opponent of Victor Steiner-Davion, whom he blames not only for the deaths of his friends on Huntress, but also for ComStar losses during the FedCom civil war. After the uprising in TempTown on Outreach, Mykelby’s
Falconer was damaged beyond repair, but it has been replaced by a brand-new
Warhammer of the WHM-9D model.
A fierce Azami warrior formerly of the 15th Dieron Regulars, Ukla Mauok pilots a nearly 200-year-old
Dervish that one of his ancestors captured. Languishing in the disgraced unit for years, Mauok felt little loyalty to the DCMS, and when his ‘Mech was crippled by Jean Graves in combat on Addicks in 3065, he leapt at the chance to escape the Combine and joined the Dancers (the Dancers had returned to the system for a jump recharge at nearly the same time as the DCMS flotilla hit the opposite jumppoint, and the Dancers dropped on-planet to support the DLC against the Combine aggressors; of course, they immediately fled as soon as the Davion Assault Guards arrived in-system). He has since upgraded the ‘Mech to the DV-8D standard, but bizarrely, his near-surgical precision with the
Dervish’s medium lasers make him a terror at close range. During a raid on Lyons, an
Axman thought little of a
Dervish at close range and tried to make quick work of him. After chopping at the
Axman’s armor with his missiles for several minutes, Ukla closed and finished the Davion warrior off toe-to-toe.
Known for his tenacity and rugged pursuit of opponents, Matthew “Rawhide” Francis is formerly of the Caph Rowdies, a mercenary company that frequents both sides of the Capellan March. He is probably known best for his reported chasing down of a fleeing
Shadow Hawk across 350 kilometers of the Salazaar desert on Bromhead.
The youngest member of the Dancers, Cartago native Manny Calavera, is so brash and cocky that it makes everyone who meets him want to slug him as soon as he opens his mouth. His only saving grace is that the young hotshot is nearly as good a Mechwarrior as he claims to be. A crack shot with his gauss rifle, Calavera holds the unit record for the most enemy pilot kills, although when engaged in his continual bragging he grossly inflates the number. He also takes it upon himself to personally assist in the upkeep of his
Enforcer III,
Grim Fandango, although he usually is more a headache to the techs than a boon. He takes great pride in
Grim Fandango, and has painted a motif, depicting a dancing reaper holding a scythe in one hand and a castanet in the other, across the ‘Mech’s chest.
Alan Hawkins, or “Hawkeye”, as he insists everyone call him, is a disgruntled veteran Mechwarrior from Kirklin, and the Dancers’ XO. Formerly of the 22nd Avalon Hussars, he was sent to the Addicks DMM after being wounded during the Clan Invasion. During their time together in the DMM, Hawkeye became Graves’ mentor, of sorts, teaching him to appreciate the tactical and strategic value of the mobile raiding tactics the Dancers came to specialize in. His experience and cynicism balance Jean’s more instinctual, holistic style; together, they make a good command team. Hawkeye projects the old school attitude and barking voice of a drill sergeant; he chain smokes cigars, and is an unrepentant alcoholic. But beneath his gruff exterior, Hawkeye has a sensitive streak; he genuinely likes the other Dancers, and does all he can to support them, both as a public leader and private counselor.
Frederick Jacob “Red” Nelson is a native of Tsamma. His nickname comes from both his first name and his fiery hair. He grew up working on his family’s homestead, and has a farmhand’s barrel chest; he stands two meters tall, weighs 150 kilograms, and easily lifts over twice his weight! Fortunately, Red is usually a gentle giant; he is gregarious, loyal to his friends, and enjoys showing off his strength. Red’s one notable flaw is his general lack of sophistication. He is actually fairly bright, but his simple mindset reflects his humble origins, and often makes him a "straight man" for the rest of Graves’ Dancers. But as with most of life, Red just takes the role in stride.
Furio Castelluccio was born on Sadurni into a family that owned a small but well-regarded winery in the Avellino region of Katerini. When he was eight, Furio’s parents were killed in a car accident, and he was left in the care of his uncle, a drunk who verbally and physically abused him on a regular basis. At the age of sixteen, Furio ran away from home, hitchhiking his way to the capital city’s spaceport and stowing away aboard a cargo DropShip bound for Solaris VII. One of his cousins was a Mechwarrior with Fitzhugh Stables, and got him a job as an astech. It was during this time that Furio first began to develop a fascination with the Mechwarrior lifestyle. He began to spend his nights (and paychecks) using the ‘Mech simulators incessantly, and took night classes on the weekends. Finally, after years of honing his skills, Furio began to petition Andre Fitzhugh to allow him to join the Stable as a Mechwarrior. With his cousin vouching for him, Fitzhugh had him tested against the Stable’s veterans, and he passed with flying colors. He soon became a successful fighter on the Class Three circuit, and at the height of his career he was considered one of the best medium ‘Mech pilots on Solaris, having made it into the Top Twenty for his Class during four different seasons. Over the years, however, Andre Fitzhugh’s feud with Bromley Stables grew more and more obsessive, with accusations of inter-stable sabotage surrounding almost every match between the two rivals. Several Mechwarriors from Fitzhugh Stables became fed up with the situation, and Furio was one of them; he spent his accrued winnings on a ticket to Outreach, hoping to find employment as a mercenary. He was one of several Mechwarriors hired by Graves’ Dancers during their most recent layover at Outreach, and was given the vacant slot in Hawkeye’s Scout lance. The salvaged PXH-3PL
Phoenix Hawk he now pilots meshes well with his combat style, which alternates between hit-and-fade strikes and extremely aggressive brawling attacks.
William Sanderson made his name as an expert city fighter with Hansen's Roughriders. When his beloved
Warhammer was destroyed, his regimental commander offered him a captured Wolfhound. Grateful that he did not join the ranks of the Dispossessed, but determined to capture a heavy 'Mech, Sanderson is a very aggressive fighter; a trait which, unfortunately, led to his being “let go” by the Roughriders. His
Wolfhound bears the scars of several near-disastrous encounters, but since joining the Dancers, his behavior has been reined in a great deal.
John Purcell was formerly a Sergeant-Major in the Wolf’s Dragoons’ Home Guard, but with the decimation of the Home Guard during the recent uprising in Temptown, he decided to seek employment elsewhere. A cynic and a sarcastic misanthrope, Purcell’s attitude meant he was always just one step away from being fired (he had once been a Captain in Beta Regiment’s Long Riders, but was sent to the Home Guard for “attitude problems and insubordinate behavior”). When Jean Graves offered him command of his own company of hovertanks, he jumped at the chance for such a big promotion. He has already begun to put the new company through its paces, and his irreverent command style meshes well with Graves’ own quirky sense of tactics. Off-duty, Purcell is an enthusiastic musician, whose love of rock music led to him installing a music system in his Regulator on which he plays his tunes of choice during missions – usually with the volume turned all the way up. Purcell's first outing with his new company was a wash: his Regulator was responsible for decapitating the Capellan commander's
Victor, but his crew was killed when weapons fire from a
Crusader penetrated the cabin. Purcell himself was badly injured, nearly losing his right leg. He now walks with a limp, and must take powerful painkillers multiple times a day. This has not begun to affect his leadership yet, but it certainly has not improved his disposition, either.
Angus MacGyver is the Dancers’ master technician. He comes from Sabanillas, though his brogue has been diluted by his technical education. He has been working on machines since he was old enough to turn a wrench; as a child, he once took apart his father’s farm tractor just to see how it worked! He is precise in technical matters, but his strange sense of humor often makes others question his sanity. Angus might be crazy, but he is certainly not stupid, and his ability to improvise complex repairs with only minimal resources makes him the Dancers’ most valuable supporting asset.
TACTICS The Dancers use mobile raiding tactics, in the tradition of units like the Eridani Light Horse. Their battle plans are often improvised on the fly, according to whatever is guiding Jean's thoughts at the time; the Dancers have learned not to question their Captain's quick judgment, and follow his orders to the letter.
SUPPORT The Dancers have the
Merchant JumpShip (the
Toorna Prophet) that they hijacked during the civil war, and they still possess the
Union DropShip (the
MacGyver) that they used when they were an AFFC unit. Badly damaged when they first arrived on Outreach, both the DropShip and JumpShip had been pawned to arms brokers, but the Dancers have made enough money to get the
MacGyver out of hock and restored to full working condition. They have 100% tech support; being a graduate of the hands-on PBMA, Jean fully understands the value of self-sufficiency, especially in a guerrilla raiding unit.
Graves' Dancers
Mixed Battalion/Veteran/Questionable The Dancers are a flexible, mobility-oriented unit. They field no ‘Mech with a cruising speed under 54 KPH unless it is jump-capable. These ‘Mechs are as follows:
1st CompanyCommand LanceMajor Jean Graves (1/3) --
Penetrator PTR-6T (C)
Sergeant Major Albert “Big Al” Murphy (2/4) --
Victor VTR-10L
Mechwarrior Jason Bouchard (3/3) --
Lynx LNX-9R
Mechwarrior Isabelle Rodriguez (3/4) –
Enforcer III ENF-6M
Striker LanceLieutenant Eric McClair (2/3) –
Templar TLR1-OGD
Sergeant “Anxious” Andrea Reimer (3/3) --
Stealth STH-2DG
Mechwarrior Deandra Voss (3/4) --
Salamander PPR-7SG
Mechwarrior Ian Sharpe (3/4) --
Thunderbolt TDR-10SEG
Fire LanceLieutenant Robert Mykelby (2/3) –
Warhammer WHM-9D
Sergeant Ukla Mauok (2/4) --
Dervish DV-8D
Mechwarrior Matthew “Rawhide” Francis (3/4) --
Dervish DV-8D
Mechwarrior Manny Calavera (2/4) --
Enforcer III ENF-6T
Scout LanceLieutenant Alan “Hawkeye” Hawkins (2/3) --
Firestarter FS9-OF
Sergeant Frederick Jacob “Red” Nelson (3/4) –
Bishamon BSN-3KG
Mechwarrior Furio Castelluccio (3/4) --
Phoenix Hawk PXH-3PL
Mechwarrior William Sanderson (3/4) –
Wolfhound WLF-3S
2nd Company
Headbanger LanceCaptain John Purcell (2/4) -- Regulator Hovertank
Driver Jose King
Gunner George Oraszco
Lieutenant Nelle Moon (2/3) -- Regulator Hovertank
Driver Desmond Overholt
Gunner Steve Greenwood
Corporal Randall Johnston (3/4) -- Regulator Hovertank
Driver Hector Throckmorton
Gunner Emmanuel Warner
Corporal Geoffrey Kava (3/4) -- Regulator Hovertank
Driver Karen Leach
Gunner Yaron Eckert
Foxtrot LanceLieutenant Solomon Pullman (2/3) -- Zephyr Hovertank
Driver Tyrik Glover
Gunner Joandra Boyd
Sergeant Joel Sommer (3/3) -- Zephyr Hovertank
Driver Sid Myer
Gunner Winter Marcotte
Corporal Jera Bryant (3/4) -- Zephyr Hovertank
Driver Godfrey Harper
Gunner Sera Thomas
Corporal Yukiko Hasegawa (3/4) -- Zephyr Hovertank
Driver Honor Campbell
Gunner Galen Reed
Tango LanceLieutenant Julius Bennett (2/3) -- Pegasus Scout Hovertank (Dancers Mod)
Driver Salah al-Zayman
Gunner Damian Perkins
Sergeant Roland Mueller (3/3) -- Pegasus Scout Hovertank (Dancers Mod)
Driver Nona Hoover
Gunner Leonard Gronko
Corporal Kaitlynn Hunt (3/4) -- Pegasus Scout Hovertank (Dancers Mod)
Driver Rich Tavoularis
Gunner Latasha Knight
Corporal Park Lee San (3/4) -- Pegasus Scout Hovertank (Dancers Mod)
Driver Benjamin Glover
Gunner Abby Baughman
Dancers Air
Air Lance/Veteran/QuestionableThese two Corsair fighters provide efficient air cover for the Dancers' operations.