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Major
Posts: 4219
Zakus FTW!!
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I'm not much of a talker but I thought I'd post this here, many of you have noticed that I have been posting some fighter performance specs, well here's most of the ones I have in one group with some commentary on them. I allways wondered how good CBT fighters where, how fast they could go, their range and endurance. So a few years ago I started working them out myself while it's not to hard to do them, I only really do this when I'm the mood so progress has been slow, and that I had to redo a fair amount of them when I learned some new things that changed a lot of what I had done at that time. That said CBT fighters are fairly impressive over all. ------------------------------------------ Edit: Up Dated specs are posted in post 4------------------------------------------ Name: EST-O Eisensturm (Iron Storm) Date in service: 3066 Operator: Lyran Alliance Mass: 95 tons Power plant: 380 GM Fusion with a max output of 4,183.8 kN (940,500 lbf) Acceleration: 3 to 4.5Gs Max Low altitude speed (0-17km): 2,160kph (1,350mph) -Mach 1.77 Max High altitude speed (+72km): 12,600kph (7,875mph) -Mach 11.6 Fuel load: 5 tons +9.5t external (7.5t used here) Range at low altitude: 2,340 km (5,940km with droptanks) - 1,462 & 3,712 miles respectively Range at High altitude: 13,675km (34,675km with droptanks) Endurance: 66 min (266 min, with drop tanks -note max speed at l.a. with 15 drop tanks is 1,080kph.) Armor mass: 19.5 tons External ordnance: 19 tons Radar range: 1,000km Weapons: Eisensturm is a omni fighter, however here's the prime configuration. 2x Medium Laser 2x Gauss Rifle (16 rounds each) 2x Large Laser To start many fighters could carry 20 or so tons of bombs but doing so drops their speed down to 700KPH or less. So I decided to put a over all limit on speed of not to go below a 3/5 in speed. Though this would "limit" the pay load some what. though interstingly the over all range would not change as it turns out that each fuel point is about 6km in range at low altitude (or the 5 tons of fuel a fighter typical has would net you a range of 2,400km) though this dose not work at high altitude as there are speed limits up there. As you can see the "Iron storm" can reach mach 1.77 at sea level and it's maximum speed in an atmosphere is mach 11.6 at 72,000 meters (~236,000feet).It's flight time is 66 minutes with internal fuel though this can be extended by flying slower (though the overall range dose not change). As for engine power well to compare it with a real life rocket engine the F-1 (of saturn rocket fame) has a power of 6,770kN at sea level. Also the RS-68 (Delta IV) is rated at 2,900kN at sea level and 3,300kN in space. Name: SDY Z4 Seydlitz Date in service: ~3054 Operator: Lyran Alliance Mass: 20 tons Power plant: 180 XL Fusion rated at 1,664kN (374,850lbf) Acceleration: 8.5Gs Max Low altitude speed (0-17km): 3,960kph (2,475mph) -Mach 3.23 Max High altitude speed (+90km): 15,750kph (9,844mph) -Mach 16.1 Fuel load: 5 tons +2 tons external Range at LA: 2,375km (3,325km with droptanks) -1,485 & 2,078 miles Range at HA: 9,450km (13,500km with droptanks) Endurance: 36 min on internal (52 min with droptanks) Armor mass: 3.5 tons Ferro-aluminum External ordnance: 4 tons Radar range: 1,000km Weapons: 1x RAMTech 1200X ER Large Laser Well here we have the Hot rod fighter (which looks like a door wedge). It's low altitued speed is phenomenal at mach 3.2, It can't fly for very long at that speed but it can go some where in a hurry. Name: SB-27 Sabre Date in service: SB-26: ~2330, SB-27: ~2500 Operator: All IS factions Mass: 25 tons Power plant: 225 Fusion rate at 2,080kN (468,563lbf) Acceleration: 8.5Gs Max Low altitude speed (0-17km): 3,960kph (2,475mph) -Mach 3.23 Max High altitude speed (+90km): 15,750kph (9,844mph) -Mach 16.1 Fuel load: 5 tons +2.5 tons external Range at LA: 2,375km (3,575km) -1,485 & 2,234 miles Range at HA: 9,450km (14,650km) Endurance: 36 min on internal (56 min with droptanks) Armor mass: 4 tons standard External ordnance: 5 tons Radar range: 1,000km Weapons: 3x Tronel II Medium Lasers manages the same range as the Seydlitz but gets a little better range due to it's slightly larger external payload. Name: EGL-R6 Eagle Date in service: Every one Operator: 2601 Mass: 75 tons Power plant: 300 fusion rated at 3,302kN (744,188lbf) Acceleration: 4.5Gs Max Low altitued speed (0-17km): 2,160kph (1,350mph) -Mach 1.77 Max High altitued speed (+72km): 12,600kph (7,875mph) -Mach 11.6 Fuel load: 5 tons +7.5 tons external Range at LA: 2,375km (5,975km with droptanks) Range at HA: 13,860km (34,850km with drop tanks) Endurance: 66 min (266 min with droptanks) Armor mass: 14 tons standerd External ordnance: 15 tons Radar range: 1,000km Weapons: 3x Magna Mk III Large Lasers, 5x Magna Mk II Medium Lasers This is pretty much a generic fighters performance is like. The range at high altitued with droptanks is very good, 10 times the ferry range of a F-22 Raptor. Name: SL-15 Slayer Date in service: ~2780 Operator: Draconis combine Mass: 80 tons Power plant: 320 Shinobi Fusion rated at 3,530kN (793,664lbf) Acceleration: 4.5Gs Max Low altitued speed (0-17km): 2,160kph (1,350mph) -Mach 1.77 Max High altitued speed (+72km): 12,600kph (7,875mph) -Mach 11.6 Fuel load: 10 tons +8 tons (7.5 used here) Range at LA: 4,770km (8,360km with drop tanks) Range at HA: 27,750km (48,750km with drop tanks) Endurance: 133 min (333 min with droptanks) Armor mass: 14.5 tons standerd External ordnance: 16 tons Radar range: 1,000km Weapons: 1x Zeus 56 Mk IV AC-10, 6x Diverse Optics Type 20 Medium Lasers When you want to reach out and touch some one there is not much better than the Slayer. It can fly all the way around the world with fuel to spear. If you put a 5 ton bomb load on it with 5 tons of external fuel you can still fly all the way around, as it still has a range of 41,000km (40,075km for the Earth). Name: CHP-5W Chippewa Date in service: Operator: Lyran Commonwealth and others Mass: 90 tons Power plant: 270 fusion rated at 3,530kN (793,664lbf) Acceleration: 4Gs Max Low altitued speed (0-17km): 1,800kph (1,125mph) Mach 1.47 Max High altitued speed (+72km): 10,500kph (6,562mph) Mach 9.72 Fuel load: 5 tons +9t external (5t used here) Range at LA: 2,375km (4,770km with droptanks) Range at HA: 13,800km (27,775km with drop tanks) Endurance: 80min (213min with 5t external fuel) Armor mass: 7.5 tons External ordnance: 18 tons (10 tons used here) Radar Range: 1,000km Weapons: 4x large lasers, 2x LRM 15s (4t ammo), 2x Med lasers, 2x small lasers and 1x SRM6 (1t ammo) Pretty much a standerd heavy fighter, though as you can see the internal fuel range is very smilier to most other fighters at some 2,375km which surprised me. Name: Striga Omnifighter Date in service: 3071 Operator: Word of Blake Manei Domini Mass: 85 tons Power plant: 340 XL fusion Acceleration: 4.5Gs Max Low altitued speed (0-17km): 2,160kph (1,350mph) -Mach 1.77 Max High altitued speed (+72km): 12,600kph (7,875mph) -Mach 11.6 Fuel load: 5 tons + 8.5 tons (7.5 used) Range at LA: 2,375km (5,975km with droptanks) Range at HA: 13,860km (34,850km with drop tanks) Endurance: 66 min (266 min with droptanks) Armor mass: 18t FF External ordnance: 17 tons Radar Range: 1,000km Weapons: Omni fighter Prime Config 1x Gauss rifle, 4x ER medium, 2x Heavy PPCs Your typical heavy fighter. Name: Shade Omnifighter Date in service: 3072 Operator: Word of Blake Manei Domini Mass: 35 tons Power plant: 245 XL fusion, rated at 2,402kN (540,132lbf) Acceleration: 7Gs Max Low altitued speed (0-17km): 3,240kph (2,025mph) -mach 2.65 Max High altitued speed (+90km): 15,750kph (9,844mph) -Mach 16.1 Fuel load: 5 tons +3.5t external Range at LA: 2,370km (3,670km with droptanks) Range at HA: 11,350km (21,150km with droptanks) Endurance: 44 min (75 min with drop tanks -speed with drop tanks is 2,520kph) Armor mass: 6.5 tons FF armor External ordnance: 7 tons Radar Range: 1,000km Weapons: omnifighter Prime configuration: 1x Heavy PPC, 2x Medium pulse lasers, 1x ECM suit Name: Rusalka Omnifighter Date in service: ~3072 Operator: Word of Blake Manei Domini Mass: 65 tons Power plant: 325 XL fusion, rated at 3,505kN (788,152lbf) Acceleration: 5.5Gs Max Low altitued speed (0-17km): 2,520kph (1,575mph) -mach 2.06 Max High altitued speed (+90km): 14,700kph (9,187mph) -mach 15.05 Fuel load: 5 tons +6.5 tons Range at LA: 2,390km (5,500km with droptanks) Range at HA: 13,775km (31,975km with droptanks) Endurance: 57 min (187 min with droptanks -speed with droptanks is 1,440kph) Armor mass: 12 tons FF External ordnance: 13 tons Radar Range: 1,000km Weapons: Omnifighter Prime configuration: 1x ERPPC, 1x LRM 15 w/art 4, 2x Medium Pulse lasers 4x ER Medium lasers, 1x ER small laser Name: Raubvogel (Coventinal fighter) Date in service: Operator: Lyran Aliance & federated suns Mass: 45t Power plant: 180 turbine rated at 1,324kN (297,624lbf) Acceleration: 3Gs Max Low altitued speed (0-17km): 1,440kph -Mach 1.175 Max High altitued speed (+54km): 8,400kph -mach 7.18 Fuel load: 2 tons +2.5 tons Range at LA: 1,920km (3,240km with droptanks) Range at HA: 11,100km (18,800km with droptanks) Endurance: 80 min (180 min with drop tanks) Armor mass: 2 tons FF External ordnance: 5 tons Radar Range: 1,000km Weapons: 1x Large Laser, 1x Streak SRM-2 2x SRM-4 Despite it's slow speed the Raubvogel has a desent range dispite it's low fuel bunkerage. Name: Meteor Heavy Strike Fighter Date in service: Pre 2750 Operator: Every one Mass: 45 tons Power plant: 225 fusion rated at 1,765kN (396,832lbf) Acceleration: 4Gs Max Low altitued speed (0-17km): 1,800kph (1,125mph) Mach 1.47 Max High altitued speed (+72km): 10,500kph (6,562mph) Mach 9.72 Fuel load: 3 tons (4.5t external) Range at LA: 2,850km (7,170km with external) Range at HA: 16,600km (41,800km with external) Endurance: 96min (336min with external) Armor mass: 2.5t External ordnance: 9t Radar Range: 1,000km Weapons: 1x AC-10 w/2t ammo, 2x SRM-4 w/ 2t ammo Though I do a few conventional fighters as well, the Meteor has a fairly impressive range for a conventional, like the Slayer it can reach around the world though not with a bomb load. Name: Mosquito Radar Plane Date in service: 2439 Operator: every one? Mass: 75 tons Power plant: Fusion powered turboprop Acceleration: 3Gs Max Low altitued speed (0-17km): 1,080kph Max High altitued speed (+90km): NA Fuel load: NA Range at LA: Unlimited Range at HA: NA Endurance: Limited by crew only Armor mass: 1 ton BAR-6 External ordnance: 4 tons +18 tons extra fuel Radar Range: 1,000km Weapons: 1x ER medium laser, Look down Radar, Sensor droper, refueling drogue, IR camera & High res camera Need a few support aircraft as well. A bit slow but it's quite capable (though I only gave it a speed of 6 when it can reach a speed of 7 or 1260 kph which is above mach 1... ) that fusion plant gives it a unlimited range. Though I don't think the crews would be happy to spend more than a day or two. Name: Stork aerial tanker Date in service: 2623 Operator: Capellan Confederation (every one?) Mass: 80 tons Power plant: Fusion rated at 3,138kN (705,479lbf) Acceleration: 4Gs Max Low altitued speed (0-17km): 1,800kph Max High altitued speed (+72km): 10,500kph? Fuel load: 5 tons (250points) Range at LA: 1,500km Range at HA: 8,570km Endurance: 50min Armor mass: 5.5 tons BAR-10 External ordnance: NA carrys 19.5tons fuel Radar Range: 1,000km Weapons: 4x AMS, 2x SRM-4 & refueling drogue While it's faster speed makes the Stork a better tanker then the Mosquito the Stork ironically has a rather short range. Name: Sulla Date in service: unknown Operator: The Clans Mass: 45 tons Power plant: 315 XL Fussion rated at 3,089kN (694,456lbf) Acceleration: 7Gs Max Low altitued speed (0-17km): 3,240kph (2,025mph) -Mach 2.65 Max High altitued speed (+90km): 15,750kph (9,844mph) -Mach 16.1 Fuel load: 5 tons +4.5 tons Range at LA: 2,360km (4,500km with droptanks) Range at HA: 11,475km (23,950km with drop tanks) Endurance: 44 min (95min with droptanks) Armor mass: 8.5 tons Clan FF armor External ordnance: 9 tons Radar Range: 1,000km Weapons: Omnifighter Prime config: 1x ER PPC, 2x ER large laser & 1x ER small laser Well Need to do a Clan fighter. Well there they are, If any one wants to know more or have a fighter/smallcraft you would like to see, well you can ask...  ------------------------------------------------------------------------------------- Things I would like to add at some point ------------------------------------------------------------------------------------- 1: A climb rate would be usefull 2: Turnning Radius for high and low altitueds. PS: The low altitued ranges is based off the capital scale as I find it rather odd for a fighter to have such ridiculously short ranges when at the same time it can have "incredable ranges" just by climbing a few km up. Though this dose not mean it can not use the fighter scale fuel usage when in combat at that level, IIRC combat dose drain your fuel levels quite fast (or faster than when just flying around).
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Lieutenant Colonel
Posts: 7947
Covering a multitude of sins.
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Wow, neat to see some "real world" specs in here. Interesting to see how they stack up against modern craft. Neato!
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Major
Posts: 4219
Zakus FTW!!
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Yes as you can see CBT craft are generally Superior to real life craft. Though real life aircraft can reach speeds of ~2000 kph at low altitude with accelerations of only about 1G. But few real world aircraft can fly where CBT aircraft can or go as far with the amount of fuel they carry. Thought I do a few Small Craft so see what thy can do. Name: KR-61 Long Range Shuttle Date in service: ~2600 Operator: every one Mass: 100 tons Power plant: Fusion drive rated at 2,942kN Acceleration: 3Gs Max Low altitued speed (0-17km): 1,440kph -Mach 1.18 Max High altitued speed (+54km): 8,400kph -Mach 7.18 Fuel load: 25 tons Range at LA: 12,000km Range at HA: 69,890km Endurance: 500min Armor mass: 6 tons standerd External ordnance: 15 tons Radar Range: 1,000km Weapons: None Miss: 2 passengers and 2.5 tons cargo  Now I am not happy with how CBT has treated it's small craft, many of them have crazy things put on them even though they may not fill that role. -see below. For the KR-61 is obviously a long range shuttle so I would expect it to have a long range, If small craft can carry external ordinance then here's your long range bomber, It can fly all the way around the world and then some though it may take up to 33 hours with a full bomb load... Name: Mk VII Landing Craft Date in service: ~2840 Operator: every one Mass: 150 tons Power plant: Fusion drive rated at 4,413kN Acceleration: 3Gs Max Low altitued speed (0-17km): 1,440kph -Mach 1.18 Max High altitued speed (+54km): 8,400kph -Mach 7.18 Fuel load: 3 tons Range at LA: 1,440km Range at HA: 8,300km Endurance: 60min Armor mass: 13 tons standerd External ordnance: 15 tons Radar Range: 1,000km Weapons: 2x Small lasers 6x Medium Lasers Miss: 31 tons cargo Now this one irks me to no end, it's only got 3 tons of fuel and as you can see it's very short ranged but has full crew cabins even though it has a max range of only 1.6 days at 1G. It's also got a much smaller cargo capacity than what it's fluffed to have (but that's a issue for all small craft) still you could stuff in almost 2 platoons of BA, a Light tank or APC/Scout tank or 280 infantry. Though it's fluffed to carry tanks like the Rommel and Patton (or any thing up to 65 tons)... finally a few support aircraft Name: Federated-Boeing FB-335 Longhaul Date in service:unknown Operator: every one Mass: 200 tons Power plant: ICE power plant rated at 4,903kN (1,102,311 lbf) Acceleration: 2.5Gs Max Low altitued speed (0-17km): 1,080kph -Mach 0.88 Max High altitued speed (+36km): 6,300kph -Mach 5.6 (speed of sound at 36km is 1,125kph) Fuel load: 17.5 tons petrochemicals Range at LA: 4,550km Range at HA: 26,450km Endurance: 253min Armor mass: 4.5 tons Bar 8 External ordnance: None Radar Range: 1,000km Weapons: None Miss: 105 tons Cargo, 26 passengers and a 3 ton kitchen/sanitation gear Aircraft is STOL capable Need to move that Atlas but don't have a dropship around? Well here you go. It has a surprisingly good range at altitued with decent speed. Though amusingly it has a 3 ton kitchen and "bathroom" unit for the 32 passengers and crew even though most flight would not last more than a few hours. There is a passenger configuration that holds some 700 passengers and some 50 tons of cargo. Name: Lockheed/CBM KC-9 “King Karnov” Date in service:unknown Operator: every one? Mass: 200 tons Power plant: Turboprop/ Fuelcell Acceleration: 2.5Gs Max Low altitued speed (0-17km): 1,080kph -Mach 0.88 Max High altitued speed: NA Fuel load: 4 tons Fuelcell Range at LA: 1,125km Range at HA: NA Endurance: 63min Armor mass: 6 tons Bar 7 External ordnance: None Radar Range: 1,000km Weapons: None Miss: 76 tons cargo, 1x 3 ton rear mounted crane and VSTOL capable The so called "King Karnov" it dose not have all that great of a range but it dose hold more than twice the cargo than a regular Karnov and at a much higher speed (6 times in fact). While it's not armed or well armed nor dose it have a great range, it can deliver a 76 ton paylode out to about 375km and back in about an hour, Which would take a standard Karnov 2 hours to reach with a 6 ton payload (or 4 hours and 21 minutes with a 36 ton payload).
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Major
Posts: 4219
Zakus FTW!!
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Well I sence noticed that Conventional and support Aircraft are limited to the first two rows on the high alititued tables, this reduces there speed and range but increses there loiter times. So here's some corrections. Name: Raubvogel (Conventional fighter) Date in service: Operator: Lyran Aliance & federated suns Mass: 45t Power plant: 180 turbine rated at 1,324kN (297,624lbf) Acceleration: 3Gs Max Low altitued speed (0-17km): 1,440kph -Mach 1.175 Max High altitued speed (18-35km): 3,240kph -Mach 2.88 Fuel load: 2 tons +2.5 tons Range at LA: 1,920km (3,240km with droptanks) Range at HA: 8,550km (19,350km with droptanks) Endurance: 80 min (180 min with drop tanks), HA 160min (360min with droptanks) Armor mass: 2 tons FF External ordnance: 5 tons Radar Range: 1,000km Weapons: 1x Large Laser, 1x Streak SRM-2 2x SRM-4 Loses a 2600km with internal but gains about 550km with external, as well as a considerable incresed loiter time of up to 6 hours. She can carry 2 LAtA missiles and a single drop tank and fly for up to 3 hours 20 min (~10,800km) which would be quite usefull for providing combat aircover. Name: Meteor Heavy Strike Fighter; Model A Date in service: Pre 2750 Operator: Every one Mass: 45 tons Power plant: 225 fusion rated at 1,765kN (396,832lbf) Acceleration: 4Gs Max Low altitued speed (0-17km): 1,800kph (1,125mph) Mach 1.47 Max High altitued speed (18-35km): 3,240kph (2,015mph) Mach 2.88 Fuel load: 3 tons (4.5t external) Range at LA: 2,850km (7,170km with external) Range at HA: 12,890km (32,300km with external) Endurance at LA: 96min (336min with external) Endurance at HA: 240min (600min with external) Armor mass: 2.5t External ordnance: 9t Radar Range: 1,000km Weapons: 1x AC-10 w/2t ammo, 2x SRM-4 w/ 2t ammo My favoret Conventional fighter, she loses a lot in range but gains a lot in loiter time, she went from an hour and a half to four hours of flight time with internal, to a whopping 10 hours with external. In a CAP role she can carry 4 LAtA missiles and a droptank and fly for just over four and a half hours, very nice. Name: Stork aerial tanker Date in service: 2623 Operator: Capellan Confederation (every one?) Mass: 80 tons Power plant: Fusion rated at 3,138kN (705,479lbf) Acceleration: 4Gs Max Low altitued speed (0-17km): 1,800kph Max High altitued speed (18-35km): 3,240kph Fuel load: 5 tons (250points) Range at LA: 1,500km Range at HA: 8,900km (6,600km at max speed) Endurance at LA: 50min Endurance at HA: 250min (125min at max speed) Armor mass: 5.5 tons BAR-10 External ordnance: NA carrys 19.5tons fuel Radar Range: 1,000km Weapons: 4x AMS, 2x SRM-4 & refueling drogue Well at high altitueds she goes from a some what worringly short 50mins flight time to a resonable fours hours at 2160kph. Name: Federated-Boeing FB-335 Longhaul Date in service:unknown Operator: every one Mass: 200 tons Power plant: ICE power plant rated at 4,903kN (1,102,311 lbf) Acceleration: 2.5Gs Max Low altitued speed (0-17km): 1,080kph -Mach 0.88 Max High altitued speed (+36km): 3,2400kph -Mach 2.88 (speed of sound at 36km is 1,125kph) Fuel load: 17.5 tons petrochemicals (760points) Range at LA: 4,550km Range at HA: 20,450km Endurance at LA: 253min Endurance at HA: 380min Armor mass: 4.5 tons Bar 8 External ordnance: None Radar Range: 1,000km Weapons: None Miss: 105 tons Cargo, 26 passengers and a 3 ton kitchen/sanitation gear Aircraft is STOL capable capable of transporting 105 tons practily any where in six hours and twenty minutes. Or if it putters along at 2160kph, 12.7 hours (it also gains about 5,000km in range as well).
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Major
Posts: 4219
Zakus FTW!!
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Well sence my last post here I have refind and considerbly updated my listings, as well as added a few more. I might remove some of the older ones.... If you guys think I should Name: SL-25 Samurai Date in service: ~2400 Operator: Draconis combine Empty Weight: 42 tons Mass: 50 tons Max Take off weight: 60 tons Power plant: Hermes 250 Fusion rated at 275 metric tons of thrust Acceleration: 5.5Gs (7/11) Climb Rate: 900m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 2,520kph -Mach 2.38 Max High altitued speed (+90km): 15,120kph -Mach 15.59 Fuel load: 8 tons +5 tons external Range at LA: 3,815km (6,215km with external fuel) Range at HA: 22,850km (37,250km with external fuel) Endurance at LA: 91 to 213min (171 to 346min with external fuel) Endurance at HA: 91 to 640min (171 to 1040min with external fuel) Armor mass: 9.5 tons standerd External ordnance: 10 tons Radar Range: 10,000km Weapons: 6x Maxell DT Medium Lasers & 4x Magna Small Lasers Name: CHP-5W Chippewa Date in service: Operator: Lyran Comenwelth and others Empty weight: 80 tons Mass: 90 tons Max take off weight: 108 tons Power plant: 270 fusion rated at 3,530kN (793,664lbf) Acceleration: 4Gs (5/8) Climb Rate: 600m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 1,800kph (1,125mph) Mach 1.7 Max High altitued speed (+72km): 10,800kph (6,717mph) Mach 10.91 Fuel load: 5 tons +9t external 400-1120 Range at LA: 2,375km (4,770km with droptanks) Range at HA: 14,200km (40,125km with drop tanks) Endurance: 80 to 400min (800 to 1120min with external fuel) Armor mass: 7.5 tons standerd External ordnance: 18 tons Radar Range: 10,000km Weapons: 4x large lasers, 2x LRM 15s (4t ammo), 2x Med lasers, 2x small lasers and 1x SRM6 (1t ammo) Name: Dagger DARO-1 Date in service: 3060ish Operator: Fed Suns /Lyran Alliance Mass: 45 tons Power plant: 225 XL Fusion rated at Acceleration: 5.5Gs (7/11) Climb Rate: 900m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 2,520kph -Mach 2.38 Max High altitued speed (+90km): 15,120kph -Mach 15.59 Fuel load: 5 tons +4.5t external Range at LA: 2,350km (4,525km w/ external) Range at HA: 14,200km (27,150km w/ external) Endurance at LA: 57 to 133min (253 min w/ external) Endurance at HA: 57 to 400min (129 to 760min w/ external) Armor mass: 14 tons FA External ordnance: 9 tons Radar Range: 10,000km Weapons: OmniFighter Prime Config 1x RAC-5 w/ 3t ammo, 4x ER Medium Lasers Name: EST-O Eisensturm (Iron Storm) Date in service: 3066 Operator: Lyran Alliance Empty Weight: 44 tons Max Take off weight: 114 tons Standerd Mass: 95 tons Power plant: 380 GM Fusion with a max output of 4,183.8 kN (940,500 lbf) Acceleration: 3 to 4.5Gs (6/9) Climb Rate: 900m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 2,160kph (1,350mph) -Mach 2.04 Max High altitued speed (+72km): 12,960kph (8,061mph) -Mach 13.1 Fuel load: 5 tons +9.5t external Range at low altitued: 2,340km (6,900km with droptanks) Range at High altitued: 13,675km (41,700km with droptanks Endurance: 66 to 400 min (266 to 1,160 min, with drop tanks) Armor mass: 19.5 tons External ordnance: 19 tons Radar range: 10,000km Weapons: Eisensturm is a omni fighter, however here's the prime configuration. 2x Medium Laser 2x Gauss Rifle (16 rounds each) 2x Large Laser Name: SDY Z4 Seydlitz Date in service: ~3054 Operator: Lyran Alliance Empty weight: 15 tons Max Take off weight: 24 tons Standerd weight: 20 tons Power plant: 180 XL Fusion rated at 1,664kN (374,850lbf) Acceleration: 8.5Gs (11/17) Climb Rate: 1500m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 3,960kph (2,475mph) -Mach 3.74 Max High altitued speed (+90km): 16,200kph (10,076mph) -Mach 16.7 Fuel load: 5 tons +2 tons external Range at LA: 2,375km (3,325km with droptanks) -1,485 & 2,078 miles Range at HA: 9,450km (13,500km with droptanks) Endurance: 36 to 400 min on internal (52 to 560 min with droptanks) Armor mass: 3.5 tons Ferro-aluminum External ordnance: 4 tons Radar range: 10,000km Weapons: 1x RAMTech 1200X ER Large Laser Name: SB-27 Sabre Date in service: SB-26: ~2330, SB-27: ~2500 Operator: Draconis Combine / Every one Empty weight: 20 tons Standerd weight: 25 tons Max take off weight: 30 tons Power plant: 225 Fusion rate at 2,080kN (468,563lbf) Acceleration: 8.5Gs (11/17) Climb Rate: 1500m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 3,960kph (2,475mph) -Mach 3.74 Max High altitued speed (+90km): 16,200kph (10,076mph) -Mach 16.7 Fuel load: 5 tons +2.5 tons external Range at LA: 2,375km (3,575km) -1,485 & 2,234 miles Range at HA: 9,450km (16,000km) Endurance: 36 to 400 min on internal (56 to 600 min with droptanks) Armor mass: 4 tons standerd External ordnance: 5 tons Radar range: 10,000km Weapons: 3x Tronel II Medium Lasers Name: CNT-1D Centurion Date in service: ~2400 Operator: House Davion / Every one Empty Weight: 25 tons Mass: 30 tons Max Take off weight: 36 tons Power plant: Pitban 240 Fusion rated at 225 metric tons thrust Acceleration: 7.5G (10/15) Climb Rate: 1500m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 3,600 kph -Mach 3.4 Max High altitued speed (+90km): 16,200 kph -Mach 16.7 Fuel load: 5 tons +3 tons external Range at LA: 2,375km (3,815km with external fuel) Range at HA: 14,200km (22,850km with external fuel) Endurance at LA: 40 to 133min (70 to 213min with external fuel) Endurance at HA: 40 to 400min (70 to 640min with external fuel) Armor mass: 7.5 tons standerd External ordnance: 6 tons Radar Range: 10,000km Weapons: 3x Maxell Medium Lasers Name: SPR-H5 Sparrowhawk Date in service: ~2575 Operator: House Davion and others Empty Weight: 25 tons Mass: 30 tons Max Take off weight: 36 tons Power plant: Warner 240J Fusion rated at 225 metric tons thrust Acceleration: 7.5G (10/15) Climb Rate: 1500m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 3,600 kph -Mach 3.4 Max High altitued speed (+90km): 16,200 kph -Mach 16.7 Fuel load: 5 tons +3 tons external Range at LA: 2,375km (3,815km with external fuel) Range at HA: 14,200km (22,850km with external fuel) Endurance at LA: 40 to 133min (70 to 213min with external fuel) Endurance at HA: 40 to 400min (70 to 640min with external fuel) Armor mass: 7.5 tons standerd External ordnance: 6 tons Radar Range: 10,000km Weapons: 2x Martell Medium Lasers & 2x Exostar Small Lasers Name: EGL-R6 Eagle Date in service: 2601 Operator: Free Worlds leage / Every one Mass: 75 tons Empty weight: 70 tons Max Tank off weight: 90 tons Power plant: 300 fusion rated at 3,302kN (744,188lbf) Acceleration: 4.5Gs (6/9) Climb Rate: 900m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 2,160kph (1,350mph) -Mach 2.04 Max High altitued speed (+72km): 12,960kph (8,061mph) -Mach 13.1 Fuel load: 5 tons +7.5 tons external Range at LA: 2,375km (5,975km with droptanks) Range at HA: 14,100km (35,700km with drop tanks) Endurance at LA: 66 to 400 min (266 to 1,000 min with droptanks) Armor mass: 14 tons standerd External ordnance: 15 tons Radar range: 10,000km Weapons: 3x Magna Mk III Large Lasers, 4x Magna Mk II Medium Lasers Name: SL-15 Slayer Date in service: ~2780 Operator: Draconis combine Mass: 80 tons Empty weight: 68 tons Max Tank off weight: 96 tons Power plant: 320 Shinobi Fusion rated at 3,530kN (793,664lbf) Acceleration: 4.5Gs (6/9) Climb Rate: 900m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 2,160kph (1,350mph) -Mach 2.04 Max High altitued speed (+72km): 12,960kph (8,061mph) -Mach 13.1 Fuel load: 10 tons +8 tons Range at LA: 4,770km (8,360km with drop tanks) Range at HA: 28,600km (51,800km with drop tanks) Endurance: 133 to 800 min (333 to 1,440 min with droptanks) Armor mass: 14.5 tons standerd External ordnance: 16 tons Radar range: 10,000km Weapons: 1x Zeus 56 Mk IV AC-10, 6x Diverse Optics Type 20 Medium Lasers 14 tons fuel with 8 tons bombs range 40,320km Name: Shade Omnifighter Date in service: 3072 Operator: Word of Blake Manei Domini Mass: 35 tons Empty weight: 15.5 tons Max Take off weight: 42 tons Power plant: 245 XL fusion, rated at 2,402kN (540,132lbf) Acceleration: 7Gs (9/14) Climb Rate: 1200m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 3,240kph (2,025mph) -mach 3.06 Max High altitued speed (+90km): 16,200kph (10,076mph) -Mach 16.7 Fuel load: 5 tons +3.5t external Range at LA: 2,370km (3,670km with droptanks) Range at HA: 11,700km (21,775km with droptanks) Endurance: 44 to 400 min (84 to 680 min with drop tanks) Armor mass: 6.5 tons FF armor External ordnance: 7 tons Radar Range: 10,000km Weapons: omnifighter Prime configuration: 1x Heavy PPC, 2x Medium pulse lasers, 1x ECM suit Name: Rusalka Omnifighter Date in service: ~3072 Operator: Word of Blake Manei Domini Mass: 65 tons Empty weight: 27 tons Mak Take off weight: 78 tons Power plant: 325 XL fusion, rated at 3,505kN (788,152lbf) Acceleration: 5.5Gs (7/11) Climb Rate: 900m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 2,520kph (1,575mph) -mach 2.38 Max High altitued speed (+90km): 14,700kph (9,187mph) -mach 15.15 Fuel load: 5 tons +6.5 tons Range at LA: 2,390km (5,500km with droptanks) Range at HA: 13,775km (31,975km with droptanks) Endurance: 57 to 400 min (187 to 920 min with droptanks Armor mass: 12 tons FF External ordnance: 13 tons Radar Range: 10,000km Weapons: Omnifighter Prime configuration: 1x ERPPC, 1x LRM 15 w/art 4, 2x Medium Pulse lasers 4x ER Medium lasers, 1x ER small laser Name: Striga Omnifighter Date in service: 3071 Operator: Word of Blake Manei Domini Mass: 85 tons Empty weight: 36.5 tons Max Tank off weight: 102 tons Power plant: 340 XL fusion rated at 382.5 tons thrust Acceleration: 4.5Gs (6/9) Climb Rate: 900m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 2,160kph (1,350mph) -Mach 2.04 Max High altitued speed (+72km): 12,960kph (8,081mph) -Mach 13.1 Fuel load: 5 tons + 8.5 tons Range at LA: 2,375km (6,450km with droptanks) Range at HA: 13,860km (38,700km with drop tanks) Endurance: 66 to 400 min (266 to 1080 min with droptanks) Armor mass: 18t FF External ordnance: 17 tons Radar Range: 10,000km Weapons: Omni fighter Prime Config 1x Gauss rifle, 4x ER medium, 2x Heavy PPCs Name: Raubvogel (Conventional fighter) Date in service: Operator: Lyran Aliance & federated suns Empty weight: 41 tons Mass: 45t Max Take off weight: 54 tons Power plant: 180 turbine rated at 1,324kN (297,624lbf) Acceleration: 3Gs (4/6) Climb Rate: 600m/s or more Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 1,440kph -Mach 1.36 Max High altitued speed (18-35km): 3,240kph -Mach 3.02 Fuel load: 2 tons +2.5 tons Range at LA: 1,920km (3,240km with droptanks) Range at HA: 23,000km (51,800km with droptanks) Endurance: 80 to 106min (180 to 240min with drop tanks) Endurance HA: 320 to 640min (720 to 1,440min with droptanks) Armor mass: 2 tons FF External ordnance: 5 tons Radar Range: 10,000km Weapons: 1x Large Laser, 1x Streak SRM-2 2x SRM-4 Name: Meteor Heavy Strike Fighter; Model A (Conventional) Date in service: Pre 2750 Operator: Every one Mass: 45 tons Empty weight: 38 tons Max Take off weight: 54 tons Power plant: 225 fusion rated at 1,765kN (396,832lbf) Acceleration: 4Gs (5/8) Climb Rate: 600m/s or more Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 1,800kph (1,125mph) Mach 1.47 Max High altitued speed (18-35km): 3,240kph (2,015mph) Mach 3.02 Fuel load: 3 tons (+4.5t external) Range at LA: 2,850km (7,170km with external) Range at HA: 34,500km (86,000km with external) Endurance at LA: 96min (336min with external) Endurance at HA: 240 to 960min (600 to 2,400min with external) Armor mass: 2.5t External ordnance: 9t Radar Range: 10,000km Weapons: 1x AC-10 w/2t ammo, 2x SRM-4 w/ 2t ammo Name: Defender Medium Strike Fighter (Conventional) Date in service: Operator: Every one Empty weight: 20 tons Mass: 25 tons Max take off weight: 30 tons Power plant: 150 Turbine rated at 112.5t thrust Acceleration: 4.5Gs (6/9) Climb Rate: 900m/s or more Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 2,160kph (1,350mph) Mach 1.77 Max High altitued speed (18-35km): 3,240kph (2,015mph) Mach 3.02 Fuel load: 3 tons +2.5tons external Range at LA: 2,840km (5,240km with external) Range at HA: 34,500km (63,250km with external) Endurance at LA: 80min (176min with external) Endurance at HA: 480 to 960min (880 to 1,760 min with external) Armor mass: 1.5 tons standerd External ordnance: 5 tons Radar Range: 10,000km Weapons: 1x SRM2 w/1t ammo, 2x LRM5 w/ 1t ammo Name: Angle Light Strike Fighter (Conventional) Date in service: NA Operator: NA Empty weight: 8 tons Mass: 10 tons Max take off weight: 12 tons Power plant: 100 fusion rated at 75t thrust Acceleration: 7.5Gs (10/15) Climb Rate: 1500m/s or more Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 3,600kph (2,240mph) Mach 2.94 Max High altitued speed (18-35km): 3,240kph (2,015mph) Mach 3.02 Fuel load: 1 ton +1 ton external Range at LA: 930km (1,850km with external) Range at HA: 11,500km (23,000km with external) Endurance at LA: 16min (33min with external) Endurance at HA: 80 to 320min (160 to 640min with external) Armor mass: 500kg External ordnance: 2 tons Radar Range: 10,000km Weapons: 1x SRM4 w/ 1t ammo Name: Angle II Light Strike Fighter (Conventional) Date in service: NA Operator: NA Empty weight: 8 tons Mass: 10 tons Max take off weight: 12 tons Power plant: 70 fusion rated at 55t thrust Acceleration: 5.5Gs (7/11) Climb Rate: 900m/s or more Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 2,520kph (1,567mph) Mach 2.06 Max High altitued speed (18-35km): 3,240kph (2,015mph) Mach 3.02 Fuel load: 2 ton +1 ton external Range at LA: 1,850km (2,785km with external) Range at HA: 23,000km (34,500km with external) Endurance at LA: 45min (71min with external) Endurance at HA: 160 to 640min (240 to 960min with external) Armor mass: 500kg External ordnance: 2 tons Radar Range: 10,000km Weapons: 1x Medium Pulse, 1x Small Pulse, 1x ER Small -aft Name: Mosquito Radar Plane Date in service: 2439, current config FWL ~3055 Operator: every one? Empty weight: 56.8 tons Mass: 75 tons Max take off weight: 79 tons Power plant: Fusion powerd turbo-Prop Acceleration: 3Gs (4/6) Climb Rate: 300m/s or more Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 1,080kph Max High altitued speed (+90km): NA Fuel load: NA Range at LA: Unlimited Range at HA: NA Endurance: Limited by crew only Armor mass: 1 ton BAR-6 External ordnance: 4 tons +18.2 tons extra fuel Radar Range: 10,000km Weapons: 1x ER medium laser, Look down Radar, Senser droper, refuling drogue, IR camra & High res camra Name: Stork aerial tanker Date in service: 2623 Operator: Capellan Confederation (every one?) Empty weight: 50.5 tons Mass: 80 tons Max Take off weight: 80 tons Power plant: Fusion rated at 3,138kN (705,479lbf) Acceleration: 2.5G to 4Gs (5/8) Climb Rate: 600m/s or more Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 1,800kph Max High altitued speed (18-35km): 3,240kph (2,015mph) Mach 3.02 Fuel load: 5 tons (250points) +2 tons from fuel bay Range at LA: 2,050km Range at HA: 12,500km Endurance at LA: 70 to 116min Endurance at HA: 175 to 350min Armor mass: 5.5 tons BAR-10 External ordnance: NA carrys 19.5tons fuel Radar Range: 10,000km Weapons: 4x AMS, 2x SRM-4 & refuling drogue Name: Xerxes Date in service: NA Operator: Clans Mass: 85 tons Empty weight: 73 tons Max Takeoff weight: 102 tons Power plant: 340 Fusion rated at 3,751kN (843,268lbf) Acceleration: 4.5Gs (6/9) Climb Rate: 900m/s or more Service Celing: Unlimited, space capable Max Low altitued speed (0-17km): 2,160kph -Mach 1.76 Max High altitued speed (+72km): 12,960kph -Mach 12 Fuel load: 8 tons +7.5tons external Range at LA: 3,800km (7,400km) Range at HA: 22,750km (44,350km) Endurance at LA and LS: 213min (413min) Endurance at LA and HS: 106min (206min) Endurance at HA and LS: 640min (1,240min) Endurance at HA and HS: 106min (206min) Armor mass: 9 tons FA External ordnance: 17 tons (15 used here) Radar Range: 10,000km Weapons: 2x Aero-Model 4 Ultra AC-20s, w/4t ammo & 2x Series S6a ER Large Lasers
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Master Sergeant
Posts: 227
Omega Galaxy <357th Assault>
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do ES...please...DOES! d-o-E!-S! D  O  E  S   - if it was not for spellcheck I would be screwed. when I was growing up I focused more on learning homonyms and does/dose because spellcheck had my back...unless I used the wrong, correctly spelled word... \o/ YAY planning ahead!  -...on the other hand, you seem to have a firm grasp on math...so it can slide LoL  -Very nice stats...How are the Clans doing in that department? sorry about the rant...I do that some times... 
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Lieutenant
Posts: 1460
Superior Firepower beats concealment any day......
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The Samurai is a Terran Hegemony aerospace fighter not DC, and also you need to correct various spelling errors, ect. yes I like to see a updated version, and the ground vehicles eventually.
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Major
Posts: 4219
Zakus FTW!!
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do ES...please...DOES! d-o-E!-S! D  O  E  S   - if it was not for spellcheck I would be screwed. when I was growing up I focused more on learning homonyms and does/dose because spellcheck had my back...unless I used the wrong, correctly spelled word... \o/ YAY planning ahead!  -...on the other hand, you seem to have a firm grasp on math...so it can slide LoL  -Very nice stats...How are the Clans doing in that department? sorry about the rant...I do that some times...  Well typically I do use the spell check and then there some times where I just don't care. (and often I don't notice the mistakes, like with Does) There is also the times when I make a quick adjustment to a post and I allready checked... Then again the main file I'm using is just a text file... As for the Math I barely passed College Algebra... But I do have an AS in Aerospace technology (Now to get a job...  ). If you think this is bad you should of seen me eight years ago...  The Samurai is a Terran Hegemony aerospace fighter not DC, and also you need to correct various spelling errors, ect. yes I like to see a updated version, and the ground vehicles eventually.
Ah oh well it can be confusing at times particularly when the aircraft is still in use when it's main operator is no longer there... As for ground units well that's going to be a lot harder as there is a lot less usefull data to go from.
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Colonel
Posts: 13810
Comstar Explorer Service - Lost in Spaaaace!!!!
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Very nicely done, and it goes to show how truly high-performance ASFs are. One additional thing I'd consider adding is a quick and dirty delta-v figure. Each ton of fuel gives you 300 m/s delta-v, which adds up. Compare Voyager 1's 17.46 kmrs (about 58 hexes/turn) and the number of years and gravitational assis maneuvers it took to get there. An aerospace fighter could match that on less than a ton of fuel, in 58 minutes at half a G, or 29 minutes at a full G of acceleration.
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Major
Posts: 4219
Zakus FTW!!
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Very nicely done, and it goes to show how truly high-performance ASFs are. One additional thing I'd consider adding is a quick and dirty delta-v figure. Each ton of fuel gives you 300 m/s delta-v, which adds up. Compare Voyager 1's 17.46 kmrs (about 58 hexes/turn) and the number of years and gravitational assis maneuvers it took to get there. An aerospace fighter could match that on less than a ton of fuel, in 58 minutes at half a G, or 29 minutes at a full G of acceleration.
If I knew how to calculate Delta-V I might do so, though this was mostly for in atmospheric use, and not for space. Though Strategic ops dose say Fighters do have a four day supply of Air on board... One of the things I noticed as I was making this was this. Using the values I used for the low altitude rules Aerospace fighters get roughly the same range per ton of fuel as real life fighters do. But using the high altitude rules CBT fighters easily out do them. Also each point of fuel on the low altitude table equaled 6 kilometers. Though this is probably due to the fact that I'm not quite following the low altitude rules exactly (I'm using roughly the same fuel use rate for both altitudes and not using the 10 second turns found in the low altitude rules.) In other words According to the Low altitude rules a 6/9 Fighter with 400 points fuel would have between 7.5 and 66 minutes of flight time, With the high altitude rules (which I'm using for both) it has between 44 and 400 minutes of flight time. Though this bend in the rules only affects the low altitude ranges, which makes it go from 80km per ton of fuel to 480km per ton of fuel. The resone why I did this is it just dose not make any sense for a fighter flying at 10,000 meters to have an 80km range with one ton of fuel, where as at the same time it can fly 2,880km with the same amount of fuel at the same height using a diffrent rules set. Though in the end with my slight modification a fighter using the low altitude rules would be able to fly some 2,400km with a typical tank of fuel.
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Major
Posts: 4219
Zakus FTW!!
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Well here is a few more Clan fighters (with three more in the works) Name: Sulla Date in service: NA Operator: Clan Mass: 45 tons Power plant: 315 XL Fussion rated at 3,089kN (694,456lbf) Acceleration: 7Gs (9/14) Climb Rate: 900m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 3,240kph (2,025mph) -Mach 2.65 Max High altitued speed (+90km): 16,200kph (10,076mph) -Mach 16.58 Fuel load: 5 tons +4.5 tons Range at LA: 2,400km (4,500km with droptanks) Range at HA: 14,200km (27,150km with droptanks) Endurance at LA: 44 to 133min (95 tomin with droptanks) Endurance at HA: 44 to 400min (95 to 760min with droptanks) Armor mass: 8.5 tons Clan FF armor External ordnance: 9 tons Radar Range: 10,000km Weapons: Omnifighter Prime config: 1x ER PPC, 2x ER large laser & 1x ER small laser Name: Avar Date in service: 2899 Operator: Clans Mass: 35 tons Power plant: 280 XL Fusion rated at 2,574kN (578,713lbf) Acceleration: 7.5G (10/15) Climb Rate: 900m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 3,600kph (2,239mph) -Mach 2.94 Max High altitued speed (+90km): 16,200kph (10,076mph) -Mach 16.58 Fuel load: 3 tons +3.5t external (240-520) Range at LA: 1,400km (3,075km with droptanks) Range at HA: 8,450km (18,500km with droptanks) Endurance at LA: 24 to 80min (59 to 173min with droptanks) Endurance at HA: 24 to 240min (59 to 520min with droptanks) Armor mass: 7 tons FA External ordnance: 7 tons Radar Range: 10,000km Weapons: OmniFighter Prime Config: 1x Streak SRM 6 w/ 1t ammo, 3x Medium Pulse Lasers & 1x ER Large Laser Name: Kirghiz Date in service: 2874 Operator: Clans (Ghost Bear originator) Empty Weight: 38.5 tons Mass: 100 tons Max Take off weight: 120 tons Power plant: 300 XL Fusion rated at 3,922kN (881,849 lbf) Acceleration: 4Gs (5/8) Climb Rate: 600m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 1,800kph -Mach 1.7 Max High altitued speed (+72km): 10,800kph -Mach 10.1 Fuel load: 5 tons with 10 tons external Range at LA: 2,400km (7,200km with droptanks) Range at HA: 14,400km (43,200km with droptanks) Endurance at LA: 80 to 400min (880 to 1200min) Endurance at HA: 80 to 400min (880 to 1200min) Armor mass: 16 tons standerd External ordnance: 20 tons Radar Range: 10,000km Weapons: Omnifighter Prime Config: 1x LB 10-X AC w/2x tons ammo, 2x Gauss Rifle w/4x tons of ammo, 2x ER Large Laser, 2x Streak SRM 6 w/2x tons of ammo & 1x ER Small Laser
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Sergeant
Posts: 124
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If your doing requests I'd like to see the Vandal for what should be obvious reasons. Speed 
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Major
Posts: 4219
Zakus FTW!!
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As promised a few more Clan Fighters, and as some asked the Vandal. (Boy it's a fast sucker) Name: Hydaspes Date in service: ~2840 Operator: Clans Empty Weight: 86 tons Mass: 95 tons Max Take off weight: 114 tons Power plant: 285 XL fusion rated at 3,726kN (837,638lbf) Acceleration: 4Gs (5/8) Climb Rate: 600m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 1,800kph -Mach 1.7 Max High altitued speed (+72km): 10,800kph -Mach 10.1 Fuel load: 4 tons +9.5 tons Range at LA: 1,920km (6,480km with droptanks) Range at HA: 11,520km (38,880km with droptanks) Endurance at LA: 64 to 106min (824 to 866 min with droptanks) Endurance at HA: 64 to 320min (824 to 1,080min with droptanks) Armor mass: 22.5 tons FA External ordnance: 19 tons Radar Range: 10,000km Weapons: 3x Series XIV ER Large Lasers, 6x Series PPS-XIX Medium Pulse Laser, 2x Type XV "Long Bow" LRM 15+ArtIV w/4 tons ammo & 2x CCWP-37 Mk. 2 Streak SRM 6 w/1 ton ammo Name: Batu Date in service: NA Operator: Clan Empty Weight: 21 tons Mass: 40 tons Max Take off weight: 48 tons Power plant: 280XL fusion rated at 2,745kN (617,100lbf) Acceleration: 7Gs (9/14) Climb Rate: 1,200m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 3,240kph -Mach 3.06 Max High altitued speed (+90km): 16,200kph -Mach 16.7 Fuel load: 3 tons +4 tons Range at LA: 1,440km (3,360km with droptanks) Range at HA: 8,460km (20,160km with droptanks) Endurance at LA: 26min to 80min (71 to 186min with droptanks) Endurance at HA: 30min to 240min (75 to 560min with droptanks) Armor mass: 8 tons FA External ordnance: 8 tons Radar Range: 1o,000km Weapons: Omnifighter Prime config: 1x ER Large Laser, 4x Medium Pulse Lasers & 1x ER Medium Laser Name: Vandal Date in service: NA Operator: Clan Empty Weight: 24 tons Mass: 30 tons Max Take off weight: 36 tons Power plant: 360 XL Fusion rated at 3,089kN (694,434lbf) Acceleration: 10.5Gs (14/21) Climb Rate: 2,100m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 5,040kph -Mach 4.75 Max High altitued speed (+90km): 16,200kph -Mach 16.7 Fuel load: 3 tons +3 tons Range at LA: 1,440km (2,880km with droptanks) Range at HA: 8,460km (17,280km with droptanks) Endurance at LA: 17 to 80min (35 to 160min with droptanks) Endurance at HA: 30 to 240min (60 to 480min with droptanks) Armor mass: 4.5 tons FA External ordnance: 6 tons Radar Range: 10,000km Weapons: Omnifighter Prime config : 1x Active Probe, 2x ER small Lasers & 1x ton extra fuel (+480 and 2,880km repectivly)
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Warrant Officer
Posts: 590
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Radar Range should only be 10,000km in space, or into space, in and atmosphere it will be limited by the horizon. Anyone have any idea what that will be at different altitudes?
Also, any fighter that can make orbit twice has effectively unlimited range. I think I ran the numbers on that once and it was about 50 thrust points or so IIRC.
Loiter times are much better then they'd seem at first. ASF's can defiantly run a credible CAP at high altitude.
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Major
Posts: 4219
Zakus FTW!!
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The Numbers are for entirely atmospheric flight only, as like you said any Aerospace fighter can climb above the atmosphere and have basically unlimited range. Though any Coventinal and fixed wing aircraft do not have that ability. As for LOS 12m of the ground gives about 12km of LOS. Well I don't know if this is applicable but this UHF LOS calculator gives 550km for 18km altitude and 780km for 36km altitude http://www.qsl.net/kd4sai/distance.html
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Major
Posts: 4219
Zakus FTW!!
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After a while here's a few more. Including a dropship. Name: Avenger Class Dropship (upgraded) Date in service: 3055 Operator: Fed Suns & Lyrans Empty Weight: 1,087 tons Mass: 1,400 tons Max Take off weight: NA Power plant: Fusion drive rated at 75,511.2 kN (16,975,594 lbf) Acceleration: 5.5Gs (7/11) Climb Rate: 900m/s + Service Celing: Unlimited Max Low altitued speed (0-17km): 2,520kph (mach 2.38) Max High altitued speed (90km): 15,120kph (mach 15.6) Fuel load: 160 tons Range: 287,000km Max Intersteller range: 925.35 AU Endurance: 19 to 133 hours (87 days steller) Armor mass: 48 tons External ordnance: NA Radar Range: 100,000km Weapons: 1x Autocannon/20 (w/ 3t ammo), 3x Gauss Rifle (w/ 6t ammo), 4x LRM 20+ArtIV (w/ 10t ammo) 3x ER Large Laser, 8x Medium Pulse Laser & 2x ER PPC Name: DFC-O Defiance Date in service: ~3067 Operator: WoB & House Laio Empty Weight: 24 Tons Mass: 55 Tons Max Take off weight: 66 Tons Power plant: 220XL fusion rated at 2,427.15kN (545,644 lbf) Acceleration: 4.5Gs (6/9) Climb Rate: 900m/s + Service Celing: Unlimited Max Low altitued speed (0-17km): 2,160kph (mach 2) Max High altitued speed (+72km): 12,960kph (Mach 12.1) Fuel load: 5 tons +5.5 tons external Max Range: 14,400km (30,240km with droptanks) Max Intersteller range: 3.12 milion km Max Endurance: 400 min (840 min with droptanks) Armor mass: 15 tons External ordnance: 11 tons Radar Range: 10,000km Weapons: Omnifighter Prime Config: 1x Gauss Rifle (w/ 2 tons ammo), 2x Medium Pulse Laser, 4x ER Medium Lasers & 2x ER Small lasers Name: F-100 Riever Date in service: ~2810 Operator: Free Worlds leage and others Empty Weight: 87 tons Mass: 100 tons Max Take off weight: 120 tons Power plant: 300 Fusion rated at 3,922.67 kN (881,849 lbf) Acceleration: 4Gs (5/8) Climb Rate: 600m/s + Service Celing: Unlimited Max Low altitued speed (0-17km): 1,800 kph (mach 1.7) Max High altitued speed (+72km): 10,800 kph (Mach 8.19) Fuel load: 5 tons +10 tons external Max Range: 14,400km (43,200km with droptanks) Max Intersteller range: 6.35 million km Max Endurance: 400 min (1,200 min with droptanks) Armor mass: 16 tons External ordnance: 20 tons Radar Range: 10,000km Weapons: 1x Imperator Zeta-a Autocannon/20 (w/ 2t ammo), 1x Gamma-10 LRM 10 (w/ 2t ammo) & 4x Beta-6 SRM 6 (w/ 4t ammo) Name: HCT-213 Hellcat Date in service: 2671 Operator: Most houses Empty Weight: 55t Mass: 60 tons Max Take off weight: 72 tons Power plant: 240GM rated at 2,647.8 kN (595,248 lbf) Acceleration: 4.5Gs (6/9) Climb Rate: 900m/s + Service Celing: Unlimited Max Low altitued speed (0-17km): 2,160kph (mach 2) Max High altitued speed (+72km): 12,960kph (mach 12.1) Fuel load: 5 tons Max Range: 14,400km (31,680km with droptanks) Max Intersteller range: 3.4 million km Max Endurance: 400 min (880 min with drop tanks) Armor mass: 10.5 tons External ordnance: 12 tons Radar Range: 10,000km Weapons:3x Diverse Optics/A Large Lasers, 5x Starflash Medium Lasers Edit: Just for refrence the Intersteller range for the fighters is about .002 AU.
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Master Sergeant
Posts: 321
Jacta Alea Est - The Die is Cast
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Well it makes sense that the dropship can go that fast, seeing as it needs to attain escape velocity from the average world...
Lt Nebfer, keep up the good work.
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Major
Posts: 4219
Zakus FTW!!
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Well I have reorginised my list so that it's in order (as aposed to just randomly adding a few here and there at a time). Basicly to better keep track of what I have done allready. Here's six new ones. Name: Guardian Fighter Date in service: 2831 Operator: House Laio (and others) Empty Weight: 17 tons Mass: 20 tons Max Take off weight: 24 tons Power plant: 140 Turbine rated at 1372.9kN (308,647.1 lbf) Acceleration: 5.5Gs (7/11) Climb Rate: 900m/s + Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 2,520kph (1,567mph) Mach 2.06 Max High altitued speed (18-35km): 3,240kph (2,015mph) Mach 3.02 Fuel load: 2 tons + 2 tons external Max Range: 23,000km (46,000km) Max Endurance: 91 to 640 min (197 to 1,280 min with droptanks) Armor mass: 1 ton standerd External ordnance: 4 tons Radar Range: 10,000km Weapons: 1x Sian/Ceres Cougar SRM 6 w/1 ton ammo Name: MechBuster Date in service: NA Operator: House Kurita, Free Rasalhague Republic Empty Weight: 47 tons Mass: 50 tons Max Take off weight: 60 tons Power plant: 250 turbine rated at 1,961kN (440,924 lbf) Acceleration: 4Gs (5/8) Climb Rate: 600m/s + Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 1,800kph (1,125mph) Mach 1.47 Max High altitued speed (18-35km): 3,240kph (2,015mph) Mach 3.02 Fuel load: 2 tons +5 tons external Max Range: 23,000km (80,600km with droptanks) Max Endurance: 128 to 640min (661 to 2,240min with droptanks) Armor mass: 3 tons standerd External ordnance: 10 tons Radar Range: 10,000km Weapons: 1x Zeus-75 Mark IX Autocannon/20 /w 1 ton ammo Name: Planetlifter Date in service: NA Operator: All Empty Weight: 27.5 tons Mass: 50 tons Max Take off weight: 55 tons Power plant: 200 turbine rated at 1,471kN (330,693 lbf) Acceleration: 3Gs (4/6) Climb Rate: 600m/s + Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 1,440kph -Mach 1.36 Max High altitued speed (18-35km): 3,240kph -Mach 3.02 Fuel load: 2 tons + 2.5 tons external Range: 23,000km (51,800km with droptanks) Endurance: 160 to 640min (426 to 1,440min with droptanks) Armor mass: 3 tons External ordnance: 5 tons Radar Range: 10,000km Weapons: None carries 20.5 tons cargo Name: SDY Z1 Seydlitz Date in service: ~2500 Operator: Lyran Alliance Empty Weight: 17 tons Mass: 20 tons Max Take off weight: 24 tons Power plant: 180 fusion rated at 1,664kN (374,850lbf) Acceleration: 8.5Gs (11/17) Climb Rate: 1,500m/s + Service Celing: Unlimited Max Low altitued speed (0-17km): 3,960kph (2,475mph) -Mach 3.74 Max High altitued speed (+90km): 16,200kph (10,076mph) -Mach 16.7 Fuel load: 3 tons +2 tons external Max Range: 8,640km (14,400km with droptanks) Max Intersteller range: 705,600km Max Endurance: 21 to 240 min (37 to 400 min with droptanks) Armor mass: 2 tons Standerd External ordnance: 4 tons Radar Range: 10,000km Weapons: 1x RAMTech 1200 Large Laser Name: F10 Cheetah Date in service: ~2750 Operator: House Marik Empty Weight: 21 tons Mass: 25 tons Max Take off weight: 30tons Power plant: GM-a 250 Fusion rated at 2,206.5kN (496,040 lbf) Acceleration: 9Gs (12/18) Climb Rate: 1,800m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 4,320kph (2,700mph) -Mach 4.08 Max High altitued speed (+90km): 16,200kph (10,076mph) -Mach 16.7 Fuel load: 4 tons +2.5 tons external Max Range: 11,500km (18,700km with droptanks) Max Intersteller range: 1,192,450km Max Endurance: 26 to 320 min (44 to 520min with droptanks) Armor mass:3 tons standerd External ordnance: 5 tons Radar Range: 10,000km Weapons: 1x Starflash I Small Laser, 2x Starflash II Medium Lasers Name: F11 Cheetah Date in service: ~3050 Operator: House Marik Empty Weight: 19 tons Mass: 25 tons Max Take off weight: 30tons Power plant: 250 XL Fusion rated at 2,206.5kN (496,040 lbf) Acceleration: 9Gs (12/18) Climb Rate: 1,800m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 4,320kph (2,700mph) -Mach 4.08 Max High altitued speed (+90km): 16,200kph (10,076mph) -Mach 16.7 Fuel load: 6 tons +2.5 tons external Max Range: 17,250km (24,450km with droptanks) Max Intersteller range: 2,039,200km Max Endurance: 40 to 480 min (58 to 680min with droptanks) Armor mass: 4.5tons Ferro-aluminum External ordnance: 5 tons Radar Range: 10,000km Weapons: 1x Small Pulse Laser, 2x Medium Pulse Lasers Name: SPR-7D Sparrowhawk Date in service: ~3055ish Operator: Davion Empty Weight: 23 tons Mass: 30 tons Max Take off weight: 36 tons Power plant: Warner 240 XL Fusion rated at 2,206.5kN (496,040 lbf) Acceleration: 7.5G (10/15) Climb Rate: 1,500m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 3,600 kph -Mach 3.4 Max High altitued speed (+90km): 16,200 kph -Mach 16.7 Fuel load: 7 tons +3 tons external Max Range: 21,150km (28,800km with droptanks) Max Intersteller range: 2,822,400km Max Endurance: 56 to 560min (86 to 800 min with droptanks) Armor mass: 8 tons Ferro-aluminum External ordnance: 6 tons Radar Range: 10,000km Weapons: 2x Valiant Ruby Dart Medium Pulse Lasers, 2x ER Medium Lasers I lied I found a seventh one that I did.  Next up should be the Thrush, Sholager, Zero & Sai
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Major
Posts: 3628
Return of the Kings!
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You do realize that your range and speed figures are completely wrong and generally meaningless, right?
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Major
Posts: 4219
Zakus FTW!!
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How are they wrong? And why are they meaningless?.... Oh wait because in space they can go faster? The speed and ranges are for Atmospheric use. Not space -that's whats "Intersteller range" is for. (which is calculated at .5Gs and with a full external fuel load)
Now I'm not expecting them to be usefull in a typical game any time soon, but they could come in handy in a campaign or a as fluff for a RPG game or along those lines.
Now the range is based off the high altitude scale (aka Capital), as it dose down to sea level, at that level at a velocity of two (the max it can go at that altitude) It only takes 1 fuel point to maintain that velocity each turn, which is 60 seconds. A typical fighter carrys 400 points of fuel, or 400 minutes worth of flight time. Times that by 2,160kph to get the range (well after dividing flight time by 60 to get hours).
Each point of velocity is 1,080kph, Of which the max speed limit is 15.
The coventinal fighters range comes from Strat ops rules which half's the fuel use of coventinal fighters. (Though fusion powered ones use there regular rate when thy exceed safe thrust). And they can fly in the first two rows of the high altitude maps. Hence there top speed.
Now with the low altitude rules the range is much lower, a bit to low, It's about 80km per ton of fuel. Which results in less range than a WW 1 fighter!
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Major
Posts: 3628
Return of the Kings!
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How are they wrong? And why are they meaningless?.... Oh wait because in space they can go faster? The speed and ranges are for Atmospheric use. Not space -that's whats "Intersteller range" is for. (which is calculated at .5Gs and with a full external fuel load) Because their speeds vary at different bands on the high altitude map, as does their range, and any ASF has an effectively unlimited range at orbital speed (which varies by planet) because they can hop into orbit on a very limited amount of fuel and then drop back into the atmosphere, which is the most efficient use of fuel and the way they make any long distance movement. Their endurance is effectively limited only by crew endurance. The conventionals can be pinned a little more effectively, yes, but it's still all a guess. In addition, you can't provide a fixed Mach number - the speed of sound is dependent on air pressure, which varies by altitude, overall atmospheric temperature, atmospheric composition, planetary size, and gravitation. (For that matter, all of those factors will affect performance to some extent or another.) All you're really doing is speaking about the speed of sound at sea level on Earth, which is not relevant in beyond 99.9% of cases in BattleTech. And your "interstellar range" is, to be perfectly blunt, crap, and it's crap on multiple levels. First of all, it's not interstellar range. The range you provide on the Seydlitz can't even make a round trip to the Moon, and no ASF is ever going to manage a real interplanetary mission on its own. They have neither the fuel nor the crew endurance to do it properly. Second, it doesn't factor in the fact that unlike BattleTech, in real life, you make a sustained burn, then coast and later on make a deceleration burn. The range is interstellar in a very technical sense, since they have the acceleration and fuel reserves to reach escape velocity relative to not only the planet they're based on, but the entire system; however, that capability is purely theoretical and never used. There's no realistic way to quantify that and the number you're citing is meaningless. What you should be providing is their delta-V or burn endurance, both of which are useful numbers. Now I'm not expecting them to be usefull in a typical game any time soon, but they could come in handy in a campaign or a as fluff for a RPG game or along those lines. I'll give you that (and this is the only time I'm going to agree with you here, so savor it), but you're sounding like all of this is completely authoritative, which it most assuredly is not. You're throwing numbers around without actually thinking about all the factors that affect them and whether or not they're realistic values. This is, at best, a rough guesstimate. And in the process, you're misleading people into thinking this is anything other than a rough guesstimate based on approximation and very, very grainy values. Now the range is based off the high altitude scale (aka Capital), as it dose down to sea level, at that level at a velocity of two (the max it can go at that altitude) It only takes 1 fuel point to maintain that velocity each turn, which is 60 seconds. A typical fighter carrys 400 points of fuel, or 400 minutes worth of flight time. Times that by 2,160kph to get the range (well after dividing flight time by 60 to get hours).
Each point of velocity is 1,080kph, Of which the max speed limit is 15. First, don't mix speed and velocity in the same sentence, they are not interchangeable; beyond that, it looks sloppy. Pick one and stick with it. I'd suggest speed, since we're assuming straight flight, meaning direction is irrelevant for the topic at hand. Second, we're running into that whole "for the sake of the game's mechanics" problem I'll talk about below. Third, that's not 400 minutes of flight time. It doesn't magically get into the air with 400 points of fuel at top speed, which means you're not accounting for acceleration, altitude changes, launch, or landing. Given that all of these do require a non-trivial amount of fuel, the equivalent of accounting for them with unicorn farts and fairy dust isn't going to fly. Fourth, as noted before, any ASF's endurance in flight is limited not by their fuel, but by their crew, in a purely theoretical sense, and operational needs are going to be very dependent on the situation at hand. The flight time number doesn't actually tell you anything useful. The coventinal fighters range comes from Strat ops rules which half's the fuel use of coventinal fighters. (Though fusion powered ones use there regular rate when thy exceed safe thrust). And they can fly in the first two rows of the high altitude maps. Hence there top speed.
Now with the low altitude rules the range is much lower, a bit to low, It's about 80km per ton of fuel. Which results in less range than a WW 1 fighter! We don't know what their service ceilings actually are, we just know what they are for game purposes. That is not the same thing. By the game rules, a C-47 can reach near-supersonic speeds and climb up to 35,000 meters (over four times its actual performance ceiling), which is absolutely ludicrous, but your figures don't account for the fact that the game's mechanics are (deliberately) very grainy and don't worry about "small" details like that. Also, the actual orbital boundary and altitude of various rows in the high altitude map should also be dependent on planetary conditions, but guess what, it's not. Oh, yes, while we're on this, the same problems apply to atmospheric speeds - the game is completely indifferent to aerodynamics, relying purely on thrust. You can't produce realistic numbers out of that in an atmosphere, as two objects with the same thrust will have different speeds in the air based on their aerodynamics. Finally, external ordnance is not a fixed mass and doesn't actually relate to the laws of physics. While tons is traditionally used there, it's used as a game term roughly equivalent to "spaces" or "slots", not a designator of mass. If it was, an Arrow IV round wouldn't require five "tons" to carry, as it's a 200kg rocket of the same cost and mass as a ground-fired version. At the same time, you could hang five TAG pods, or 25x the mass. And don't try the aerodynamics dodge, or we wouldn't be able to carry these things across the orbital boundary without them being torn off or otherwise destroyed. In other words, quit throwing that out like it's a physics term, it's not in this case.
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Major
Posts: 4219
Zakus FTW!!
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Where your you three years ago when I started this? A few of the more prominent tech heads who commented on this said nothing about all these so called errors. I see you are a very nitpicky man. First off you seem to know what the speed of sound is right then tell me why is it when I divide the Mach number for the Seydlitz (LA speed) I get 1060kph? when the speed of sound is 1225kph at sea level? Did you even look at the mach numbers? because a lot of them are not based off sea level.. but at the altitude at which it reaches it's fastest speed is. And My Ranges and speed are based off there max low altitude speed it (fighter scale) And there max atmospheric speeds (which is capital scale), ranges are derived from capital scale rules for the ground row. which provides the longest range, as for the other ranges based on diffrent heights and speeds I can care less about them as I'm only listing the max practical range it can fly. As for my interstellar range? perhaps it's the wrong term to use... and perhaps you might want to tell catalyst to remove parts of Strat ops.... As apparently it's no good. Certainly delta V would be usefull but the few times I looked into it was gibberish to me. (which is even more sad as I have an AS in Aerospace technology  -Math is not my strong point and no i'm not an enginner.) I also might ask why are you mixing real life with battletech? In battletech you do not need to cost on an interplanetary voyage as they have the fuel and engine power to do a constent burn. And your saying that a fighter can not do a constent burn one way at .5Gs then turn a round and decelerate at the same rate and cover a distance of ~700,000km? (assuming it used all onbord and external fuel in the process). Now Most fighters are typicly not equipped to handle long distance travel, but they do have enough suplys onboard to keep them alive for a day or two (far longer than any mission would take). And yes most fighters generally can not reach other planets, but they can all reach the moon with little problem, and some can make round trips. As for the Endurance your not even looking at the numbers posted. I posted 4 sets of numbers one at max safe thrust usage using the fact that the fighter would be using fuel at a higher rate than at the higher number which is more of a cruising rate of a thrust of 1. (the second set is with external fuel tanks added). Range is more of a ferry range than a tactical range. And besides what part of Max range do you not understand? The range I cite is based only on the ground row. I do not facter in altitude changes because I'm not really making any. As the fighter starts off in the same row. And the fact that im not using fighter scale at all. As for endurance now true it's not going to have exactly have 400 minute of flight time every time, but the fact is if you put five tons of hydrogen on bord and run it at .5gs you will have exactly 400 minutes worth of endurance in that... ...infact your dissing my endurance numbers when at the same time your telling me to include them! There's no realistic way to quantify that and the number you're citing is meaningless. What you should be providing is their delta-V or burn endurance, both of which are useful numbers.
. And then you tell me that they can not have a 400 minute flight time.... Then you tell me that a fighter is not limited by it's fuel but by it's pilot, So what, The pilot could be dead for all I care it still dose not change the fact that the aircraft can fly for 6.5 hours or 60 hours for that matter. The pilots ability to endure the rated flight time is simply out side the scope of these specs. As for my external ordnance numbers I hate to brake it to you but your telling me that I can not used 10, 15 or 20 tons for it because some items are lighter than others, and the game also uses it as a "space allotment"? So tell me, whats the weight of 20 B-tech "Iron" Bombs? And can I or can I not mount them all on say a Stuka? In the end If the rules say fighter A. can move 15 hexes a turn in capital scale at a specific "row" then that fighter is moving at X speed at X altitude (as each row corresponds to a specific altitude). If Fighter B can operate up to X row in the high altitude tables then it's service ceiling is X row or what it is in meters. If this makes for a some what inaccurate chart then so be it, and only because there is no other data points available. Unless you happen to know of a better source.
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Lieutenant Colonel
Posts: 9310
Hunting for Adder skins
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*looks at Nebfer's long post...*  Yay! Someone gets it! Stuff like this is only for those fun things giving us fun numbers, and is not meant to be taken like a serious engineering discussion...If these were serious, the people discussing them would be rich from the military contracts they are getting giving the military ASF, KF Drives, and Battlemechs. It is a game..some people like extrapolating data from the game rules..no need to rain on their parades.
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Major
Posts: 3628
Return of the Kings!
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Where your you three years ago when I started this? A few of the more prominent tech heads who commented on this said nothing about all these so called errors. Not on the boards at that point, and I'm not the only one who finds a lot of this to be problematic, just the only one annoyed enough right now to comment. My problem, really, comes down to first, this looks like it's hard numbers and it's not, and second, some of the terminology is problematic (interstellar, in particular). This kind of stuff, unchallenged, is how the phenomenon of "fanon" gets started, which is what I'm trying to head off at the pass. On the problem with interstellar, look at what I actually said before you start trying to pick apart inconsistencies. I mentioned that with coasting, which is theoretically possible and useful in some circumstances, they have a much longer range. And yes, that actually isn't too unusual in fighter operations to conserve fuel because of how little they have if it's tactically viable. However, that's limited by crew endurance. Attach a burn duration instead of some (not) interstellar range and we're doing much better here. As for the iron bombs, we don't have a hard number on their mass, which was my entire point. The word "tons" there is extremely misleading because the ordnance doesn't behave according to the mass; it's (supposedly, see below) a game term, not a physics term, when used in that context. It can simply carry a number of bombs equal to its tonnage divided by five. Further, Total Warfare never uses the term "ton" to describe that, nor does AT2R, in the rules on air-to-ground fire. If it were "tons", they wouldn't affect thrust in space nearly as badly as they do. Quit citing an external ordnance in "tons". It's not what the rules actually say, nor is it physically what's going on. If this makes for a some what inaccurate chart then so be it, and only because there is no other data points available. Unless you happen to know of a better source. See, if you'd post that when you're putting stuff like this up, you'd find I'm a lot less grouchy. I don't want this to be taken as something other than "a somewhat inaccurate chart" and until you said that, I've been concerned you're doing exactly that. I'm a lot less inclined to quibble over it now that I know what you're doing.
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Major
Posts: 4219
Zakus FTW!!
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As for the iron bombs, we don't have a hard number on their mass, which was my entire point. The word "tons" there is extremely misleading because the ordnance doesn't behave according to the mass; it's (supposedly, see below) a game term, not a physics term, when used in that context. It can simply carry a number of bombs equal to its tonnage divided by five. Further, Total Warfare never uses the term "ton" to describe that, nor does AT2R, in the rules on air-to-ground fire. If it were "tons", they wouldn't affect thrust in space nearly as badly as they do. Quit citing an external ordnance in "tons". It's not what the rules actually say, nor is it physically what's going on.
Then I sugest you read up on Tech manual and Tac ops, both list Bombs as 1 ton each. As such a 100 ton fighter per the rules can carry up to 20 tons of external ordnace. I also know that missiles are a lot bigger and bulkyer than bombs which are more dense. Case point F-15s can only carry eight AIM-120 missiles (1.2 metric tons) yet can carry over four metric tons in bombs.
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Major
Posts: 4584
Space is where they play.
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The speed of is not the same at all heights. At sea level the speed of sound is 760mph while at 36000ft the speed of sound is 660mph. The speed also depends on the tempature of the air going with it.
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Major
Posts: 4219
Zakus FTW!!
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you mean something like this?
speed of sound at sea level is 1,225 kph speed of sound at 20,000m is 1,060 kph speed of sound at 30,000m is 1,080 kph speed of sound at 40,000m is 1,140 kph speed of sound at 60,000m is 1,155 kph speed of sound at 72,000m is 1,070 kph speed of sound at 80,000m is 990 kph speed of sound at 90,000m is 970 kph Not entierly accuret but close enough for goverment work
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Major
Posts: 3628
Return of the Kings!
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EDIT: You know what? Never mind. I'm not arguing about this anymore. Never mind that the carriage mass on the bombs is about as reliable as a dog that hasn't been fed in three days "guarding" a Christmas turkey with all the trimmings in terms of what they do, or the fact that interstellar has no place in any of these notes, or any of it.
You're at least acknowledging that the numbers are inaccurate at best, which is honestly all I really want in the first place.
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Major
Posts: 4219
Zakus FTW!!
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Not to sound rude but if you wanted me to acknowledge that the numbers are a fan project and not official. You might have wanted to say so in the first place insted of dissing them out right.
You could of said something like "Hey nebfer you might want to put a disclamer as to where these numbers are coming from as some people might think these are official numbers insted of a fan project."
As you really hate the term intersteller would interplanetary* be better?. As it is this is more for the typical lay person than a serious tech document. Most of us who play the game probably do not have the foggiest as to what Delta V is but can understand what 3,000,000km is. All what it is showing is how far you can go if you did a single accel/decel burn from point A to point B with all your fuel. Now yes you could increase that range with costing but that's a random variable and difficult to calculate.
* Oddly I just remembered about this term... At the time I could only think of intersteller...
Edit: I fell I should point out that I do have aspergers, so if I seem a bit bullheaded at times or what not... at lest you have a idea as to why that is.
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Major
Posts: 3628
Return of the Kings!
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Not to sound rude but if you wanted me to acknowledge that the numbers are a fan project and not official. You might have wanted to say so in the first place insted of dissing them out right.
You could of said something like "Hey nebfer you might want to put a disclamer as to where these numbers are coming from as some people might think these are official numbers insted of a fan project." I still think there's far, far too much give in the game assumptions for these to be anything beyond a very rough guesstimate, but you're right. On the other hand, I have had a lot of stressful stuff going on in real life lately that this simply isn't the place to get into and the thread caught my eye at the wrong time - you got vented on, basically, and I apologize for that, as well as not thinking through the situation as well as I should have. As you really hate the term intersteller would interplanetary* be better?. As it is this is more for the typical lay person than a serious tech document. Most of us who play the game probably do not have the foggiest as to what Delta V is but can understand what 3,000,000km is. All what it is showing is how far you can go if you did a single accel/decel burn from point A to point B with all your fuel. Now yes you could increase that range with costing but that's a random variable and difficult to calculate.
* Oddly I just remembered about this term... At the time I could only think of intersteller...
Edit: I fell I should point out that I do have aspergers, so if I seem a bit bullheaded at times or what not... at lest you have a idea as to why that is. Interplanetary wouldn't really fix it, although it's at least in the right state as opposed to the wrong continent entirely.  It runs right into the same problem - in theory, these things are interstellar, hell, intergalactic, if you're willing to spend the centuries (or eons) for it to get there. It's only a month or two in interplanetary, but they simply don't have the endurance to make it practical. You need a transit drive and a design rated for long endurance flight for that, which is the key advantage of a small craft despite the greater thrust-to-mass ratio of a fighter for most tonnages. Try "space range" - literally accurate and it doesn't imply anything about the real distance. Delta-v is a measure of the ability to change trajectories; meaning literally "change in velocity", it refers to the ability to change orbits. Checking the exact details, I probably shouldn't have brought that up in the first place. Given that ASFs generally operate near planetary bodies, which raises the question of local gravitation, varying escape velocities due to the same, etc., that's not something you really want to mess with. Speed of sound is messy enough with variable gravities, altitudes, temperatures, pressures, and atmospheric compositions, but at least it's only one calculation once you know the speed in question. This is a couple of magnitudes worse.
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Major
Posts: 4219
Zakus FTW!!
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I might point out that I do intend to do some Dropships once I get through the fighters, infact I have one posted allready.
Travel times to the Moon and Mars Asuming a constent Accel/Decel burn and the fuel to use it. Typical ASF has 5 tons of fuel internal
400,000km (earth to the moon) .0025G 71 hours .01G 35.5 hours .1G 11.22 hours (jumpship) .5G 5.02 hours (typical BT ASF has 6.66 hours of fuel at this rate) .75G 4.1 hours .875G 3.8 hours (in thery a typical BT ASF would have 3.81 hours of fuel at this rate) 1G 3.55 hours (typical BT ASF has 3.33 hours of fuel at this rate) 1.5G 2.9 hours 2G 2.5 hours (typical BT ASF fighter with 2.5t external fuel) 2.5G 2.25 hours 3G 2.05 hours (typical BT ASF fighter with 5t external (or 10t internal) fuel) 3.5G 1.9 hours 4G 1.77 hours 4.5G 1.67 hours 5G 1.59 hours 6G 1.45 hours 7G 1.34 hours 8G 1.25 hours 9G 1.18 hours 10G 1.12 hours 12.5G 1 hour
228,000,000km (earth to mars) 228,000,000,000 meters
.0025G- 70.6 days .01G--- 35.3 days .1G---- 12.55 days .5G---- 5 days 1G----- 3.53 days 1.5G--- 2.89 days 2G----- 2.5 days 2.5G--- 2.24 days 3G----- 2.04 days 12.5G-- 1 day
Now very few fighters can carry more than 15 tons of fuel and none carry more than 20. However you could turn a ASF fighter into a flying gas tank and have it reach Mars on internal fuel and have it get there in 5 days. All it takes is about 90 tons of fuel, this is 9 times the rate of small craft.
Yes some are more technical than realistic in B-tech terms.
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Major
Posts: 4219
Zakus FTW!!
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Well I finally got around to doing a few more. Finished up the Light fighters and found that I forgot the Corax, I also have the new Cov. fighter from HBMPS here as well. Notes: I'm not realy doing starleage fighters for the most part. -I may do them later. Name: MSF-42 Bluehawk / ASF-23 Protecter Date in service: 3019 Operator: Magistracy of Canopus & Outworlds Alliance (respectivly) Empty Weight: 44.5 tons Mass: 50 tons Max Take off weight: 60 tons Power plant: 250 Turbine rated at 1,961.3kN (440,924 lbf) Acceleration: 4Gs (5/8) Climb Rate: 600m/s Service Celing: 35,000 meters (114,800 feet) Max Low altitued speed (0-17km): 1,800kph Max High altitued speed (18-35km): 3,240kph Fuel load: 3 tons +5tons with droptanks Max Range: 34,560km (92,160km with droptanks) Max Endurance: 192 to 960 min (725 to 2,560 min with droptanks) Armor mass: 3 tons standerd External ordnance: 10 tons Radar Range: 10,000km Weapons: 3x MGs W/ half ton ammo, 2x LRM-10s W/ 2 tons ammo FYI 2,560 minutes is 42.66 hours! I'de hate to be that pilot who has to fly that kind of mission. And I realy do not think you have to refuel Cov. fighters inflight as they allready have enough range... Name: TR-7 Thrush Date in service: <2800 Operator: House Laio Empty Weight: 20 tons Mass: 25 tons Max Take off weight: 30 tons Power plant: Rawlings 250 Fusion rated at 2,206.5kN (496,040 lbf) Acceleration: 9Gs (12/18) Climb Rate: 1,800m/s or better Service Celing: Unlimited Max Low altitued speed (0-17km): 4,320kph (2,700mph) -Mach 4.08 Max High altitued speed (+90km): 16,200kph (10,076mph) -Mach 16.7 Fuel load: 5 tons of hydrogen +2.5t with droptanks Max Ferry Range: 14,400km (21,600km with droptanks) Max Interplanitary/Space range: 1,587,600km Max Endurance: 33 to 400min (51 to 600min with droptanks) Armor mass: 1.5 tons standerd External ordnance: 5 tons Radar Range: 10,000km Weapons: 3x Kajuka Type 2 "Bright Blossom" Medium Laser Name: SL-21 Sholager Date in service: ~2800 Operator: Draconis Combine Empty Weight: 29 tons Mass: 36 tons Max Take off weight: 42 tons Power plant: Shinobi 280 Fusion rated at 2,603.6kN (585,327 lbf) Acceleration: 7.5Gs (10/15) Climb Rate: 1,500m/s Service Celing: Unlimited Max Low altitued speed (0-17km): 3,600 kph -Mach 3.4 Max High altitued speed (+90km): 16,200 kph -Mach 16.7 Fuel load: 5 tons + 3.5 tons with droptanks Max Ferry Range: 14,400km (24,480km with droptanks) Max Interplanitary/Space range: 2,039,180km Max Endurance: 40 to 400min (75 to 680 min with droptanks) Armor mass: 6 tons standerd External ordnance: 7 tons Radar Range: 10,000km Weapons: 1x Hovertec Quad SRM 4 w/1 ton ammo, 2x Diverse Optics Type 20 Medium Lasers Name: Zero Date in service: ~2703 Operator: Old Starleage & Comstar Empty Weight: 29 tons Mass: 35 tons Max Take off weight: 42 tons Power plant: Bangkock 140 Fusion rated at 1,544.5kN (347,228 lbf) Acceleration: 4.5Gs (6/9) Climb Rate: 900m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 2,160kph -Mach 1.76 Max High altitued speed (+72km): 12,960kph -Mach 13.1 Fuel load: 5 tons +3.5 tons with droptanks Max Ferry Range: 14,400km (24,480km with droptanks) Max Interplanitary/Space range: 2,039,180km Max Endurance: 66 to 400min (136 to 680 min with droptanks) Armor mass: 10 tons standerd External ordnance: 7 tons Radar Range: 10,000km Weapons: 1x Holly-10 LRM 10 w/ 1 ton ammo, 1x BLW Blow Mark III Large Laser, 1x BLW Blow Mark II Medium Laser Name: S-4 Sai Date in service: S-4: 3058 (S-3: 3047 & S-4X 3048) Operator: Draconis combine Empty Weight: 33 tons Mass: 40 tons Max Take off weight: 48 tons Power plant: Shinobi 240 XL Fusion rated at 2,353.6kN (529,109 lbf) Acceleration: 6Gs (8/12) Climb Rate: 1,200m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 2,880kph -Mach 2.35 Max High altitued speed (+90km): 16,200kph -Mach 16.7 Fuel load: 5 tons +4t with droptanks Max Ferry Range: 14,400km (25,960km with droptanks) Max Interplanitary/Space range: 2,286,140km Max Endurance: 50 to 400 min (103 to 720min with droptanks) Armor mass: 7 tons Ferro-aluminum External ordnance: 8 tons Radar Range: 10,000km Weapons: 1x ER PPC, 2x SRM 6+ArtIV w/ 2 tons ammo Name: CRX-O Corax Date in service: ~3067 Operator: Outworlds Alliance Empty Weight: 16 tons Mass: 30 tons Max Take off weight: 36 tons Power plant: GM 210 XL Fusion rated at 2,647.8kN (595,248 lbf) Acceleration: 7Gs (9/14) Climb Rate: 1,200m/s or more Service Celing: Unlimited Max Low altitued speed (0-17km): 3,240kph -Mach 2.65 Max High altitued speed (+90km): 16,200kph -Mach 16.7 Fuel load: 5 tons +3 tons with droptanks Max Ferry Range: 14,400km (23,040km with droptanks) Max Interplanitary/Space range: 1,806,300km Max Endurance: 44 to 400min (78 to 640 min with droptanks) Armor mass: 8.5 tons standerd External ordnance: 6 tons Radar Range: 10,000km Weapons: Omnifighter Prime Configuration: 1x Large Pulse Laser, 2x Medium Lasers Some notes: Max Interplanitary/Space range: I am defining this as the maximum distance a unit can cover with a single accel/decell burn with no costing around. Also I have relabeled the Max range to Max Ferry range as thats more fitting with the ranges presented, as they are prity much for a one way trip. Oh and for refrence Each of the three space shuttle main engines are rated at 2,280 kN (in a vacuum) each. The RS-68 rocket engine is rated at 3,314 kN (this is used on the Delta IV and soon the Ares V rockets). The F1 engine is rated at 6,700kN (Used on the the first stage of the Saturn V) -At sea level.
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