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CLASSICBATTLETECH.COM  |  Game Systems  |  AeroTech 2  |  Topic: Modify Warships « previous next »
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Modify Warships
on: 06 Oct, 2008, 20:01:11 pm
 In canon how easy is it to modify warships?

 I am thinking of dropping 2 NAC 20's and 2 NAC 30's from a ship's broadside to add 4 drop ships and more cargo space. Why? IMO the base ship design needs more cargo space for it's duties and the extra drop ships can extend that cargo space or protect the warship better.

thanks
MDC
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Re: Modify Warships
Reply #1 on: 07 Oct, 2008, 00:23:03 am
adding the 4 dropships is NOT a minor change there are structure changes (relatively minor) and significant changes to the jump core (VERY VERY SIGNIFICANT )

now dumping guns for cargo... shrug thats minor
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Re: Modify Warships
Reply #2 on: 07 Oct, 2008, 07:12:16 am
Just out of curio, what ship do you want to modify?
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Re: Modify Warships
Reply #3 on: 07 Oct, 2008, 08:57:52 am
Well, in canon the Clans were able to add a drop collar to all their Soyzes as a standard refit, and a few other ships have gained or lost collars over the years as well, so its not undoable.  But, I would agree that it is not likely an easy thing to take care off.  Honestly, it would probably just be easier and cheaper to buy a jumpship than it would be to make the refit unless you have the same sort of industrial power as the Snow Ravens.

The jig is up the news is out they've finally found me
The renegade who had it made retrieved for a bounty
Never more to go astray
This will be the end today of the wanted man
-Styx

Kindraa Leader Amy Lynn of the Fire Mandrills (FGC)
Speaker for Parlament Priya Jhingan, FWL (FGC)
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Re: Modify Warships
Reply #4 on: 08 Oct, 2008, 21:47:14 pm
Just out of curio, what ship do you want to modify?

 I was planning to modify Conqueror. Why well in one of the older books I have it gives the ship more cargo and IMO the ship should have more than it does in TO3067. I was looking at what I could do to expand cargo and maybe expand its other capabilities.
 For my custom universe I think I will call it the Conqueror II with the mods I talked about above and go from there.

Thanks for all your comments.
MDC
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Re: Modify Warships
Reply #5 on: 09 Oct, 2008, 23:16:45 pm
I was planning to modify Conqueror. Why well in one of the older books I have it gives the ship more cargo and IMO the ship should have more than it does in TO3067. I was looking at what I could do to expand cargo and maybe expand its other capabilities.
 For my custom universe I think I will call it the Conqueror II with the mods I talked about above and go from there.

Thanks for all your comments.
MDC

Is 3067 the first time we see the "Conqueror"?
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Re: Modify Warships
Reply #6 on: 09 Oct, 2008, 23:55:38 pm
The Conqueror is already a clan Mod of the Avatar, it was intended to be an escort carrier for the Leviathans.

Modifying a Warship is a multiyear project, and historically (and in the future more than likely) can be more costly than building a new warship.

The Conqueror is a damn capable warship so I don't see any reason to mod it unless it's going against all custom warships, in which case it shouldn't matter.

If it's a custom universe, than it takes however long you want it to take. There are no rules for modding units, but should be some in Strategic Ops.
Oh noes! We cannot takes teh Terra! Our Campaign is teh 0WN3D
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Re: Modify Warships
Reply #7 on: 10 Oct, 2008, 00:04:11 am
The Conqueror is already a clan Mod of the Avatar, it was intended to be an escort carrier for the Leviathans.


I thought the Mod of the Avatar was supposed to be called the Liberator?
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Re: Modify Warships
Reply #8 on: 10 Oct, 2008, 03:24:16 am
I thought the Mod of the Avatar was supposed to be called the Liberator?
In any case This sort of work as was stated before is a structural redesign. Your talking about adding a structure to support several thousands of tons on a relatively smal lpoint of the hull. Even in zero gravity volume nad weight DO count for something. Especially when the warship gets under way. This sort of work is a serious YARD Job. And should be conisdered only if you have access to a major yard capable of major refits. The Ruins of Gabriel are a good example if you want one. Mars & Kathil is also a good examples.
FORWARD MOMENTUM!!!!
Siggy by the Queen of the Blue Marsupials, Wombat
War is an ugly thing, but not the ugliest of things: the decayed and degraded state of moral and patriotic feeling which thinks nothing is worth a war, is worse. A man who has nothing which he is willing to fight for, nothing which he cares more about than he does about his personal safety, is a miserable creature who has no chance of being free, unless made and kept so by the exertions of better men than himself. ~ John Stuart Mill "The Contest in America"  Fraser’s Magazine
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Re: Modify Warships
Reply #9 on: 10 Oct, 2008, 05:32:30 am
Sigh.

Avatars became Liberators.
Kimagures become Conquerors

Conqueror was operational in 3052. Ark Royal was operational in 3959. Given the Leviathans were authorised in 3044 that is a potential 15 years of refit.

I hope you realise what you are getting into here.
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Re: Modify Warships
Reply #10 on: 10 Oct, 2008, 10:14:35 am
Lord Cameron~

Why?! Why?!.....

Shes a bute in her own way. Where else can you find better point and anti-aerospace defenses? Not to mention a good grasp of Capital weapons? Sure the speed is alittle light for my taste, but it is better equiped. A full Cluster of Aero,  Shocked , IIRC is totally holy smacketh down! Plus two Stars of TOAD Marines!  Grin Heck with SafeCon! Lemme blow past your defenses! The two droppers I might need to rethink. But the 44+ Thousand ton of possible cargo manifests...  Afro

Add that to any other Clantech Jumpship, I'm thinking a pair of Odyssey here... strange.

Jellico~ I believe you meant 3 0 59 instead of 3 9 59 ?

TT
On Alacorn MK VIII Heavy Tank : " I suppose this is the sort of tank that Hunchback MechWarriors drive to work." ~ Cray
My TANK is better than your TINCAN!
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Re: Modify Warships
Reply #11 on: 10 Oct, 2008, 10:18:42 am
Sigh.

Avatars became Liberators.
Kimagures become Conquerors

Conqueror was operational in 3052. Ark Royal was operational in 3959. Given the Leviathans were authorised in 3044 that is a potential 15 years of refit.

I hope you realise what you are getting into here.


The only weird thing is how vastly different the Avatar is from the Liberator..  That and the weird blurb about the Avatars being in mothballs.
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Re: Modify Warships
Reply #12 on: 10 Oct, 2008, 10:20:53 am
I thought that too.... weren't they used as only cargo carriers? Having the Behemoths attached or something?

TT
On Alacorn MK VIII Heavy Tank : " I suppose this is the sort of tank that Hunchback MechWarriors drive to work." ~ Cray
My TANK is better than your TINCAN!
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Re: Modify Warships
Reply #13 on: 10 Oct, 2008, 10:45:58 am
Yeah, even though their cargo capacities were sub-par compared to the Aegis or Sovetskii Soyuz.  Though I guess the extra collars and the LF Bateries made up for it.
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Re: Modify Warships
Reply #14 on: 10 Oct, 2008, 16:52:36 pm
Lord Cameron~

Why?! Why?!.....

Shes a bute in her own way.

 Wink No I wasn't the one trying to Mod her, I was just trying to figure out which old design was modified to Liberator and which to Conqueror  Cool
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Re: Modify Warships
Reply #15 on: 10 Oct, 2008, 20:10:11 pm
 The reason I was going to mod her was the fact that she only has 14,000 cargo for 50 fighters in 3067. I have not checked for any errata but IMO I think there should be more cargo for a ship like this. But that is just me.
 Is there something I am missing in looking at the ship in 3067 or in FM: Clan [I have both but I do not remember right now which it is in] ?

Thanks
MDC
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Re: Modify Warships
Reply #16 on: 14 Oct, 2008, 02:09:00 am
 [Just a comment not a critique]
I was spending some time with my 3057R and looking at the Conqueror and other ships and the Conqueror had a better broadside than many of the warships in 3057. I think they is also why I want to reduce the firepower of the ship and add cargo space an docking collers.

MDC
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Re: Modify Warships
Reply #17 on: 14 Oct, 2008, 02:40:54 am
Here's the way I see it.  The Conquerors were originally intended to operate as escorts for the Leviathans but the Bears put the Levi's on the back shelf after the initial invasion.  The Ravens decide to complete the Conq's anyway to operate in their regular naval stars.  The Ravens have to figure that they already have enough ships with ridiculously massive cargo tonnage in those stars to make up for the pitifully small tonnage on the Conq's.  Quiaff?

BTW, according to HMA, the Conqueror has 25,918 tons of cargo or 3.3% of its mass.  The SLDF's Kimagure had only 8968.5 tons of cargo or 1.1%.  The Ravens almost tripled the ship's cargo capacity already.
"Not as easy as it used to be." - Dr. Henry "Indiana" Jones, Jr.




Word of Blake, embracing the inner toaster since 3052. 
Dr. Strangewob, embracing his inner munchkin since 9/28/2006.
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Re: Modify Warships
Reply #18 on: 14 Oct, 2008, 08:49:39 am
Here's the way I see it.  The Conquerors were originally intended to operate as escorts for the Leviathans but the Bears put the Levi's on the back shelf after the initial invasion.  The Ravens decide to complete the Conq's anyway to operate in their regular naval stars.  The Ravens have to figure that they already have enough ships with ridiculously massive cargo tonnage in those stars to make up for the pitifully small tonnage on the Conq's.  Quiaff?

BTW, according to HMA, the Conqueror has 25,918 tons of cargo or 3.3% of its mass.  The SLDF's Kimagure had only 8968.5 tons of cargo or 1.1%.  The Ravens almost tripled the ship's cargo capacity already.

 25,918 ? That is much better than the 14,000 or so listed in 3067 and the FM Clan book that it is in. Thank you for the additional info. Maybe I will have to save up some $ for the HM stuff if we decide to play more.

[One question about HM does it allow you to make mods to the weights of items? Or allow you to add items?]   

 I also love laser AMS for starships so I am going to  be doing some more mods to it depending on the type of game we are playing and the duration. Right now it just has to look its part but I do not want to make it into a real killer of a ship in case the game changes into something else.

Thanks
MDC
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Re: Modify Warships
Reply #19 on: 14 Oct, 2008, 15:33:51 pm
Laser AMS? Heavy Level 3 my friend!

TT
On Alacorn MK VIII Heavy Tank : " I suppose this is the sort of tank that Hunchback MechWarriors drive to work." ~ Cray
My TANK is better than your TINCAN!
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