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Manei Catalyst
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Moderator
Posts: 13720
We are the finders of your secrets

Turning Points Errata (Chaos Campaign)

All errata for Turning Points e-Books and the Chaos Campaign rules.

For rules clarification questions, please post in the Tactical Operations/MaxTech thread on the CGL Rules Forum.
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Lieutenant
Posts: 1044

Re: Turning Points Errata (Chaos Campaign)

I don't know if it counts as errata, technically, but the equasion for working out the conversion rate WP-to-SP is completely wrong, unless of course the intention was to never allow Tech Ratings above D. Which of course begs the question, why even have tech ratings in the first place if you can't go above D even with 100% non-intro rules.

In summary - the whole method for converting WP to SP does not work as written.

BYE
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Sergeant
Posts: 122

Re: Turning Points Errata (Chaos Campaign)

Tech Rating: (p. 4-5)
In my opinion...
Someone copied the text of of the Mercenaries FM (mentioned in the original ruleset of chaos campaign in DotJ) and missed the fact, that the formula is meant for calculating the dragoon rating!
So you reduce the whole paragraph to just:

Quote
Next, determine the force’s Technology Rating Modifier as shown in the Technology Rating Modifier Table. Round fractions to
the nearest whole number.
The Technology Rating (TR) is the percentage of a force’s ’Mech, vehicle and fighter tonnage constructed with advanced
technology (Inner Sphere or Clan Standard Rules equipment; i.e. weapons and equipment
found in TechManual). A unit is considered to be Standard Rules (or Advanced/Experimental; i.e. weapons and equipment found
in Tactical Operations) if its equipment includes anything not shown on the Introductory Rules Equipment Table at top right. (While Introductory Rules weapons and equipment are included in the TechManual—as those rules are folded into the Standard
Rules—Introductory Rules specifically refers to weapons and equipment found in the Classic BattleTech Introductory Box Set.)
To calculate a force’s TR, determine the percentage of the force’s total number of combat units (excluding conventional infantry)
that use Standard Rules technology. However, the maximum technology percentage cannot exceed 100
Allot 5 points for every 10 percent above 30 that the unit possesses in Inner Sphere Standard Rules technology. Units that use Clan technology are worth double their percentage, so double the percentage calculation result when resolving Clan unit percentages, and add the result to the number of Standard Rules (or Advanced/Experimental) units to find the force’s overall Technology Rating. Whether units employ Clan or Inner Sphere Standard Rules technology, however, the maximum technology percentage cannot exceed 100.
Equipment Ratings sum up the level of technology in a similar fashion to the TR formula. To find a force’s Equipment Rating, simply
cross-reference the total percentage of Standard Rules units within the force against the Equipment Rating Table above.

A mercenary command has four Introductory Rules ’Mechs, six Standard Rules Inner Sphere ’Mechs and two Standard Rules Clan ’Mechs. The percentages of these units in the force are computed as follows:
Inner Sphere Standard Rules units = (6 / 12) x 100 = 50 percent
Clan Standard Rules units = (2 / 12) x 100 = 16.67 x 2 = 33.33 percent
Added together, the total percentage of units with Standard Rules Inner Sphere/Clan technology is thus 83.33 percent (rounding down to 83 percent)
This exceeds 30 percent by a 53.33 percent, or five full 10 percent
increments.
The unit therefore has a 25-point Technology Rating. Comparing the
25 points
Comparing the 83 percent against the Equipment Rating Table results in a D B Equipment
Rating.
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Lieutenant
Posts: 1146

Re: Turning Points Errata (Chaos Campaign)

Tech Rating: (p. 4-5)
In my opinion...
Someone copied the text of of the Mercenaries FM (mentioned in the original ruleset of chaos campaign in DotJ) and missed the fact, that the formula is meant for calculating the dragoon rating!
So you reduce the whole paragraph to just:

That was my gut reaction too. I've got a rules question posted. They must still be researching.
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Master Sergeant
Posts: 397

Re: Turning Points Errata (Chaos Campaign)

Jihad Turning Points: Luthien, pp. 10 and 11: on page 10, the Chief Researcher is spelled Hideoshi Yamika (2 times), while on page 11, he is spelled Yakima (3 times).
The copyright date of the WarShip Record Sheets is 2009, everywhere else it's 2008.
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Lieutenant
Posts: 1364
Clan Jelly Bag Cat

Re: Turning Points Errata (Chaos Campaign)

JIhad Turning Points: New Avalon
Page 10(12) Record Sheet Atlas AS8-D
Right torso reads "ER Medium Laser" schould be "ER Small Laser"
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Lieutenant
Posts: 1364
Clan Jelly Bag Cat

Re: Turning Points Errata (Chaos Campaign)

JIhad Turning Points: New Avalon
Page 12(14) Record Sheet GRM-R-PR62A GRIM REAPER
AMS reads "1D6 [PD]" should probably be "-4 [PD]" or something like it. 1D6 is definitly outdated
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Major
Posts: 4367
Everything old is new again.

Re: Turning Points Errata (Chaos Campaign)

JTP: New Avalon

pp. 11 and 12

The prices of the Griifin and Grim Reaper on the record sheets seem to be reversed.
Switch so Griffin costs 8,819,190 C-bills and Grim Reaper costs 12,112,061 C-bills.

Cheers,
LCC
Manei Catalyst
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Moderator
Posts: 13720
We are the finders of your secrets

Re: Turning Points Errata (Chaos Campaign)

JTP: New Avalon

pp. 11 and 12

The prices of the Griifin and Grim Reaper on the record sheets seem to be reversed.
Switch so Griffin costs 8,819,190 C-bills and Grim Reaper costs 12,112,061 C-bills.

Cheers,
LCC

You are correct, those should be swapped.

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Sergeant
Posts: 151

Re: Turning Points Errata (Chaos Campaign)

JTP: New Avalon

AS8-D Recordsheet

The Atlas BV seems kinda low, il get 2432 in HMP
Manei Catalyst
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Moderator
Posts: 13720
We are the finders of your secrets

Re: Turning Points Errata (Chaos Campaign)

JTP: New Avalon

AS8-D Recordsheet

The Atlas BV seems kinda low, il get 2432 in HMP

You are correct- got files crossed in the final fact check and I sent one with a bad BV up the line. Sigh, my bad.

Atlas correct BV is- 2432
Lord of Reaving
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Writer
Posts: 4887
Fiat is a figment of your imagination.

Re: Turning Points Errata (Chaos Campaign)

You are correct- got files crossed in the final fact check and I sent one with a bad BV up the line. Sigh, my bad.

Atlas correct BV is- 2432


WELSHMAN!  Angry

And after all that delay...  Dead Wink
Precentor of Lies
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Writer
Posts: 4658
Quinn enjoys unicorns and Summoners

Re: Turning Points Errata (Chaos Campaign)

You are correct- got files crossed in the final fact check and I sent one with a bad BV up the line. Sigh, my bad.

Atlas correct BV is- 2432


A negative BV?  Whoever designed that thing is a freaking genius!   Grin
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Captain
Posts: 2563
Founding Member - Gaithersburg Turkish Prison Crew

Re: Turning Points Errata (Chaos Campaign)

Turning Point Tharkad
Record Sheet Dragon Fire DGR-6FC2 Kishi
Problem
Lists walking speed as 4[5]
and running speed as 6[8], but it doesn't have MASC, TSM, or Supercharger.
Correction
Speed should be a straight 4/6. Or add TSM, it has the crit space for it.
Price on record sheet matches if TSM is added, but BV is still 126 BV short. (could be my copy of HMP doesn't have the correct BV for some of the newer weapons).



Record Sheet Fafnir FNR-4A Peter
Problem
Lists Hand actuator, but no lower arm actuator on the left arm. Medium Pulse Laser is in the location where Lower Arm Actuator goes. Also it only has 13 crits of Endo Steel.
Correction
Remove Hand Actuator, move up the 3 Rocket Launcher 10s and put an Endo Steel crit below the last Rocket Launcher 10.
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Lieutenant Colonel
Posts: 8090

Re: Turning Points Errata (Chaos Campaign)

Not sure where everyone is getting BV and Cost off for the Dragon Fire Kishi, it works out fine.

It is however, missing the TSM from the record sheet (If you add in the TSM, the cost and BV work out to what's on the record sheet).

Suggested fix, put 3 TSM criticals in each arm after the ES criticals.
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CamoSpecs
Posts: 1065
CamoSpecs Ninja

Re: Turning Points Errata (Chaos Campaign)

JTP Tharkad

Page 5, Naval Support
Missing item:  Departure date for Blake's Sword.
Note:  Blake's Sword appeared in the Tukayyid system January 21st, 3068.  The initial bombardment of Tharkad took place on December 5th, 3067.  Tharkad is approximately 225 light-years from Tukayyid.  Even accounting for a L-F battery and pre-charged KF drive on the 5th, and throwing in the possibility of getting a recharge from the Ruins of Gabriel along the way, the Sword would need to leave before the end of 3067 or else use a "Super-Jump".


Page 6, 40th Shadow Division Note:
"Only two Level IIIs of the Fortieth were identified as being on Tharkad, part of the initial batch of reinforcements to aid in hunting down of Lyran resistance units—particularly Archon Peter Steiner-Davion."
Unnecessary word.

Suggested correction:  "Only two Level IIIs of the Fortieth were identified as being on Tharkad, part of the initial batch of reinforcements to aid in hunting down Lyran resistance units—particularly Archon Peter Steiner-Davion."


Page 9, Aftermath
"The subsequent orbital strikes shattered the defenders, killed hundreds of civilians and breaking the back of organized LAAF resistance, providing the Word with hours of propaganda vids."
Incorrect tense.

Suggested correction:  "The subsequent orbital strikes shattered the defenders, killed hundreds of civilians and broke the back of organized LAAF resistance, providing the Word with hours of propaganda vids."
God of Nukes, Fire, and Death
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Writer
Posts: 8866

Re: Turning Points Errata (Chaos Campaign)

Page 5, Naval Support
Missing item:  Departure date for Blake's Sword.
Note:  Blake's Sword appeared in the Tukayyid system January 21st, 3068.  The initial bombardment of Tharkad took place on December 5th, 3067.  Tharkad is approximately 225 light-years from Tukayyid.  Even accounting for a L-F battery and pre-charged KF drive on the 5th, and throwing in the possibility of getting a recharge from the Ruins of Gabriel along the way, the Sword would need to leave before the end of 3067 or else use a "Super-Jump".  

Not an error. The Sword superjumped.

- Herb
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Warrant Officer
Posts: 610

Re: Turning Points Errata (Chaos Campaign)

Sorry for the intrusion but is the question about the conversion from WP to SP corrected or not yet? (I´m about to begin a campaign hence...)
Lord of Reaving
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Writer
Posts: 4887
Fiat is a figment of your imagination.

Re: Turning Points Errata (Chaos Campaign)

Sorry for the intrusion but is the question about the conversion from WP to SP corrected or not yet? (I´m about to begin a campaign hence...)

A fix is in the works.
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Warrant Officer
Posts: 610

Re: Turning Points Errata (Chaos Campaign)

A fix is in the works.

While at it how its supposed to round the repair costs in SP up or down? And its lacking a purchase value for an ASF.

Edit= I know I´m being a pain but I must say... its also lacking a cost to repair BA and ProtoMech (instead of buying a whole suit).

Edit 2 =Errrr... under the Tracks title (page 2, 1st paragraph) mentions a Jihad Hot Spots: 3074 which doesnt exist.
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Major
Posts: 4367
Everything old is new again.

Re: Turning Points Errata (Chaos Campaign)

Ths imight not really be errata, but the DGR-6FC2 Dragon Fire Kishi in JTP: Tharkad has CASE in a torso with no explosive components and an explosive HGR in the other torso.  Should the CASE be swapped to the LT and one crit of the HGR moved to the CT and the CT ES crit moved to an open location, or is the CASE a legacy from the original DGR-6FC?

Cheers,
LCC
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Warrant Officer
Posts: 610

Re: Turning Points Errata (Chaos Campaign)

While at it how its supposed to round the repair costs in SP up or down? And its lacking a purchase value for an ASF.

Really need to know this... any suggestions (to both)? Thanks
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Captain
Posts: 2563
Founding Member - Gaithersburg Turkish Prison Crew

Re: Turning Points Errata (Chaos Campaign)

Ths imight not really be errata, but the DGR-6FC2 Dragon Fire Kishi in JTP: Tharkad has CASE in a torso with no explosive components and an explosive HGR in the other torso.  Should the CASE be swapped to the LT and one crit of the HGR moved to the CT and the CT ES crit moved to an open location, or is the CASE a legacy from the original DGR-6FC?

Cheers,
LCC
I think it was a legacy carry-out from the original DGR-6FC. It looks to me like it was a "field refit", kind of like how Peter Steiner-Davion's Fafnir used some RLs to fill in the gaps.
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Catalyst Demo Team
Posts: 1845
Back from the Future

Re: Turning Points Errata (Chaos Campaign)

JTP Tharkad

Page 6, Unit abilities, Lyran Royal Guard

However, all shielding modifiers applied are doubled, and the shielding unit need not be adjacent to the command unit; the attack must only pass through the hex occupied by the Royal Guards unit.

This should probably say "Pass through line of sight" or something to that effect, otherwise a unit at the bottom of a canyon could shield a commander on the walls of the canyon being fired by VTOLs well above the canyon walls... for example
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Lieutenant Colonel
Posts: 8602
All hail the Winslow!

Re: Turning Points Errata (Chaos Campaign)

JTP: Luthien.

Record Sheet for Carson-class DD

Aft-Left/Right NAC bay is labeled as a NAC/20 but the damage is for a NAC/30.

Further, no NAC/20 ammo is carried.

Suggested correction:  Relabel bay correctly as a NAC/30 bay.
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Lieutenant Colonel
Posts: 8090

Re: Turning Points Errata (Chaos Campaign)

JTP: Luthien

Record Sheet for Black Lion-class BC

Nose Bay reads
2 NAC/10 (46 rounds)
2 NAC/30 (46 rounds)

Should read
2 NAC/30 (46 rounds)
2 NAC/30 (46 rounds)

edit
And you'll need to change the damage stats as well to make them work for 2 NAC30's instead of NAC10s
/edit

Cargo Tonnage reads
73,453

should read

70,426

Ammo section
Delete NAC/10 ammo

Change
NAC/30 (354)
to
NAC/30 (400)

This will put the Black Lion back in line with every single Black Lion published.
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Lieutenant Colonel
Posts: 8090

Re: Turning Points Errata (Chaos Campaign)

JTP: Tharkad
McKenna Record Sheet

Bay 2: Small Craft (25) (4 doors)

Should be

Bay 2: Fighters (25) (4 doors)
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Lieutenant Colonel
Posts: 8090

Re: Turning Points Errata (Chaos Campaign)

JTP: Tharkad

McKenna RS

Structural Integrity: 90

Should be

Structural Integrity: 95

Either that, or alot of the example in StratOps needs to be changed.
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Catalyst Demo Team
Posts: 884
AS7-D: Un-pimping your ride since 2761

Re: Turning Points Errata (Chaos Campaign)

Turning points: Tharkad, pg. 2
Quote
The first is the FNR-4A Fafnir Peter, the custom salvaged command ‘Mech of Archon
Peter Steiner Davion. The next is a custom-modified DGR-7FC Dragon Fire Gregory, the ‘Mech of Demi-Precentor (later Precentor) Gregory
Kishimoto of the Thirty-seventh Word of Blake Division.
1.  The Dragon Fire comes first.
2.  The DF's designation is "DGR-6FC2 DRAGON FIRE KISHI" on the record sheet.  Which designation is right, the record sheet or "DGR-7FC Dragon Fire Gregory"?
3.  The DF shows its movement as 4 [5]/6 [8] ,which implies either TSM or perhaps a supercharger.  Neither appears in the critical tables.  I figured out (by building it in SSW) that with TSM the BV and tonnage are correct.  The SC would require a couple more tons.
God of Nukes, Fire, and Death
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Writer
Posts: 8866

Re: Turning Points Errata (Chaos Campaign)

Chaos Campaign, Core Rules

Replace the Technology Rating computation rules and example on p. 4 with the following:

Quote
     Next, determine the force’s Technology Rating Modifier in accordance with the Technology Rating Modifier Table. The Technology Rating (TR) is the percentage of a force’s ’Mech, vehicle and fighter tonnage constructed with advanced technology, versus units constructed with only the basic “Introductory” technology that prevailed throughout most of the Succession Wars.
      A unit is considered to use “Introductory Rules” if its equipment only includes items shown in the Introductory Rules Equipment Table at top right.  If the unit features items beyond the Introductory Rules Equipment Table—regardless of whether such items are of Clan or Inner Sphere origins (including all units with Advanced/Experimental equipment), the unit is considered to used advanced technologies where the Technology Rating is concerned.
      To calculate a force’s TR, determine the percentage of the force’s total number of combat units (excluding conventional infantry) that use advanced technologies.
      Units that use Clan technology are worth double their TR percentage value, so after computing the percentage of units that carry Clan-made advanced technologies, double that result, and add it to the percentage of non-Clan advanced technologies units to find the force’s overall Technology Rating.

      For example: A mercenary command has four Introductory Rules ’Mechs, six Inner Sphere ’Mechs using advanced technologies and two Clan ’Mechs using advanced technologies. The percentages for these units in the force are thus computed as follows:
      Inner Sphere advanced technologies units = (6 ÷ 12) x 100 = 50 percent
      Clan-made advanced technologies units = (2 ÷ 12) x 100 = 16.67 x 2 = 33.33 percent
      Added together, the total percentage of units with advanced technologies is thus 83.33 percent (rounding down to 83 percent).
      At 83%, this unit’s Tech Rating is B.

- Herb

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Warrant Officer
Posts: 435
"It's Rush Hour on Sian"

Re: Turning Points Errata (Chaos Campaign)

Jihad Turning Points: Sian
JN-G8BX Jinggau Rush recordsheet (p. 15)

- Weapon & Equipment Inventory section lists "Sniper Cannon", but gives stats for "Thumper Cannon" (Tactical Operations, p. 404);

- Information from the recordsheet's Critical Hit Table (space and ammo; Tactical Operations, p. 404-405) confirms that the weapon in question is a Sniper Cannon;

- Change stats in the recordsheet to those of "Sniper Cannon" (Tactical Operation, p. 404).
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Lieutenant
Posts: 1364
Clan Jelly Bag Cat

Re: Turning Points Errata (Chaos Campaign)

Sian:

Cataphract Naomi

Has
2064 BV

Should have
2104 BV
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