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BattleTech
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BattleTech Developer
Posts: 10189

Herb's Weekly BattleTech Status Report Thread

Yessirie Bob! In the interests of showing you folks how much I listen, I'm going to start another thread that I will post to on a weekly basis to give you a glimpse of the current activities in the life of your favorite game and mine:

Parchesi....

Or maybe I'll just blurb about BattleTech instead.

Hopefully, this will obviate the need for regular BattleBlogs (which I don't like to do), and keep some of you more--shall we say "agitated"?--folks feel at ease that we haven't fallen off the face of the earth, closed up shop without telling you, or any of another hundred or so doomsday scenarios you've coined after I went silent for a whole two weeks!

First up: What I did this week:

* Tried to convince folks that BattleTech was alive and well despite the fact that I went silent for two weeks due to a rather hectic moving session. After 32 years living in the same house, this was kind of a big thing for me.

* Tried to complete a set of Quick-Start Rules for the RPG, ironically enough freezing all forward motion on the RPG in the bargain.

* Tried to keep two other sourcebooks on track that are at least 50% complete on writing. The titles cannot be discussed at this time.

* Considered the many, many fascinating benefits the world can reap from an unrestricted use of thermonuclear force.

There. Don't say I never keep you in the loop.  Cool

- Herb
BattleTech
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BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

Dear diary, this week, it was more of the exact same stuff I did last week, plus the following:

* Interviewed for a new "day job" (actually a night job, but hey...)

* Helped a brother-in-law with a couple runs to the dump (so we could throw away the piles of junk we accumulated during our move too)...

* Made a desperate effort to catch up on projects.

* Blew off my nephew's eighteenth birthday *and* a trip to see Watchmen to get work done! Because I love this game and writing so much....

No. I'm not joking about any of that.

- Herb
BattleTech
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BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

Almost forgot that if I don't do these, somebody may think the company folded without telling them....

Woops...

Sarcasm mode: Off

Better?

This week, I did the following:

* Completed the BT RPG Quick Start Rules (including four bare-bones sample characters)

* Held a housewarming party, which was actually much more fun than I expected.

* Finally saw Watchmen

* Worked some more on the RPG itself

* Answered a bunch of TacOps questions

* Had the second/"final" interview for a new "day job" (which is actually a night job)

* Did more house projects.

- Herb
BattleTech
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BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

For those who haven't read the chat transcript form Saturday's BattleChat...

Here's what I've/we've been up to:

* Every project slated for 2009 release is still underway or nearing completion.

* Jihad Hot Spots: 3076 (PDF), Jihad Turning Points: Tharkad (PDF-exclusive), and a few batches of gameplay markers went on-sale at the BattleShop

* I'm still strugglinhg to get the RPG moving, and it's fighting me every step of the way.

* I have maybe two more weeks of "freedom" before the new day job starts robbing me of my nights.

* I am integrating final fixes into he RPG Quick-Start Rules

* Oh, we dropped "Classic" from BattleTech's name. Some folks seem to see this as a big deal.

* I remain adamant: I don't like blogging; this is all you get from me (and my Twitter, and occasional remarks on Facebook...but no blogs!)

As of today, this thread had 1,428 views. Thanks for watching!

- Herb
BattleTech
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BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

This week in Line Developer news....

* I officially started a new "day job", and as of tomorrow night, will likely find my nights completely occupied (10 PM to 6 AM shifts, most likely) for the next three months. (See, because I'm calssified as a "temp", it seems, they can work a part-timer like a full-timer.) Complaining about it, of course, would be rather pointless; in this economy, one should always be lucky to HAVE a job...even if it's one that cuts down on writing time.

* The Quick-Start Rules (and sample characters) for the BattleTech RPG "A Time of War" are done. Look for them.... eventually.

* Had to remind the playtesting/fact-checking apparatus that they ae not a club they can invite their friends to willy-nilly. I demand compliance with a Code of Conduct and signed NDAs here, or you don't see squat.

* Finally revealed today: There are NO "Monitors" in BattleTech, and Caspars were jump-capable.

* Discovered that hydraulic cement my be working on the cracks in the basement, but the water's just finding other ways in. Moreover, it seems that something *else* is down there I never saw before, and I'm kind of afraid to know what it is...

* Discovered that Twitter likes to randomly delete my posts, regardless of content or volume (and that Jason Hardy is a mean fellow who believes my exploration of an alternate timeline where the US fractured in the Civil War and thus never became a superpower hints at a possibly subconscious affinity for slavery...despite the fact that my family would never have gained a thing from it, being in Germany at the time...)

* Realized that, at the end of any given day, the time I spend posting on forums, Twitter, and elsewhere "just to keep up appearances" really IS killing my productivity.

Still, judging by the counts, this thread got 550-ish views over the week. I realize that could all be from the same 10 people, but hey--thanks for making me feel important!

And as another friendly reminder: BattleTech and Catalyst Game Labs are still not dead!

- Herb
BattleTech
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BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

Looks like another 600 or so reviewed this thread since my last post... And looks like I'm a couple days late...

This past week, let's see:

* I worked night shift at the new job. This is continuing for the foreseeable future (defined as: roughly three months from now). In the meantime, I'm *supposed* to be sleeping from 8 AM to 2 PM...

* I'm hardly sleeping 4-6 hours a day.

* BattleTech is still alive, and I have been busy with it, as have we all.

* The basement still fills with water, but now the gutters have been cleaned, and water flow off the house *should* be normal... 

* The strange object in the basement was likely an old wasp's nest...

* I'm tired, cranky, and generally depressed all the time. This is normal.

* I am contemplating starting a thread, but realizing that I may be doing so out of a sense of spite may indicate that it is a bad idea...

* I'm busy, damn it!

- Herb
BattleTech
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BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

Another Monday, another "OMG! Is BattleTech Dying?"-Avoidance post...

This past week has been busy for me. To say this, however, is about as much a revelation as saying "I breathe air", so here's a shorthand breakdown...

* I worked another full week of night shift, 10 PM to about 7 AM, stocking shelves. The product carried by Home Depot isn't simple boxes of Cheerios, folks. A few items I was tasked with moving--by hand--weighed well over 50 pounds (over 22.7 kilograms, for the Euros reading this). I am neither as young nor as strong nor as healthy as I used to be when I did this all the time and only dreamed about a writing career. This means I tend to come home sore and barely mobile. SOme mornings, in fact, the walk from the car to the house is more like the walker shuffle you'd expect of someone over twice my age.

* I have discovered that the Portal end-game song "Still Alive" is incredibly catchy and I've never even played the game!

* I find that each one of these core rulebooks features parts I dread working on so much I'd rather write anything else than tackle them, but that won't stop the progress.

* Facebook is a time sink that could rival Word of Warcraft.

* Tax season sucks. Every year I resolve to get on top of the receipts and such that go into my tax prep work well in advance, and each year, it becomes a last-minute panic crunch, and I end up filing within a mere 48 hours of the deadline.

* Between taxes, aches and pains, sleep, and other homefront issues, I find it hard--but not impossible--to get work done on BattleTech.

* We had another BattleChat, at a new time. See the transcript. A suggested rotating schedule for these chats is still being debated by my bosses, and the schedule for these may change even further as we try to get a better handle on these. As fun as they are, the fact is, it's proving a real pain to work out a reliable schedule when more and more of us at Catalyst have other pressing matters to deal with....and don't get me started on how we're winging it the lack of topics! Wink [An approach we're currently considering: One "chat day" every 6 weeks, with two chats per "chat day". This is by no means final, however.]

* In the hours before this post, I finally finished taxes, fixed the closet doors in my bedroom, vacuumed the debris of a former wasp's nest out of my basement, had lunch, reviewed e-mails, and posted a few times on Twitter and Facebook (which I consider part of my self-marketing, so it's not all fun and games). It's been a busy morning, and it's actually rather typical for me....

* Have I mentioned how tired and cranky I tend to get when I'm overworked?

* That's it for me. Back to work here...

- Herb

P.S.: Look at me still typing when there's writing to do...
        When I look out there, I see it's all about you...
        There's BattleTech to be done, and adventures to be run....
        For the gamers who are still alive.
        And believe me BattleTech's still alive!
        I'm doing writing and it's still alive!
        It feels fantastic and it's still alive!
        Oh look, an Atlas and it's...still alive!
        And there's a Dasher and it's still alive!
        So don't think BattleTech is not alive!
        Because I'm posting this game's still alive!
        Still alive!
        STILL ALIVE!
BattleTech
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BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

Now at 3544 views, this thread is... So why are you STILL asking the same inane questions?

What I did this week:

* Night crew work. Which involves 8-9 hours of forklifts and heavy lifting, and less than 45 minutes of break time and lunch. At least one coworker got on my bad side and was rewarded with a 48-hour silent treatment. Never had anyone beg me to talk to them before...but I've resolved not to speak at the day job when the words I may say could cost me said day job.

* The day the first full paycheck arrived, the car needed half of it for repairs, and the wife's car is well overdue for a tune-up. I hate when paychecks come in already spent.

* There is now a strange burning rubber smell coming from somewhere in my foyer/office area, but apparently only *I* can smell it. Could be imagining it.

* I slept almost all of the remaining time of this week away, give or take answering work-related e-mails and maintaining a much more limited showing on Twitter and Facebook. I have all but stopped posting to the Catalyst Twitter; nothing I can say there my colleagues aren't already saying.

* If anyone's keeping track, my own writing work is suffering badly from the time crunch. Reducing the "day job" to part time status will be my priority if I maintain it after the end of my 89 day "temp" period (circa June 24).

* Randall and Dave attended GAMA.

* People continue to misuse the term "retcon" and presume BattleTech is dying because I'm not personally phoning them up to explain otherwise in meticulous detail. These people need to get a life. I'm serious. I never leave the house except to run errands and go to work, and even *I* seem to have a better grasp on reality than you.

* I learned my Myers-Briggs Rating is INTJ (Introversion-Intuition-Thinking-Judgment), according to a book a family friend brought over the other day. (Beckie's rating is INFJ [Introversion-Intuition-Feeling-Judgment], and apparently is compatible with mine. Who knew? Our "types" also represent less than 1% of the population each, per the book, though other sources put us closer to 2% each.) Furthermore, the book classes INTJ's as "Masterminds" and INFJ's as "Counselors". I'm thinking we should set up a government.

And before I close on this prattle, let's have some refreshing review of BattleTech's buzz concepts and discussions to date, shall we? Kind of a quasi-FAQ:

Buzz Concept: Anything that states something the fans don't want to believe or they can find no desireable explanation for is automatically considered a retcon. A retcon is something writers do when they are too lazy to make the faction work exactly the way the faction or character's most ardent fans want them to.
Reality: You are wrong (and possibly a fool). A "retcon" is shorthand for "retroactive continuity", and we like to stress the "continuity" part of that. Retcons are principally used to either fill in a gap of information to support present events, explain some of the more confusing past events, or to correct a fundamental flaw left unchecked for some time in print. The latter-most case, however, is very close to "errata", which is a correction of erroneous information, and still happens even in a universe 25 years old.

Buzz Concept: Taurians are backwards idiots. The FedSuns is taking stupid pills for not obliterating them.
Reality: You are wrong (and almost certainly a fool). The Taurians are misinformed and their intelligence agencies have been compromised for decades. They are acting on that information out of anger in a way that should be familiar to anyone with a working on knwoledge of the last eight years in the real world. They are NOT metagamers, and thus do not know what you, the reader, know by virtue of a broad selection of news articles and the hindsight of the Dark Age news sources (Note: Metagamers are players who use information gleaned from sourcebooks, novels, and other "cheat books"--knowledge that their character cannot possibly know--to determine how their characters will react to a development or situation in universe; prime example: when I was new to BattleTech, but had read all the literature surrounding the Clan invasion, I started as a player in a fellow gamer's BattleTech campaign. In our very first combat action as a group, we encountered a vanguard Clan invasion force in the year 3048. I erroneously metagamed by expecting the Clan Mad Cat barreling toward me to engage me in single combat--reminding the GM of this often, in fact--and proceeded to use that to keep the sucker tied up with a game of cat and mouse until my buddies were free to help me take him down. As another example, a few of our writers, presuming the Jihad was INTENDED to be launched as it was, actually wrote tantalizing "hints" that subsequently needed to be explained via "retcon"--see above--when it because clear to us that the Jihad was actually the result of a tragic series of circumstances.)
    Likewise, the FedSuns is not in a position to simply slap down the Taurians; they have a navy stretched thin and assigned to defensive roles in case the Word, Capellans, or Taurians target a capital, a military stretched thin on all fronts, a crumbling political structure caused by the breakdown of communications in the Outback, the Haseks early-Jihad efforts to re-liberate St. Ives, and enough rampant destruction of military industry to set back major reconstruction efforts a decade or more. For these reasons, plus a few others that are likely crossing the Princess Regent's mind and knowable only to her as a character, the FedSuns is playing it more defensively than before. Just because she's Hanse's daughter doesn't make her Hanse reborn, and she's lost a few more of the great generals along the way. (Oh, and the Davions don't get to metagame either.)

Buzz Concept: BattleTech is dying because Herb/Dave/Randall/Adam/Ben won't tell us exact details on the next product coming out on a daily basis and the economy is bad.
Reality: You are wrong (and you are almost certainly an idiot). It takes months to do even one project, and we run several projects at once, in various stages of development. We don't have the time to give detailed updates, nor do we like to give detailed updates lest anything go wrong behind the scenes (such as cost overruns, project cuts, bad rounds of playtesting, shipping SNAFUs, printing SNAFUs, arguments, or the unexpected eruption of a major nuclear offensive against an unsuspecting Third World country like Texas). We operate on street dates only, and a very limited number of our people are authorized to reveal any sneak peeks or status updates. Indeed, to be frank, I tend to get in trouble half the time I let something slip, and I'm getting rather sick of getting in trouble.
    Bottom line: BattleTech's fine. And it will remain fine until we tell you otherwise. Please stop trying burying us before we're gone.

Buzz Concept: Herb hates the Clans, WarShips, and LAMs, and is out to destroy both as a "retcon".
Reality: You're only partly right. I dislike WarShips and LAMs. I find their use in the game rather superfluous, and in some cases outright against the universe's core aesthetics. Retconning them away is against even MY ethics, though, and I have targeted plans for all of the above describing their evolution over the next few years of BattleTech progress. In fact, it may amuse some of you to know that I was one of the advocates for bringing LAMs back in future "on-radar" projects, if only to finalize them to TW standards. I have also made steps to identify which WarShips *must* survive the Jihad, and which we can cull (I'd also point out that it was my brainstorm to bring the Invincible back, when there was technically no real need to do so; of all the WarShips in the universe, I wanted to bring THAT ONE back purely for fanboy reasons). And the Clans? Sorry, but I don't hate them. They have a pre-defined destiny, however, and it's one that was established as far back as my first days with FASA.
    Oh, and once again, it's not a "retcon" if it happens in the current story progression, because the changes aren't retroactive. To fully understand the term "retcon", please look up both "retroactive" and "continuity" and imagine what would happen if you stopped using the shorthand term and wrote the whole thing out.

Buzz Concept: The writers/Herb are our bitch, and owe us an explanation for everything that happens that we dislike.
Reality: You're wrong, and you're a moron. We aren't, and we don't. Explanations--if any are to be given--will come in the fullness of time, and not a moment before. To explain the hows and whys of everything as we go is boring and bad storytelling. Read a few storybooks, your favorites will do, and try to identify how many things you don't know the full hows and whys of when they occur, but get to see only at the story's end. Then, for ha-has, imagine if the story was designed to be told over the course of over 25 YEARS in real time. (Harry Potter fans--if any are here--how much of the first book foreshadowed the last?)

Buzz Concept: Herb is angry and miserable.
Reality: Not all the time....  Tongue

Buzz Concept: "Breaking" Herb is a great way to find out stuff about the universe or get answers about my pet peeve/favorite faction.
Reality: No. You folks need to realize that it is wiser to remain silent and be thought an idiot, than to type out a post on these forums and remove all doubt.

Buzz Concept: Catalyst Game Labs doesn't care about me; only my money.
Reality: We care about both, or we couldn't be here.

Buzz Concept: The new BattleTech writers don't know what they're doing.
Reality: I said STOP posting to remove all doubt. Most of us have been here for the last 8 years or longer. We're not new and we know what we're doing.

Buzz Concept: Herb is ignoring my post because he doesn't like me.
Reality: Maybe. Alternatively, Herb is not answering because he doesn't know and/or the topic is so far from an area he's personally worked on that he wouldn't feel comfortable even offering an answer, especially since he suspects you're just asking so you can win some argument you're having in some side thread, and as soon as he makes an answer you happen to like, your opponent will be PMing him to argue his case, thereby roping him into a debate he doesn't want any part of. Leave me out of your disputes, please.
    I'm also not fond of long and rambling posts with questions asked indirectly or mishmashed across multiple topics at once. I am a poor time budgeter, and if I answer something like that, I can chew up HOURS of more productive writing time. The RPG development has suffered rather badly from these delays of late.

Buzz Concept: Herb's Standard Answers are a joke/lazy solution to dodeg questions with.
Reality: Partly. The Standard Answers were devised because, one way or another, folks are asking the same questions over and over. The answers are serious answers, though they may be executed at humorous moments. See, I realize that to many of you folks, this is still supposed to be a fun and entertaining pastime, and getting bogged down in arguments and recriminations wastes everyone's time. If one of us invokes a Standard Answer, it's because you asked one of these overused question types.

Buzz Concept: Herb has poor typing skills and is therefore a moron.
Reality: Yes I do, especially when rushed, over-tired, or when working on certain keyboards. My fingers are fat and I'm rather clumsy. Get used to it. Also, Herb's Standard Theory of Humanity (Part 2), clearly identifies me as belonging to the "Stupid" gender. Get used to both; they won't change.

FAQ: What are Herb's Standard Answers again?
Answer: I'm starting by assuming you turned off your sig lines, or I'd have to call you the "I" word again. From there, I will give you the shorthand:
          Herb's Standard Answer #1: If it works for your game table, the answer you seek is whatever you wish it to be.
          Herb's Standard Answer #2: It is what it is because we said so, that's why! (In the event of rules disputes with tournament judges or disputes about what's canon and what's not)
          Herb's Standard Answer #3: If we haven't published the info you seek, we cannot TELL you the info you seek.
          Herb's Standard Answer #4: The product will be ready when it's done, and not a moment before.
          Herb's Standard Answer #5: We apologize for the inconvenience.
          Herb's Standard Answer #6 (Apocryphal): The character you asked about likely died by slipping on soap in the shower. <-- That one actually comes from Dave McCulloch. Credit where it's due.

FAQ: Wait. What's the difference between Herb's Standard Answers and Herb's Grand Theory of Humanity.
Answer: One is the set of answers given when you ask me overused questions about BattleTech product and projects. The other is how I explain how the sentient people on Earth work, using a flippant theory that is disturbingly accurate and based on the single premise: "Everyone has at least ONE hard-wired flaw".

FAQ: Do people really ask you this stuff all the time?
Answer: You'd be surprised.

FAQ: Do you really think people are that stupid?
Answer: You'd be REALLY surprised....

Standard Answer #5

- Herb
BattleTech
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BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

We interrupt the weekly status report messages for this special report:

Effective immediately, and through the month of May, I will be discontinuing ALL of my activities on the BattleTech forums, regardless of the nature of the questions asked or directed. No question put to me, either in forums or in PMs, will be answered or discussed in that time period. I'm sorry, folks, but the fact is, "A Time of War" has fallen drastically behind schedule, and if we've any hope of making a GenCon release, I have to shut myself off from the rest of the world.

That means that weekly status updates have also been put on hold for this time priod.

BattleTech is not dying, but if you want it to live, leave me the heck alone for a couple months.

- Herb
BattleTech
*
BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

The following is NOT the formal end to my "radio silence", but merely a public service announcement being repeated here for those who don't like to range too far from one or two threads:

Folks,

I apologize if this comes across as something of a surprise at this point, but given what appears to have been some kind of confusion over the chat, and what amounted to a failure of this last Saturday's chat, I am calling the experiment to run them at alternating time schedules a failure at this time.

As a very real problem with scheduling persists (which had prompted the change in schedule), I am also pre-emptively announcing that there will be NO BattleChat for the month of June at this time. Frankly, I think we need to re-examine the chat schedule, and at this time many of the writers and myself are rather swamped. We want to work out a chat schedule that's both as accessible and as reliable as possible, but recent events have thrown too many monkey wrenches into the process for me to honestly consider the present standards sustainable.

Thank you.

- Herb
BattleTech
*
BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

SPECIAL HOLIDAY "UPDATE" (That really isn't...)

As I said on my Twitter (and Facebook): Today is Memorial Day in the United States, but I would like to salute any and all veterans who honorably serve in the defense of their homelands. There can be no nobler calling than the protection of one's motherland, the sacrifice not for money, not for fame, not even for recognition, but for the good of family, friends, and even strangers...

- Herbert Beas
  BattleTech Line Developer
  Catalyst Game Labs
BattleTech
*
BattleTech Developer
Posts: 10189

Re: Herb's Weekly BattleTech Status Report Thread

5,971 views by now, since the last actual update. Good to see folks still paying atention.

May is over, but my projects still are not, so I will be irregular on my weekly updates for a while longer. You've been warned.

That said, though, a very interesting discussion recently came up which I felt would make a PERFECT update for this thread as my semi-return:

The question arose from a discussion on the Celestial Record Sheets and seemed to mutate (as such things often do) to ask why we can't have a variety of projects some people want. My initial response reflected the fact that there are MANY projects we'd LOVE to do, but ultimately cannot because of the expense in terms of money, manpower, and time. The response from one poster was:

Quote
Is there a way to get those products out there? Like zero cost? People doing it for free I suppose?  Making scenarios based on the Hellion invasion, for example, by people who do it in there spare time, being overwatched by TPTB?  Could just release it over Battlecorps for free or a small fee or something?

He meant well, really. I mean, I recall actually having a site set up for my "Divergent Sphere" game-line, complete with a mini TRO of new Mech designs and such intended to reflect the alernate reality of my game sessions, where everything went kind of sideways at 3058. (I even drew all the Mechs!) It was fun, and I was doing it even as I started as a professional BattleTech writer under FASA. But eventually, time and resources ate away at it, and the project ended unfinished, still languishing in the dusty annals of forgetten web-spaces.

My response to the poster was thus:

Quote
I hate to burst your bubble, but try and picture a few factors here:

You have writers in bad need of money (nobody strikes it rich in this job until they become a Stackpole, a King, or a Crichton, or a [name your favorite mainstream best-seller author here]). Until then, payment tends to be on the slow side, and is so low you'd better not quit your day job or you better marry into money.

You have the worst economic downturn since the Great Depression, and some of your best writers are currently unemployed.

You have an entirely volunteer-based fact-checking and playtesting community, many of whom are in the same boat.

You have developers cranking away on product with every waking hour, while family and friends go neglected...who are in the same boat.

You have all of this hanging together only as long as everyone has high-speed internet and functional, reasonably up-to-date software.

You have to regularly assure the fans that the major projects are still going forward, lest they think the entire game line is dying off.

You have to do this while you are working on MORE THAN ONE project at a time.

Given the above, you have to accept the fact that there is NO SUCH THING s zero-cost production, no matter what. Zero-cost is, like, a few fans using their spare time, under no deadline pressure, producing work ultimately meant for their own amusement and campaigns. None of it is vetted for continuity--except by the very creators--or edited by professional editors--except for the same creators and maybe Word's spellchecker--or laid out by a professional to current standards--unless one of these people is a professional layout artist in his day job--or slotted into a print schedule that must be shared with all of your other game lines--a moot point when you're a fan, creating work on your own free time for a minimalist audience. Even then, you spend time, energy, and likely even a little money on software and on-line service times (sure, you may have had it already, but this is how such items "pay for themselves")

If you want an example of what happens when that kind of project is overwatched by the PTBs, I have a grat example for you: The Faction/BV List that's been underway now for well over a year (or more; hard to determine since I have suffered a catastrophic loss of all e-mails over the last 3 years). At this moment, that job is being run by an all-volunteer group, who kick questions back to us periodically (and remind me why BV is BattleTech's ultimate albatross), and who I occasionally threaten to shut down because it seems they can never make sufficient headway to deliver a completed project. It is NOT THEIR FAULT, mind you; either the rules need to be clearer in some cases, or the lack of a functional program is forcing them to do work by hand, and that can get very tiring after 25 years of unit designs are dumped on you, so errors occurr and different guys checking each others' values find--lo and behold!--conflicts! Delays continue, and before you know it, the effort to make a document that CANNOT BE WRONG absolutely right has taken you a year (or more) in the making.

And that's a product we plan to release for free. Multiply that by the number of products we'd *like* to do, and you'll be lucky to ever see even one of them by 2010...

That's what we're up against when it comes to the products we want to do versus the ones we NEED to do.

So, there you have it: Why we don't crank out product as fast as some of you generate fanfic. These things take time from many people that has to be divvied up among many projects, and the need to recompense those who are professionally committed to the work means that there really is no such thing as "cost free" production.

Even these weekly status updates are costly, when you think about it; in the time it has taken me to write this post and the one that I derived it from, I spent about an hour's time choosing my words here. That's an hour that four chapters of the RPG I'm personally holding up have not gone forward (or an hour that I've done nothing about the lingering stench of cat pee in the house, or bringing the food my wife forgot to take with her to work to her, or putting the dogs out as they whine at me for release...). And remember: Time is money!

So on that happy note, I leave you for a week (or so)! Adieu!

- Herb

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Re: Herb's Weekly BattleTech Status Report Thread

Ultra-special announcement:

Yes, I have a Twitter and I have a Facebook account.

No, you may not send me corrections to publications, pitch story ideas, or pretty much try and engage me in any sort of product-influencing capacity on those venues. I use both primarily for social interaction and to "show the colors" as it were, and I don't regard them very good info-exchange sources.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

Hehehe. 6,666 views now (including this one):

Special "sneak peak" at the RPG via the actual character generation of.... the Line Developer. Accomplished using the "Life Modules" system:

Character Name: Herbert A. Beas II
Age: 37
XP Spent: 5,000
Modules Used:
    Stage 0: Affiliation - Terran/Terran Citizen
    Stage 1: Blue Collar
    Stage 2: High School
    Stage 3: Trade School - (Basic: General Studies; Advanced: Journalism)
    Stage 4: Civilian Job (x2)
    Stage 4: Ne'er-Do-Well
Module Costs (Total): 3,615 XP (66 XP rebated)

Results:


Game Stats:
Attributes     Condition Monitor
STR     5         Standard Damage:    OOOOOO
BOD     3         Fatigue Damage:     OOOOOOOOOOOO
RFL     3         Stun:               O
DEX     4
INT     7         Movement (Meters per Turn)
WIL     6         Walk:     8
CHA     5         Run:      19
EDG     5         Sprint:   38

Traits
Animal Empathy: Character is rather good with animals
Compulsion/Distrust of non-Terrans (–2): Really can’t stand those ETs.
Connections (1): Got some friends out there…
Dependent/Wife (Beckie) (–1): You’re married…
Enemy/Disgruntled fans (–1): Disillusioned members of the fanbase not fond of all these nukes…
Equipped (2): May choose D/C/C rated equipment
Extra Income (1): Extra 250 C-bills per month. Yay.
Impatient: You want it your way RIGHT AWAY!
Reputation (1): Every once in a while, someone recognizes you…

Relevant Skills
Skill                     TN / C     Links     Level
Acting                    8 / CB     CHA         +1
Administration            7 / SA     INT+WIL     +4
Animal Handling           6 / SB     WIL         +2
Appraisal                 8 / CB     INT         +0
Art/Cooking               8 / CB     DEX         +1
Art/Drawing               8 / CB     DEX         +2
Art/Writing               9 / CA     DEX+INT     +4 (+20 XP)
Career/Journalist         6 / SB     INT         +2
Career/Writing            6 / SB     INT         +5 (+20 XP)
Computers                 9 / CA     DEX+INT     +5
Driving/Ground            7 / SA     RFL+DEX     +4
Escape Artist             9 / CA     STR+DEX     +1
Interest/Film             8 / CB     INT         +3
Interest/Literature       8 / CB     INT         +2
Interest/Science Fiction  9 / CA     INT+WIL     +5
Interest/Terran History   8 / CB     INT         +2
Investigation             9 / CA     INT+WIL     +2
Language/English          7 / SA     INT+CHA     +3
Language/German           7 / SA     INT+CHA     NA (+15 XP)
Language/Spanish          7 / SA     INT+CHA     +0
Leadership                7 / SA     WIL+CHA     +3
Martial Arts              6 / SB     RFL         +0
Negotiation               8 / CB     CHA         +3
Perception                6 / SB     INT         +3
Prestidigitation          6 / SB     DEX         +0
Protocol/Terran           9 / CA     WIL+CHA     +4
Running                   6 / SB     RFL         +1
Science/Physics           9 / CA     INT + WIL   +0
Science/Chemistry         9 / CA     INT + WIL   +0
Streetwise/Terran         8 / CB     CHA         +1
Survival/Woods            9 / CA     BOD + INT   +1
Swimming                  6 / SB     STR         +1
Technician/Electronic     9 / CA     DEX + INT   +0
Technician/Mechanical     9 / CA     DEX + INT   +1


Equipment: Not purchased. Seriously, who cares about by 2001 Ford Taurus, a laptop, a Pratt & Whitney surplus computer, and a bunch of Transformers toys?

- Herb

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Re: Herb's Weekly BattleTech Status Report Thread

7,184 views. Up from 6,666 a mere 5 days ago. You guys are really bored or something...

I was going to give a combat example this time around, but I'm kinda pressed for time, and I suddenly felt like spoiling you on more of this product so I could procrastinate some more. You don't mind that my talking about this book is actually slowing down my ability to write it, do you? Nah. Didn't think so.

Besides, some jerk killed me at GenCon and nobody even bothered to tell Beckie about it. Bastards...

So, someone made an offhanded remark that he hoped we would keep some of the funny one-liners that came from the Life Paths in the old 3rd Edition. Sadly, he kind of missed the implication that said one-liners were dead when I had originally pointed out that the Event Tables had been excised from the system.

Well, not to let all of the character bleed away from the system, we did add quirky quotes throughout the book. Some appear under chapter headers and in the subchapter headers, and others appear with every Skill and Trait described in the game. Here are some highlights:

From the Basic Gameplay chapter:
    “While Ethan is lying unconscious on the briefing room floor, does anyone have anything they’d like to say…?”
(That will make more sense when you read the opening fiction)

From Character Creation:
   “I don’t know. Those last four years were just a blur, and if it weren’t for Jenny in Stellar Geography, I probably wouldn’t have gotten that scholarship to Chekswa. Thank God for unanswered prayers, huh?”
(From Stage 2: Late Childhood. Anyone who read my BattleCorps short story "Other Perspectives" will understand that...)

   “They sure didn’t teach us anything about this back at the Nagelring!”
(From Stage 4: Real Life. Does schooling ever really prepare anyone?)

From Traits:
   “Oh, yeah, I know the Kountze arctic terror looks pretty frightening, but if you know your way around them, they’re really not that hard to handle.” (Animal Empathy Trait)
   “Since when can a Commando jump three hundred meters!?” (Custom Vehicle Trait--yes, I made that Commando)
   “What the―? ‘Load Ammo Error?’ What does that even mean? This is a Wolfhound!” (Gremlins Trait)
   “What!?” (Poor Hearing)
   “What’s the matter? Too cold for you? And you call yourself a Lyran…” (Thick-Skinned)

From Skills:
   “I’ll grant you, Corporal, that every great artist has to express what he feels deep inside, but I’m also pretty sure that painting the Colonel’s likeness—dressed in nothing more than twelve-centimeter stilettos and black garters—as ‘nose art’ on Captain Baker’s Stalker pretty much earned you those four weeks in the stockade.” (Art Skill)
   “But they’re all red!” (Demolitions. And I think that guy's in trouble...)
   “If one more person quotes Machiavelli, Sun-Tzu or Jerome Blake to me, so help me, I’m going to show him what a leader worthy of the name Davion can do!” (Leadership Trait.)
   “We will begin this course with some examples of deconstructive litho braking. This 30-minute holofilm is titled ‘When the Ground Isn’t Your Friend.’” (Piloting.)
   “Flank them? In my Atlas? That’ll take all day!” (Tactics)

Combat:
    “Six of you against two of us, huh? This is so unfair… You guys are going to need more people…” ("And so, on this day, our hero killed thirty men....")

Tactical Combat:
   “That guy’s got moves in his machine you just won’t find on any aptitude tests…” (Special Pilot Abilities---OOOOO, HINT, HINT!)
        "I can ruin a fly’s sex life at 50 paces" (Marksman SPA)
        "You missed." (Dodge SPA)

Special Case Rules:
   “How did we get into this mess?”
   “Oh, come on! This is nothing! What about that time on Devil’s Rock?”
   “Or Solaris VII?”
   “Two words: Port Krin.”
(I don't know who these guys were, but they sure got around...)
   “Sweet Mother of Kerensky, what is that thing!?”
   “Lunch!”
(Creatures Rules)

Personal Equipment:
        “Welcome to Randal’s! Protect yourself right! Here, our motto is, ‘if we don’t have what you need, it probably doesn’t exist in the Inner Sphere!’”
(Even before BattleTech knew the name "Bills", there was Randal's on Solaris VII... I'm not kidding.)

Gamemaster's Section:
        “Did anyone ever get the feeling God’s just toying with us? Like this is some kind of game?”
   “Don’t get so philosophical, Henry. God doesn’t roll the dice with the universe!”
(No, Henry. Don't get philosophical at all. Just ignore that incoming lightning bolt...)

   “What do you mean, we’ve got no place to train? We’ll just use my land, I’m not Count Van DeMere for nothing!”
   “You’ve been called before the Crimson Council to account for the deaths of three hundred of your subjects, who reportedly died from starvation after their cropland was destroyed by your mercenary company.”
   “The price of greatness is responsibility.”
                 -Winston Churchhill
 (Are we sure that last bit of wisdom didn't come from some guy named Ben?)

   Ultimately, the gamemaster and players together create the fabric of the game. A cardinal rule of BattleTech is, “If it works for your game, make it whatever you want it to be."

(I want this on the record: I DID NOT WRITE THAT PASSAGE, OR TELL THE GUY TO DO IT!)


Until next time True Believers!

(with apologies to Stan Lee)

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

Up to 8,121 views! Nice!

I don't have much to say today, as I am teh sick.

But I set up a new poll in the Fan Input area. Go check it out. And tell your friends...

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

500 hits in two days? Wow! Makes me almost sad that this time, I'm coming here to bitch at you people now...

In the last week or so, I have been approached on Facebook, or through Private Messages in these forums, with ideas on how we can make BattleTech better--ideas that include details I did not solicit, and which makes me very uncomfortable to read for that reason. It is flattering to get this kind of attention, on the one hand, especially as it shows that you remain engaged and passionate about the BattleTech universe, but on the other hand, proposals like these tell us two things: First, that you clearly believe we don't know what we're doing, and second, that you are prepared to take a dangerous action in order to show us this much. At the end of the day, to us, both of those things are a liability which forces us to ignore all unsolicited concepts.

It goes like this, folks: If I do NOT solicit a story, game concept, character concept, or anything else from you, DO NOT SEND ME YOUR IDEAS!

We do NOT patrol the Fanfic boards for writers.

We do NOT patrol the Board Game boards for unit designs.

We do NOT patrol the Fan Art boards for artists.

While I don't mind answering questions and generally mixing it up with you folks in forums, unless we specifically put a request out in the Fan Input boards, or unless you go through the proper process of sending us a proper e-mail and we say "yes", we CANNOT USE YOUR MATERIAL! (Note:My Fan Input Thread titled "What do you Want?" is, technically, a solicitation, but one with a very simplified approach, that requests NO details. The keyword there is "brief". It is NOT a license to send me mail, however, and I warned everyone up front that I was not likely to do anything with any of it. Bear those caveats in mind, always.)

Unsolicited material sent to me must be deleted pretty much on arrival. This is to protect you and well as ourselves, and will remain our policy for the foreseeable future.

We appreciate your devotion to the game line, and the story (whichever era you prefer). But we, the creators, have to be allowed to drive this bus on our terms...

- Herb

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Re: Herb's Weekly BattleTech Status Report Thread

9,231 views as of today... And I'm almost two weeks behind schedule. Oh, well.

The poll continues, with 947 votes cast as of now, and 16 days to go. If you've not already voted for your favorite faction in the 3140s setting, go do so now! No vote, no voice.

In other news, I'll just repeat what I said on my Facebook:
Quote
It's 132 hours to deadline. I have 3 half-written chapters, two energy drinks, a coffee pot. It's hot outside. And I'm surrounded by animals...

What's the hold up? The absolute certainty I feel that many of you will read these rules and say they're incomplete.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

9,739 views. Huh. No matter how long I'm away, it's always around 500 views when I get back....

Declaring moratorium on online communications for the next four days. You have a question for me, you'll be waiting. But if you're really desperate, ask Ben.

That is all.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

10,273 views as of now. Once more, about 500 since last. Good to see I'm consistent.

Big announcements today:

* The RPG is still being written. I have 1.3 chapters to go before working in review comments. Sorry for the delay, but, yeah. That happens.
* The "Yellow Star Hiatus" has been formally lifted for the time being, but I will call any writer who tries to give an official answer outside of the Fan Input boards a big fat liar. They've been warned.
* Today, I say farewell to one of the Herblets: Rest in Peace Merlin Cash Beas (1998-2009). Daddy will miss you.

That is all.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

Wow. A change in numbers! 10,900-something views! About 700 up from last post, which is a bit more than the 500 average....

Okay, quick update:

I have one more chapter to go on the RPG (Personal Combat). Frankly, this book that has taken so much out of me in the last 8 months-plus that I seriously worry about the stability of the rest of my life, so if it's not received well, I may just drive off a cliff somewhere. In the months since I tried to kick my productivity on this one project into overdrive, I have seen some of the eight most stressful months of my entire marriage, which only started with the push to move out of the house I called home for 32 years, and has recently included the loss of one of the five Herblets, who succumbed to organ failures that I can't help but think were YEARS in the making.

Once again: Rest in peace, Merlin Cash Beas (1998-2009). "Doddy" misses you.

So, yeah. I'm broke, depressed, have not gotten a lot of sleep lately, and learned I have to FLY to GenCon this year at the last minute--something anyone who knows me can see the problem with. I'm feeling mighty low here.

In other news, the month-long favorite faction poll I advertised about anywhere I could reach has finally ended. And here's the basics of the result (which were not posted):

I would like to thank our 1,087 voters.

As of the closing of the polls:

1 faction held over 200 votes
3 factions held over 100 votes
7 factions had less than 10 votes
4 factions had less than 5 votes
0 factions had 0 votes

And my personal favorite:
13 factions (including 3 Clan factions) were outvoted by the Republic of the Sphere
14 factions (including 3 Clan factions) were outvoted by ComStar

ComStar and the Republic were my "sink" votes, established for myself as a "frame of reference" vote. It's also worth noting that, had these two factions been combined, ONLY the top three factions would have outvoted them.

What does it all mean? Well, nothing I can get into right now. Frankly, I wouldn't guarantee anything may come of this at all, but I did it with a definite goal in mind, and tested multiple concepts at once, not the least of which was to find out how well we could rally people to vote, and how much of the fan base we could get into the project. I was rather pleased with the response, and hope we cn pull it off again in the future.

Well, that's all I have at this moment. More to come when I think of something and have time to breathe.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

And a happy birthday shout out goes to my assistant LD, Ben Rome. I'm gradually turning him into me, though, so he's probably going to get surly about this halfway through today...

- Herb

P.S.: By the way, for the folks who have been offering condolences, I think I need to clarify that Merlin was a cat. Beckie and I made a conscious decision to never have children, so cats and a dog have become proxies. Merlin's loss leaves four cats in House Beas (not counting the two visiting cats from New York...)
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Re: Herb's Weekly BattleTech Status Report Thread

11,740 views! Nice. That's about 900 since my last post (not counting Ben's happy b-day wishes).

Makes me almost sad to say I have nothing new to really report except that I started a new official poll here.

Go see, and please vote.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

12,730 views. Hrm.

I should be more enthusiastic than I am here, but last night I finally sent the last chapter of A Time of War: The BattleTech RPG into editing. Perhaps it would be easier if I wasn't being nagged by the possibility that the combat system is too lethal. For that reason, I placed a poll on the subject for all who have had the chance to test the QSRs we demoed at GenCon. The poll is right here, and has a brutally short 8-day deadline. Please, everyone who has had a chance to test the system for themselves, offer up your votes and tell me what you think while there remains a slim window for us to make a mechanical change.

That said, I'm back to work; there are corrections and additions that still need to be made on the other chapters, in the hopes that we will actually have a sublime and sexy BattleTech RPG system for all of you to play before 2010...

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

13,352 views. That's about 600 in 5 days. Not bad....

Took an extended weekend off (mostly) to play video games and WoW, and generally recuperate from what may have been the most frustrating product of my entire career. I don't mind saying wrestling the RPG while undergoing some of the biggest changes in my home life was beyond brutal, and I don't want to ever repeat that experience again! (So, I hope you guys like it when it comes out!)

That said, we're on to a proofing phase for the game, and I have about 50 e-mails and several documents of changes and corrections to apply before the book is ready for its final layout.

There have, of course, been other changes of late, other projects and so forth, but I would rather discuss those later.

For now, I'll just mention there seems to be some new activity on BattleCorps now (new front page art, new gallery art, and such). Go check it out!

Also, I have finally updated the Herb's Standard Answers, which now runs up to 9 in total. See the link in my sig for more details!

I'm outta here.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

13,891 views. Up another 340.... Slow week.

And for your reward:

Posted another poll in Fan Input.

And Randall blogged about the last chapter I finally handed in for A Time of War.

Back to proofing...

- Herb

P.S.: Though I had to lock the thread because someone ignored the rules, it turns out voting remains functional, so if you think it's a dead issue, go check out the Favorite Era poll anyway and cast a vote. And remember that I don't pass laws I don't plan to enforce.
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Re: Herb's Weekly BattleTech Status Report Thread

14,954 views. So, about a thousand hits since my last. Guess I should say something since I'm about 3 weeks behind on this.

As those of you following along on the general forums likely knows, the A Time of War RPG has come out in a PDF-only "Beta" release just a couple days ago, and there is already an errata thread in the Fan Input boards for you to post your complaints in. This book took more from me than you people will ever know, but I am nevertheless still carefully examining each complaint spotted and hoping to wrap all the errata into the final print run when the time comes.

BUT be warned. As of now, I am taking a hard line zero-tolerance attitude toward abuse. I don't care what you feel you're owed; if I have to be professional and nice, so do those of you sending comments to us for corrections to our work. Sarcasm and ironic tongue-in-cheek humor doesn't translate well via internet, and I *will* be exercising my mod authority and deleting/discarding any post that has such remarks in them. You will not receive a warning from me for it, and I'm not reporting to the other moderators. I take this action alone; if the moderators find something more grievous to deal with in there, that's their call. We can take criticism without abuse, thank you very much. So if you want to help make the product better, by all means comment, but do so like an adult (even if you're not one).

Also up in the Fan Input area is a thread requesting Adventure Seed concepts, using the style shown in the A Time of War book. The best entries will be considered for the final version of the book (space permitting), but I should warn folks to keep the Seed flexible. As the Seeds are concepts intended to start BattleTech adventures in any era or in-universe setting, too many hard details can render a potential Seed useless to us.

Also in Fan Input: the latest of my monthly polls is nearing its end. This one is about your favorite era of BattleTech history. If you've voted, great. If not, please do.

And that's all I wanna ramble about now. I have more errata to compile, and probably some posts to delete.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

Been almost a month and as of today there were 16,093 views here. A thousand views. Folks are starting to tune out.

Ah well.

Anyway, this will be a short one. The last two months have been a different shade of hectic that normal, but at least the BULK of what made me miserable and crazy is behind me. I'm still batty, but at least I'm able to make some time here and there to get stuff done....

Sort of.

Today, I continue digging through 17 pages of errata. I'm already down to 10 pages. Fortunately, most of the fixes are easy; folks spotting typos the editor missed or which somehow cropped up between edit and layout (likely because of some "last minute tweak"), but others are not so much. The possibility of repagination exists, which will make the task a little longer once the errata is done, but for now, the highlights:

* By far, the most extensive changes are happening in the character creation ection, specifically the life modules. Most of it is simple math issues, but there, a math issue can snowball quickly, so changes are tending to cascade through the section.

* After lengthy consideration, the base TNs are being changed. A Time of War uses a whopping 6 Action Check TNs; of these, 4 are being tweaked, with two going up and two going down. The Simple Skills are being raised to make starting character results more in line with TW effects (so it will be possible to make Green MechWarriors with bad Skills), while Attribute Checks are being lowered (so an average character at least has a shot at playing through a game of basketball)...

* Because of the above, I am expecting the real work to be examples and sample characters. Thus, it's the last thing I'm going to tackle in this process.

Apart from that, still on my plate are Historicals: Operation Klondike and Handbook: House Liao. Both are in the final writing and fact-checking stages, just waiting on that to end before they hit an editor. Then I start tearing apart the next batch of projects, including Era Report: 3052 and Jihad: Terra.

Yup. That's the news, and I'm outta here.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

16,663 views today....

And I'm going to be scarce for a week. We're trying to decide what to do with BattleTech now, so I'm off to Seattle for a pow-wow. Nobody wait up!

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

17,084 views. About 400 curious onlookers in the past week; not too shabby....

Summit's done. Beginning the return trip now. And then back to the grind of finishing AToW errata. So far, all on-line comments are in and credits for input have been identified. All that remains is ensuring the deeper changes (new TNs; new sample character/NPC stats; new Burst-Fire rules; new weapon stats) are worked in throughout the text. Oh, and choosing two seeds to install.

Piece of cake! (Time-consuming, but then I never was a master chef...)

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

17,531 views as of today.

No special news from me yet, but I wanted to take this moment to wish a farewell to a dedicated BattleTech player who passed away yesterday.

Farewell to Dan "Albatross" Schulz! And heartfelt condolences to his loved-ones and friends both on and off these forums.

It is never a good day to lose a friend.

- Herb
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Re: Herb's Weekly BattleTech Status Report Thread

18,464 views as of today.

And a brief note: The "Yellow 'Mechs" are once more on hiatus until further notice. The only authors who may post outside of the Fan Interaction and Off-Topic boards are myself, Ben Rome, Randall Bills, Dave Stansel-Garner, and Adam Jury. I might allow Jason Schmetzer to venture into the open, but only for a little bit; he's got work to do...

- Herb
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