FASAnomics is still wonky, but no where near as breaks-the-fundamental-laws-of-reality weird as say FASAphysics.
Yeah, but it break the laws of economics in that it looks like it would be impossible to break a profit running a jumpship, you'd just get deeper in the hole. 50K per dropship per jump so lets say you're running a Monolith, with 9 jumpships, and that you jump only between stars that allow you to recharge in a week.
Base cost is 1,119,774,840 C-Bills.
Income is 350,000 cbills per week (optimally)
To purchase that monolith will take 3,199 weeks. 61 years. However, there is interest. You can't buy anything without interest. Because the bank loaning you the money to buy the ship needs to make money to pay their salaries, their costs, and they HAVE to turn a proffit.
Lets say it's one percent interest compounded yearly (that's lower than believable, but it helps illustrate my poiint)...that makes the cost over 61 years 1.83 times higher. It'll take longer So lets say it's over 100 years then it's 2.7 times the cost- you can't
ever turn a proffit.
Add on the fact that you need to pay YOUR crew members, pay insurance, pay for fuel, pay for supplies, pay for maintenance and spare parts. If you don't pay insurance, then when that idiot pilot for a behemoth that's also uninsured fails his piloting roll to dock with your baby doll, your pride and joy, your Monolith, then you have to pay for fixing the thing out of your pocket otherwise you might have only 8 docking points (or worse). No matter what, you'll never have the thing pay for itself in a normal life time (say you buy it when you're 30) A big down payment will help against the interest, but 1% interest is unlikely for a bank to be interested in loaning the rest (they can make a lot more money loaning that money to domeone willing to pay a higher interest rate, perhaps a mining operation, or building constructors/buyers, and why would YOU be interested in buying the thing if it'll never turn a proffit?
Possible alternatives: Government subsidies in return for use when needed and control over jump routes. Higher charges per jump (50K per docking point doesn't work),
Zero interest loans, space leprechauns that give you a pot of c-bills on a regular basis. Higher rates when jumping into dangerous areas (that's a no brainer), Joint ownership of dropships as well as the jumpship, the dropships can make a proffit because their rates aren't as tied down, that sorta gets rid of any reason to give people with their own dropships a ride however.
Docking fees. docking with a jumpship is a very real risk to the delicate ship, Pilots will normally take all the time needed (the jumpship is there for a week after all) However rushed charges would apply (a dropship would need to take several hours to ENSURE no damage is done). It's not unlikely that many jumpstations also carry docking pilots who are specialized in this particular maneuver and familiar with all jumpship docking collars, etc. There's a docking fee associated with using the docking pilot, he (or the company he works for) gives the jumpship a kickback. This is similar to many bays having pilots that must be used to bring a ship into dock or out to the ocean.
Late Fees. If a particular dropship isn't at the jumpship by an agreed time (presumably schedules are arranged long ahead of time) then it's costing not only the jumpship, but the other dropships on board it
a lot of money. Holding in station when a jumpship is ready to leave would be very expensive, dependent on other companies, and probably results in litigation all the time. Jumpships must have legal advise, not necessarily on board, but I can see law firms having offices aboard stations for this reason.
Route Fees Planets benefit from jumpships carrying dropships to their location, they get equipment and supplies from different worlds, it helps their economy and infrastructure. It's not unreasonable for planets to pay jumpships bonuses for including them on their route (bonuses would be determined by contracts require a certain number of arrivals with dropships on board from other particular worlds, stuff like that)- another reason for Lawyers to live on Jumpstations, this would probably be a pretty complex document. It would make jumpship pilots/owners leery about leaving regularly scheduled routes however.
So I think Fasanomics pretty much do break the laws of economics just as their physics do. They do things that simply won't work. While Economics aren't as scientific as Physics are, they both do obey the laws of mathematics.
You really do need the leprechauns to make it work acceptably.