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*
Master Sergeant
Posts: 266

V-Series Field Refits (3050)

These are a set of refits that I intend for the universe of my A Victorian Age fanfiction.
The V-series are intended as refit packages that can be applied relatively easily to 'Mechs even in field bases. The core concepts involves pulling out the fusion reactor and replacing it with a new reactor that includes double heatsinks. Some weapons, typically AC/5s are replaced and some additional weapons or armour fitted using tonnage saved by removing standard heatsinks (if any).
The variety of Level 2 equipment is deliberately minimised: only Double Heatsinks, ER Large Lasers, Medium Pulse Lasers are common with limited use of Gauss Rifles, LB 10-X AC, Streak SRMs and Artemis IV FCS. While XL engines, endo steel and other weapons were considered, they are reserved for new Mechs being built rather than refits of existing chassis.

Mechs selected for the V-series are picked because they are relatively common in the AFFC circa 3050 and for having reactors rated 250 or higher (with one exception, the Awesome, which has a larger reactor fitted to reach this level). This allows only 8 reactor types to be used upgrading 18 different designs.

Code:
Type/Model:    AS7-DV Atlas
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          100 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard          10.00       1 ER Large Laser         RA     2      5.00
Engine:        300 Fusion                19.00       1 AC/20                  RT    10     14.00
   Walking MP:   3                                   Ammo (AC) 10             RT     2      2.00
   Running MP:   5                                   2 Medium Lasers          CT(R)  2      2.00
   Jumping MP:   0                                   1 LRM 20                 LT     5     10.00
Heat Sinks:     12 Double [24]            0.00       Ammo (LRM) 12            LT     2      2.00
Gyro:                                     3.00       1 SRM 6                  LT     1      1.00
Cockpit, Life Supt., Sensors:             3.00       Ammo (SRM) 15            LT     2      3.00
Armor Factor:  304 pts Standard          19.00       1 ER Large Laser         LA     2      5.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        31         47   Rear: 14
   L/R Side Torso:      21      32/32   Rear: 10/10
   L/R Arm:             17      34/34      
   L/R Leg:             21      41/41      

Code:
Type/Model:    BNC-3EV Banshee
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          95 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           9.00       1 PPC                    RT     3      7.00
Engine:        380 Fusion                41.00       1 Small Laser            H      1      0.50
   Walking MP:   4                                   2 ER Large Lasers        LT     4     10.00
   Running MP:   6                                  
   Jumping MP:   0                                  
Heat Sinks:     15 Double [30]            5.00
Gyro:                                     4.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  240 pts Standard          15.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        30         40   Rear: 17
   L/R Side Torso:      20      30/30   Rear: 10/10
   L/R Arm:             16      21/21      
   L/R Leg:             20      26/26      

Code:
Type/Model:    ZEU-6SV Zeus
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          80 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           8.00       1 LRM 15                 RA     3      7.00
Engine:        320 Fusion                22.50       Ammo (LRM) 8             RT     1      1.00
   Walking MP:   4                                   1 Medium Pulse Laser     CT     1      2.00
   Running MP:   6                                   Ammo (LRM) 8             RT     1      1.00
   Jumping MP:   0                                   1 Medium Pulse Laser     LT(R)  1      2.00
Heat Sinks:     13 Double [26]            3.00       1 ER Large Laser         LT     2      5.00
Gyro:                                     4.00       1 PPC                    LA     3      7.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  232 pts Standard          14.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        25         40   Rear: 9
   L/R Side Torso:      17      28/28   Rear: 6/6
   L/R Arm:             13      26/26      
   L/R Leg:             17      27/27      

Code:
Type/Model:    VTR-9BV Victor
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          80 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           8.00       1 Gauss Rifle            RA     7     15.00
Engine:        320 Fusion                22.50       Ammo (Gauss) 24          RT     3      3.00
   Walking MP:   4                                   1 SRM 4                  LT     1      2.00
   Running MP:   6                                   Ammo (SRM) 25            LT     1      1.00
   Jumping MP:   4                                   2 ER Large Lasers        LA     4     10.00
Heat Sinks:     12 Double [24]            2.00       2 Jump Jets              CT     2      2.00
Gyro:                                     4.00       1 Jump Jet               RL     1      1.00
Cockpit, Life Supt., Sensors:             3.00       1 Jumpe Jet              LL     1      1.00
Armor Factor:  184 pts Standard          11.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        25         30   Rear: 15
   L/R Side Torso:      17      20/20   Rear: 10/10
   L/R Arm:             13      15/15      
   L/R Leg:             17      20/20      

Code:
Type/Model:    AWS-8QV Awesome
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          80 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           8.00       1 PPC                    RA     3      7.00
Engine:        320 Fusion                22.50       1 PPC                    RT     3      7.00
   Walking MP:   4                                   1 Medium Laser           H      1      1.00
   Running MP:   6                                   1 PPC                    LT     3      7.00
   Jumping MP:   0                                   1 Medium Laser           LA     1      1.00
Heat Sinks:     16 Double [32]            6.00
Gyro:                                     4.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  240 pts Standard          15.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        25         30   Rear: 19
   L/R Side Torso:      17      24/24   Rear: 10/10
   L/R Arm:             13      24/24      
   L/R Leg:             17      33/33      

*
Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

Code:
Type/Model:    MAD-3RV Marauder
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          75 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard          7.50        1 PPC                    RA     3      7.00
Engine:        300 Fusion                19.00       1 Medium Laser           RA     1      1.00
   Walking MP:   4                                   1 LB 10-X AC             RT     6     11.00
   Running MP:   6                                   Ammo (LB-X) 20           LT     2      2.00
   Jumping MP:   0                                   1 PPC                    LA     3      7.00
Heat Sinks:     12 Double [24]            2.00       1 Medium Laser           LA     1      1.00
Gyro:                                     3.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  184 pts Standard          11.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        23         35   Rear: 10
   L/R Side Torso:      16      17/17   Rear: 8/8
   L/R Arm:             12      22/22      
   L/R Leg:             16      18/18      

Code:
Type/Model:    WHM-6RV Warhammer
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          70 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard          7.00        1 PPC                    RA     3      7.00
Engine:        280 Fusion                16.00       2 SRM 4                  RT     2      4.00
   Walking MP:   4                                   Ammo (SRM) 25            RT     1      1.00
   Running MP:   6                                   3 Medium Lasers          RT     3      3.00
   Jumping MP:   0                                   3 Medium Lasers          LT     3      3.00
Heat Sinks:     13 Double [26]            3.00       1 PPC                    LA     3      7.00
Gyro:                                     3.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  208 pts Standard          13.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        22         34   Rear: 9
   L/R Side Torso:      15      22/22   Rear: 8/8
   L/R Arm:             11      21/21      
   L/R Leg:             15      27/27      

Code:
Type/Model:    ARC-2RV Archer
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          70 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard          7.00        1 Medium Laser           RA     1      1.00
Engine:        280 Fusion                16.00       1 LRM 20                 RT     5     10.00
   Walking MP:   4                                   Ammo (LRM) 12            RT     2      2.00
   Running MP:   6                                   1 Medium Laser           CT(R)  1      1.00
   Jumping MP:   0                                   1 LRM 20                 RT     5     10.00
Heat Sinks:     11 Double [22]            1.00       Ammo (LRM) 12            RT     2      2.00
Gyro:                                     3.00       1 Medium Laser           RA     1      1.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  208 pts Standard          13.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        22         33   Rear: 10
   L/R Side Torso:      15      24/24   Rear: 6/6
   L/R Arm:             11      22/22      
   L/R Leg:             15      26/26      

Code:
Type/Model:    TDR-5SV Thunderbolt
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          65 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard          6.50        1 ER Large Laser         RA     2      5.00
Engine:        260 Fusion                13.50       1 LRM 15                 RT     3      7.00
   Walking MP:   4                                   1 SRM 4                  RT     1      2.00
   Running MP:   6                                   Ammo (SRM) 25            RT     1      1.00
   Jumping MP:   0                                   Ammo (LRM) 16            CT     2      2.00
Heat Sinks:     11 Double [22]            1.00       3 Medium Pulse Lasers    LT     3      6.00
Gyro:                                     3.00       3 Machine Guns           LA     3      1.50
Cockpit, Life Supt., Sensors:             3.00       Ammo (MG) 100            LA     1      0.50
Armor Factor:  208 pts Standard          13.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        21         30   Rear: 11
   L/R Side Torso:      15      24/24   Rear: 6/6
   L/R Arm:             10      20/20      
   L/R Leg:             15      29/29      

Code:
Type/Model:    JM6-SV JagerMech
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          65 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard          6.50        1 ER Large Laser         RA     2      5.00
Engine:        260 Fusion                13.50       1 AC/5                   RA     4      8.00
   Walking MP:   4                                   Ammo (AC) 20             RT     1      1.00
   Running MP:   6                                   1 Medium Laser           RT     1      1.00
   Jumping MP:   0                                   1 Medium Laser           CT     1      1.00
Heat Sinks:     12 Double [24]            2.00       Ammo (AC) 20             LT     1      1.00
Gyro:                                     3.00       1 Medium Laser           LT     1      1.00
Cockpit, Life Supt., Sensors:             3.00       1 ER Large Laser         LA     2      5.00
Armor Factor:   96 pts Standard           6.00       AC/5                     LA     4      8.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        21         16   Rear: 5
   L/R Side Torso:      15      13/24   Rear: 3/3
   L/R Arm:             10       6/ 6      
   L/R Leg:             15      11/11      

Code:
Type/Model:    CRD-3RV Crusader
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          65 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard          6.50        1 LRM 15                 RA     3      7.00
Engine:        260 Fusion                13.50       1 Medium Laser           RA     1      1.00
   Walking MP:   4                                   1 Machine Gun            RA     1      0.50
   Running MP:   6                                   Ammo (LRM) 8             RT     1      1.00
   Jumping MP:   0                                   Ammo (MG) 200            CT     1      1.00
Heat Sinks:     10 Double [20]            1.00       Ammo (Streak) 50         CT     1      1.00
Gyro:                                     3.00       Ammo (LRM) 8             LT     1      1.00
Cockpit, Life Supt., Sensors:             3.00       1 LRM 15                 LA     3      7.00
Armor Factor:  192 pts Standard          12.00       1 Medium Laser           LA     1      1.00
                                                     1 Machine Gun            LA     1      0.50
                     Internal    Armor               2 Streak SRM 2           RL     3      2.00
                     Structure   Value               2 Streak SRM 2           LL     3      2.00
   Head:                 3          9      
   Center Torso:        21         33   Rear: 8
   L/R Side Torso:      15      24/24   Rear: 6/6
   L/R Arm:             10      20/20      
   L/R Leg:             15      21/21      
*
Major
Posts: 4080

Re: V-Series Field Refits (3050)

On the Zeus why not revert the AC/5 to a PPC?  Make the Large Laser an ER, the medium Pulses, and add a second ton of LRM-15 ammo?  If you don't want to squeeze it into the arm there is a CT area hollowed out by the removal of the SHS there.

Also your data for the Banshee is all off, and why not base it off the Steiner -3S?
*
Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

Code:
Type/Model:    WVR-6RV Wolverine
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          55 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           5.50       1 ER Large Laser         RA     2      5.00
Engine:        275 Fusion                15.50       2 Streak SRM 2           RA     2      3.00
   Walking MP:   5                                   Ammo (Streak) 50         RA     1      1.00
   Running MP:   8                                   1 Medium Laser           H      1      1.00
   Jumping MP:   5                                   1 Jump Jet               CT     1      0.50
Heat Sinks:     11 Double [22]            1.00       2 Streak SRM 2           LT     2      3.00
Gyro:                                     3.00       Ammo (Streak) 50         LT     1      1.00
Cockpit, Life Supt., Sensors:             3.00       1 Medium Laser           H      1      1.00
Armor Factor:  152 pts Standard           9.50       2 Jump Jets              RL     2      1.00
                                                     2 Jump Jets              LL     2      1.00
                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        18         20   Rear:  8
   L/R Side Torso:      13      20/20   Rear:  6/6
   L/R Arm:              9      16/16      
   L/R Leg:             13      16/16      

Code:
Type/Model:    SHD-2HV Shadow Hawk
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          55 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           5.50       1 Medium Laser           RA     1      1.00
Engine:        275 Fusion                15.50       1 LRM 5                  RT     1      2.00
   Walking MP:   5                                   2 Jump Jet               RT     2      1.00
   Running MP:   8                                   1 LRM 5                  H      1      2.00
   Jumping MP:   5                                   Ammo (LRM) 24            CT     1      1.00
Heat Sinks:     11 Double [22]            1.00       1 Jump Jet               CT     1      0.50
Gyro:                                     3.00       1 ER Large Laser         LT     2      5.00
Cockpit, Life Supt., Sensors:             3.00       2 Jump Jets              LT     2      1.00
Armor Factor:  152 pts Standard           9.50       2 LRM 5                  LT     4      2.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        18         23   Rear:  8
   L/R Side Torso:      13      18/18   Rear:  6/6
   L/R Arm:              9      16/16      
   L/R Leg:             13      16/16      

Code:
Type/Model:    DV-6MV Dervish
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          55 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           5.50       2 Medium Lasers          RA     2      2.00
Engine:        275 Fusion                15.50       1 LRM 10                 RT     2      5.00
   Walking MP:   5                                   Ammo (LRM) 12            RT     1      1.00
   Running MP:   8                                   1 Jump Jet               CT     1      0.50
   Jumping MP:   5                                   1 LRM 10                 LT     2      5.00
Heat Sinks:     11 Double [22]            1.00       Ammo (LRM) 12            LT     1      1.00
Gyro:                                     3.00       1 Medium Lasers          LA     2      2.00
Cockpit, Life Supt., Sensors:             3.00       2 Jump Jets              RL     2      1.00
Armor Factor:  136 pts Standard           8.50       2 Jump Jets              LL     2      1.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9
   Center Torso:        18         21   Rear:  4
   L/R Side Torso:      13      20/20   Rear:  5/5
   L/R Arm:              9      11/11
   L/R Leg:             13      16/16
*
Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

On the Zeus why not revert the AC/5 to a PPC?  Make the Large Laser an ER, the medium Pulses, and add a second ton of LRM-15 ammo?  If you don't want to squeeze it into the arm there is a CT area hollowed out by the removal of the SHS there.
Nice one. I'll edit and use that instead.

Also your data for the Banshee is all off, and why not base it off the Steiner -3S?
I'm not sure what's 'off' about my data on the Banshee other than the armour factor, the engine... the internal structure... damn you cut and paste. Sorry, my bad. should be okay now.

The reason for not using the -3S as a basis is that it has a smaller reactor and can only manage 3/5, which is suboptimal in the 3050s. Possibly I should include a seperate upgrade package for that variant?
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Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

Code:
Type/Model:    TBT-5NV Trebuchet
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          50 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           5.00       2 Medium Lasers          RA     2      2.00
Engine:        250 Fusion                12.50       1 LRM 15                 RT     3      7.00
   Walking MP:   5                                   Ammo (LRM) 8             RT     1      1.00
   Running MP:   8                                   Ammo (LRM) 8             LT     1      1.00
   Jumping MP:   0                                   1 LRM 15                 LA     3      7.00
Heat Sinks:     10 Double [20]            0.00       1 Medium Laser           LA     1      1.00
Gyro:                                     3.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  120 pts Standard           7.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        16         22   Rear:  7
   L/R Side Torso:      12      11/11   Rear:  5/5
   L/R Arm:              8      10/10      
   L/R Leg:             12      15/15

Code:
Type/Model:    PXH-1V Phoenix Hawk
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          45 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           4.50       1 ER Large Laser         RA     2      5.00
Engine:        270 Fusion                14.50       1 Medium Pulse Laser     RA     1      2.00
   Walking MP:   6                                   3 Jump Jets              RT     3      1.50
   Running MP:   9                                   3 Jump Jets              LT     3      1.50
   Jumping MP:   6                                   1 Medium Pulse Laser     LA     1      2.00
Heat Sinks:     10 Double [20]            0.00
Gyro:                                     3.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  128 pts Standard           8.00
 
                     Internal    Armor
                     Structure   Value
   Head:                 3          6
   Center Torso:        14         23   Rear:  5
   L/R Side Torso:      11      18/18   Rear:  4/4
   L/R Arm:              7      10/10      
   L/R Leg:             11      15/15      

Code:
Type/Model:    CDA-2AV Cicada
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          40 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           4.00       3 Medium Lasers          RA     3      3.00
Engine:        280 Fusion                16.00       1 Medium Laser           RT     1      1.00
   Walking MP:   7                                   1 Small Laser            CT     1      0.50
   Running MP:   11                                  1 Medium Laser           LT     1      1.00
   Jumping MP:   0                                   2 Medium Lasers          LA     2      2.00
Heat Sinks:     11 Double [22]            1.00
Gyro:                                     3.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:   72 pts Standard           4.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9
   Center Torso:        12         11   Rear:  6
   L/R Side Torso:      10       7/7    Rear:  4/4
   L/R Arm:              6       5/5
   L/R Leg:             10       7/7

Code:
Type/Model:    ASN-21V Assassin
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          40 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           4.00       1 ER Large Laser         RA     2      5.00
Engine:        280 Fusion                16.00       3 Jump Jets              RT     3      1.50
   Walking MP:   7                                   1 Jump Jet               CT     1      0.50
   Running MP:   11                                  3 Jump Jets              LT     3      1.50
   Jumping MP:   7
Heat Sinks:     11 Double [22]            1.00
Gyro:                                     3.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:   72 pts Standard           4.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          8
   Center Torso:        12         12   Rear:  4
   L/R Side Torso:      10      10/10   Rear:  2/2
   L/R Arm:              6       6/6
   L/R Leg:             10       6/6
*
Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

On request from Nikas

Code:
Type/Model:    BNC-3SV Banshee
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          95 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           9.00       1 PPC                    RT     3      7.00
Engine:        285 Fusion                16.50       2 Streak SRM 2           RT     2      3.00
   Walking MP:   3                                   Ammo (Streak) 50         RT     1      1.00
   Running MP:   5                                   4 Medium Pulse Lasers    RT     8      4.00
   Jumping MP:   0                                   1 Medium Pulse Laser     H      2      1.00
Heat Sinks:     11 Double [22]            1.00       1 Medium Pulse Laser     CT     2      1.00
Gyro:                                     3.00       1 Gauss Rifle            LT     7     15.00
Cockpit, Life Supt., Sensors:             3.00       Ammo (Gauss) 16          LT     2      2.00
Armor Factor:  248 pts Standard          15.50       1 PPC                    LA     3      7.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9      
   Center Torso:        30         40   Rear: 17
   L/R Side Torso:      20      30/30   Rear: 10/10
   L/R Arm:             16      25/25      
   L/R Leg:             20      26/26      
*
Lieutenant
Posts: 1465
Avatar by Dragoons of Thebes

Re: V-Series Field Refits (3050)

Nice variants, any chance of you posting the Zeus variant with the AC/5 again Please ?, as I missed that before you edited it.

Many Thanks.
Dave.
*
Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

It doesn't actually have a AC/5, it actually replaced it with something other than a PPC.

Code:
Type/Model:    ZEU-6SV Zeus
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          80 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           8.00       1 LRM 15                 RA     3      7.00
Engine:        320 Fusion                22.50       Ammo (LRM) 8             RT     1      1.00
   Walking MP:   4                                   1 Medium Laser           CT     1      1.00
   Running MP:   6                                   1 Medium Laser           LT(R)  1      1.00
   Jumping MP:   0                                   1 Large Laser            LT     2      5.00
Heat Sinks:     13 Double [26]            3.00       2 ER Large Lasers        LA     2     10.00
Gyro:                                     4.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  232 pts Standard          14.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9     
   Center Torso:        25         40   Rear: 9
   L/R Side Torso:      17      28/28   Rear: 6/6
   L/R Arm:             13      26/26     
   L/R Leg:             17      27/27     
*
Lieutenant
Posts: 1465
Avatar by Dragoons of Thebes

Re: V-Series Field Refits (3050)

OH that's nice  Afro, thanks for reposting that variant for me to view.  Afro

Dave.
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Captain
Posts: 2853
For the Last Cameron!

Re: V-Series Field Refits (3050)

Not bad, simple and efficient swaps that give FedCom troops a better chance against the Clans. How fast can such upgrades be conducted? I would assume frontline units on worlds worlds soon to be targeted by Clan invasion would be first up. Or you could equip potential counter attack forces with such refits and make for a nasty surprise.
*
Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

With orders placed around mid-3050, the first refit packages wouldn't be available until 3051 at best.
First priority would go to units in the Tamar March, then to units being redeployed there, then to units in Skye March. Probably units expecting to get the refits would try to swap Mechs that don't have refit packages to lower priority units for Mechs that do have refit packs, so March Militias might get quite a number of Enforcers, Centurions and Blackjacks in exchange for their Shadow Hawks, Cicadas and Trebuchets.
*
Captain
Posts: 2853
For the Last Cameron!

Re: V-Series Field Refits (3050)

Still the priority given to the systems mentioned below make this refit very doable. Really the biggest thing you need is double heat sinks as that is the core of your program.

The variety of Level 2 equipment is deliberately minimised: only Double Heatsinks, ER Large Lasers, Medium Pulse Lasers are common with limited use of Gauss Rifles, LB 10-X AC, Streak SRMs and Artemis IV FCS. While XL engines, endo steel and other weapons were considered, they are reserved for new Mechs being built rather than refits of existing chassis.
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Warrant Officer
Posts: 483

Re: V-Series Field Refits (3050)

Nice upgrades.

Your Warhammer ends up looking like a downsized Battlemaster.  Not sure I care for it as much, I guess.  Trading the excess of mediums out for some pulses to target Elementals would be in line with the mission briefs and within the tech specs.
*
Sergeant
Posts: 134

Re: V-Series Field Refits (3050)

I haven't seen any upgrades for the Enforcer which is the most common workhorse next to the Centurion. For that matter, I don't see any Centurion refits... You can take the stock ENF-4R, swap out the AC & lasers for an LBX10, ERLL, SPL & 10 DHS, leaving you with some tonnage for armor & ammo. I know this is a maximized design, but it seems to be within your parameters.

*
Private
Posts: 25

Re: V-Series Field Refits (3050)

First off, I truly enjoyed four fanfic A Victorian age.

I get, that your are trying to keep your redesigns as simple as possible, even so must of your designs are screaming for CASE. Surely, adding it would be worth some extra work.

I also can't imagine why you don't have a Griffin upgrade. It's about as Lyran as you can get. It even uses the same size engine as the Shadow Hawk and Wolverine. You almost can't avoid making an upgrade kit for the Griffin since it probably uses a lot of the same parts as the Shadow Hawk and Wolverine.

You can create similar upgrade kits for a lot of the less popular mechs as well. I'd suggest making an upgrade kit for the Chameleon. Simply swapping a 300 engine with single heat sinks for a 300 engine with double heat sinks would transform the design even without changing any weapons. Since it is supposed to be a training mech, they are probably all at military academies with competent techs at hand.
*
Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

The selection of the Battlemechs for these refits was based off two factors:
1. Do they have engines large enough for at least the standard 10 to all be internal?
2. How common are they in AFFC service?

The Enforcer and the Centurion failed on 1 - 200 rated reactors mean that space would have to be found inside the torso for double heatsinks, which are central to these refits. There is certainly no shortage of either Mech in the AFFC so a second wave of refits looking at other types of upgrade will be very likely to update them.

The source I used for working out how common a Mech is was the random Mech selection table in Mechwarrior 2nd Edition. According to that table, the Griffin is actually quite rare even for the Lyrans and almost never seen in the FedSuns. It's more common in the DCMS and Kungsarme though. (For comparison, the single most common Mech in the AFFC is the Phoenix Hawk, which is actually more common than any one of the 20ton insects. The ratio of PHawks/SHawks/Wolverines/Griffins is 15/5/4/1). I agree that it's a bit odd, given the use of Griffins in the Lyran throneroom, but there you go. Again, once less common designs get their upgrades, the commonality of parts to the other 55tonners will make the Griffin an obvious candidate. The result would probably look like this:

Code:
Type/Model:    GRF-1NV
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          55 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard          5.50        1 ER PPC                 RA     3      7.00
Engine:        275 Fusion                15.50       1 LRM 10                 RT     2      5.00
   Walking MP:   5                                   Artemis IV FCS           RT     1      1.00
   Running MP:   8                                   Ammo (LRM) 12            RT     1      1.00
   Jumping MP:   5                                   Ammo (LRM) 12            CT     1      1.00
Heat Sinks:     11 Double [22]            1.00       1 Jump Jet               CT     1      0.50
Gyro:                                     3.00       2 Jump Jets              RL     2      1.00
Cockpit, Life Supt., Sensors:             3.00       2 Jump Jets              LL     2      1.00
Armor Factor:  152 pts Standard           9.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9
   Center Torso:        18         20   Rear: 7
   L/R Side Torso:      13      20/20   Rear: 6/6
   L/R Arm:              9      14/14
   L/R Leg:             13      18/18

CASE was not used in these refits, because retrofitting it would mean significant rebuilding of the torso.
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Captain
Posts: 2009

Re: V-Series Field Refits (3050)

CASE was not used in these refits, because retrofitting it would mean significant rebuilding of the torso.

Just to back that up with a rules quote, as per SO refit rules (p188) engine rating & heatsink refits are class D and thus can be performed in a standard Mech bay or similar maintenance facility, but CASE is a class E refit and thus requires factory time.

Installing heat sinks where previously there were none would also be a class D, so Enforcer and Centurion refits would be viable within the same facilities and timescale.
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Captain
Posts: 2825
What can I sell you today?

Re: V-Series Field Refits (3050)

I think he's taking about doing the refits in waves though.  This is the first wave out of <insert your number> waves.
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Warrant Officer
Posts: 483

Re: V-Series Field Refits (3050)

Wheres this fanfic at?  Cheesy

It'd be cool to link it in your first post (and maybe crosslink in the fanfic?) so that the continuity between the designs and the fic are at a reader's fingertips (mine included).
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Captain
Posts: 2853
For the Last Cameron!

Re: V-Series Field Refits (3050)

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Master Sergeant
Posts: 281

Re: V-Series Field Refits (3050)

As I said on the other forum, the choice that has to be made with the Rifleman is simple. Is it a line-of-battle unit, or an AA specialist? You can customize a refit package for either.

A main battle unit might go for PPC's, double heat sinks, and the like... an AA unit wants to go with LB-X autocannons. Which in this timeframe means LB-10X's.

AA unit: Delete Large Lasers and AC/5's. Add 2 LB-10X's, 4 tons ammunition, 2 additional Medium Lasers, 1 ton armor.

For a main battle unit... the canonical RFL-5D still runs ridiculously hot. And it uses an XL engine, which you've said isn't going to happen in this generation of upgrades. I just can't see a paired PPC/Laser combo that actually works without going to an XL engine in order to stuff in enough heat sinks.

Proposal: One arm carries 2 ER Large Lasers, the other carries an AC/10 or LB-10X with 2 tons of ammo. Upgrade the heat sinks to doubles, add 2 if using an LB-1 (only 1 if a regular AC/10, due to weight), and add 2 tons of armor.

Alt proposal: Replace the AC/5's with additional large lasers, go to 16 double heat sinks, add 1 ton armor.
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Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

Complementary to the V-series refits above, the W-series was intended to cover upgrades to designs not suited to the philosophy of the V-refits. As such they are more diverse in method and in some cases required a more substantial refit - the Blackjack and Enforcer refits were particularly intensive since extra-light engines were fitted.

Code:
Type/Model:    RFL-3NW Rifleman
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          60 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           6.00       1 LB 10-X AC             RA     6     11.00
Engine:        240 Fusion                11.50       Ammo (LB-X) 20           RA     2      2.00
   Walking MP:   4                                   1 Medium Laser           RT     1      1.00
   Running MP:   6                                   1 Medium Laser           LT     1      1.00
   Jumping MP:   0                                   1 LB 10-X AC             LA     6     11.00
Heat Sinks:     10 Single                 0.00       Ammo (LB-X) 20           LA     2      2.00
Gyro:                                     3.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  136 pts Standard           8.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9
   Center Torso:        20         22   Rear: 4
   L/R Side Torso:      14      17/17   Rear: 4/4
   L/R Arm:             10      17/17
   L/R Leg:             14      14/14


Code:
Type/Model:    ENF-4RW Enforcer
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          50 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           5.00       1 LB 10-X AC             RA     6     11.00
Engine:        300 XL                     9.50       Ammo (LB-X) 20           RT     2      2.00
   Walking MP:   6                                   1 ER Large Laser         LA     2      5.00
   Running MP:   9                                   2 Jump Jets              RL     2      1.00
   Jumping MP:   4                                   2 Jump Jets              LL     2      1.00
Heat Sinks:     10 Double [20]            0.00
Gyro:                                     3.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  152 pts Standard           9.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9
   Center Torso:        16         23   Rear: 4
   L/R Side Torso:      12      19/19   Rear: 3/3
   L/R Arm:              8      16/16
   L/R Leg:             12      20/20


Code:
Type/Model:    CN9-AW Centurion
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          50 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           5.00       1 LB 10-X AC             RA     6     11.00
Engine:        200 Fusion                 8.50       Ammo (LB-X) 20           RA     2      2.00
   Walking MP:   4                                   1 Medium Laser           CT     1      1.00
   Running MP:   6                                   1 Medium Laser           CT(R)  1      1.00
   Jumping MP:   0                                   1 LRM 10                 LT     2      5.00
Heat Sinks:     10 Single                 2.00       Artemis IV FCS           LT     1      1.00
Gyro:                                     2.00       Ammo (LRM) 24            LT     2      2.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  136 pts Standard           8.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9
   Center Torso:        16         16   Rear: 7
   L/R Side Torso:      12      12/12   Rear: 6/6
   L/R Arm:              8      16/16
   L/R Leg:             12      16/16

Code:
Type/Model:    HCT-3FW Hatchetman
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          45 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           4.50       1 Hatchet                RA     4      4.00
Engine:        180 Fusion                 7.00       1 Medium Pulse Laser     RT     1      2.00
   Walking MP:   4                                   1 LB 10-X AC             RT     6     11.00
   Running MP:   6                                   Ammo (LB-X) 20           CT     2      2.00
   Jumping MP:   4                                   1 Medium Laser           LA     1      1.00
Heat Sinks:     11 Single                 1.00       2 Jump Jets              RL     2      1.00
Gyro:                                     2.00       2 Jump Jets              LL     2      1.00
Cockpit, Life Supt., Sensors:             3.00
Armor Factor:  104 pts Standard           6.50

                     Internal    Armor
                     Structure   Value
   Head:                 3          9
   Center Torso:        14         14   Rear: 4
   L/R Side Torso:      11      14/14   Rear: 4/4
   L/R Arm:              7      11/11
   L/R Leg:             11      11/11

Code:
Type/Model:    BJ-1DBW Blackjack
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          45 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           4.50       1 PPC                    RA     3      7.00
Engine:        225 XL                     5.00       1 Medium Laser           RA     1      1.00
   Walking MP:   5                                   1 Medium Laser           RT     1      1.00
   Running MP:   8                                   1 Jump Jet               CT     1      0.50
   Jumping MP:   5                                   1 Medium Laser           LT     1      1.00
Heat Sinks:     11 Double [22]            1.00       1 PPC                    LA     3      7.00
Gyro:                                     2.00       1 Medium Laser           LA     1      1.00
Cockpit, Life Supt., Sensors:             3.00       2 Jump Jets              RL     2      1.00
Armor Factor:  144 pts Standard           9.00       2 Jump Jets              LL     2      1.00

                     Internal    Armor
                     Structure   Value
   Head:                 3          9
   Center Torso:        14         18   Rear: 9
   L/R Side Torso:      11      16/16   Rear: 6/6
   L/R Arm:              7      14/14
   L/R Leg:             11      18/18

Code:
Type/Model:    WTH-1W Whitworth
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          40 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           4.00       1 Medium Pulse Laser     RA     1      2.00
Engine:        160 Fusion                 6.00       1 Medium Laser           RA     1      1.00
   Walking MP:   4                                   1 LRM 5                  RT     1      2.00
   Running MP:   6                                   Artemis IV FCS           RT     1      1.00
   Jumping MP:   4                                   Ammo (LRM) 24            RT     1      1.00
Heat Sinks:     10 Single                 0.00       1 Medium Laser           H      1      1.00
Gyro:                                     2.00       1 LRM 5                  LT     1      2.00
Cockpit, Life Supt., Sensors:             3.00       Artemis IV FCS           LT     1      1.00
Armor Factor:  128 pts Standard           8.00       Ammo (LRM) 24            LT     1      1.00
                                                     1 Medium Pulse Laser     LA     1      2.00
                     Internal    Armor               1 Medium Laser           LA     1      1.00
                     Structure   Value
   Head:                 3          9
   Center Torso:        12         16   Rear: 7
   L/R Side Torso:      10      12/12   Rear: 6/6
   L/R Arm:              6      12/12
   L/R Leg:             10      18/18
*
Master Sergeant
Posts: 281

Re: V-Series Field Refits (3050)

Hm, not bad.

The Rifleman: About what I figured, altho you went for extra ammo instead of armor. Not bad overall, and the ammo will probably be useful.

Enforcer.... yeah. It's an ENF. Smiley

Centurion and Hatchetman are logical and good for the quick-and-dirty field-upgrades you're proposing. Thumbs up.

The Blackjack... it's a logical upgrade, but it depends on what you see its role as. If it's a RFL replacement, it's not going to be as good in the AA role as the new RFL. If it's a line mech, it's a decent medium. It seems a little fragile, but it'll make a good sniper.

The Whitworth... that one I have qualms with. Halving the long-range firepower in exchange for increasing the up-close power... mm. It all depends on how you use it, but as it stands now, it's going to run very hot. What you've got here is a bit schizophrenic. The speed, jump jets, and med/medpulse battery I'd expect on a dedicated infighter. The LRM's are a little odd for that kind of unit. (I recall the canonical build actually dropped lasers, instead of adding them, in order to keep pilots from closing with the enemy so that they'd use the mech as a harasser platform, rather than a brawler...) OTOH, keeping the 5-racks does give you some ranged plinking capability. This is the kind of loadout that makes me long for MML's. Smiley
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Captain
Posts: 3024
A little of this and a little of that.

Re: V-Series Field Refits (3050)

Nice work and thanks for sharing. These have the proper feel for a mass field refit. My favorites are (in no particular order) the Awesome, Thunderbolt, Warhammer, and the Phoenix Hawk.
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Warrant Officer
Posts: 483

Re: V-Series Field Refits (3050)

I like this as a 3050 upgrade for the Thunderbolt.  Drops the SRMs (sad face!) but ugrades the longer ranged firepower and adds JJs.  I run this as a 3050 upgrade in a merc unit I MM with.

TDR-5WV
Code:
================================================================================
Equipment           Type                         Rating                   Mass  
--------------------------------------------------------------------------------
Internal Structure: Endo-Steel                   104 points                3.50
    Internal Locations: 1 HD, 2 CT, 2 LT, 3 LA, 2 RA, 2 LL, 2 RL
Engine:             Fusion Engine                260                      13.50
    Walking MP: 4
    Running MP: 6
    Jumping MP: 4  (Standard)
    Jump Jet Locations: 2 LT, 2 RT                                         4.00
Heat Sinks:         Double                       12(24)                    2.00
    Heat Sink Locations: 1 LT, 1 RT
Gyro:               Standard Gyro                                          3.00
Cockpit:            Standard Cockpit                                       3.00
    Actuators:      L: SH+UA+LA+H    R: SH+UA+LA+H
Armor:              Standard                     AV - 208                 13.00
    CASE Locations: 1 RT                                                   0.50

                                                      Internal       Armor      
                                                      Structure      Factor    
                                                Head     3            9        
                                        Center Torso     21           32        
                                 Center Torso (rear)                  9        
                                           L/R Torso     15           22        
                                    L/R Torso (rear)                  8        
                                             L/R Arm     10           20        
                                             L/R Leg     15           29        

================================================================================
Equipment                                 Location    Heat    Critical    Mass  
--------------------------------------------------------------------------------
LRM-15                                       RT        5         3         7.00
    Artemis IV FCS                           RT        -         1         1.00
3 Medium Pulse Lasers                        LT        12        3         6.00
ER Large Laser                               RA        12        2         5.00
2 Machine Guns                               LA        0         2         1.00
@LRM-15 (16)                                 RT        -         2         2.00
@MG (1/2) (100)                              LA        -         1         0.50

*
Captain
Posts: 2167
Hello.

Re: V-Series Field Refits (3050)

solid design, and i'd say the pulses help make up for the loss of the SRMs. the fact that you didn't replace the MGs with a small pulse is also something i personally like, since i'm quite tired of seeing that swap happening every single time.  Angry
*
Warrant Officer
Posts: 483

Re: V-Series Field Refits (3050)

solid design, and i'd say the pulses help make up for the loss of the SRMs. the fact that you didn't replace the MGs with a small pulse is also something i personally like, since i'm quite tired of seeing that swap happening every single time.  Angry

I am too and my merc unit has run afoul of the Snakes.  They get most of their equipment through the Feddies.  Thus low on the small pulse.
*
Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

The Whitworth... that one I have qualms with. Halving the long-range firepower in exchange for increasing the up-close power... mm. It all depends on how you use it, but as it stands now, it's going to run very hot. What you've got here is a bit schizophrenic. The speed, jump jets, and med/medpulse battery I'd expect on a dedicated infighter. The LRM's are a little odd for that kind of unit. (I recall the canonical build actually dropped lasers, instead of adding them, in order to keep pilots from closing with the enemy so that they'd use the mech as a harasser platform, rather than a brawler...) OTOH, keeping the 5-racks does give you some ranged plinking capability. This is the kind of loadout that makes me long for MML's. Smiley

The Whitworth's a pain. It's one of those designs where there's not a lot of room to do anything within the constraints of a refit. The Blackjack and Enforcer at least have the torso crits in use that I can strip for an XL engine to break open the options, but doing that on the Whitworth removes the primary weapons: far too much of a change. Even the canon upgrade requires using crits in the torso that aren't currently in use which is something I want to avoid. The only alternative I can see would be to pull all the arm lasers and fit each arm with another artemised LRM5. How does that sound.
*
Master Sergeant
Posts: 281

Re: V-Series Field Refits (3050)

It all depends on what you view the proper battlefield role of the Whitworth to be. It's supposedly intended to provide missile cover to recon lances... but it's far too slow to actually keep up with them. The thing to ask with any refit is, how well does this complement the unit's actual battlefield role, and how much retraining will my pilots need when it's done.

The mech you've posted is better able to defend itself if something gets up close - it'd be a good infighter in tough terrain, especially if you replaced the LRMs with SRMs like the WTH-1S - but it's a very different role from the missile-support role it's supposedly designed for.

Also, with four lasers - two of them pulsers - you're going to run a lot hotter than you used to. With only ten single heat sinks that's going to become a problem, too.

So ask yourself... what role does this mech serve on the battlefield? (My own personal answer is 'none', as I find the original Whitworth design to be, well, "Whit-worthless", but, it's your story...)

Hrm. Maybe if you drop the pulse lasers back to standards, drop one of them (keep the original triple laser battery, basically), and that gives you enough room to add a third LRM-5 and Artemis sensor pack to one of the torsos. You're giving up only a quarter of your tube count, then, and adding the benefit of better average hit count with what you've got... but then you're not getting any more real likelyhood of missiles-on-target.

I just honestly can't think of a way to refit the mech and improve its performance at its stated battlefield role within the constraints you've specified. Best suggestion is just give the base model NARC-compatible LRM ammo and put it in a lance with somebody who's got a NARC launcher.
*
Master Sergeant
Posts: 266

Re: V-Series Field Refits (3050)

The criticals are the major issue - making the Whitworth a light firesupport 'Mech is the only thing that seems plausible since it's just too slow to support recon lances in the 3050s.

The limited number of torso criticals is also a problem - the limit of three (five if I start playing with heatsinks) in each side torso is a real issue.

I could probably go back to the original loadout and swap the head laser for a LRM-5, then both LRM 10 for a pair of 5s - less endurance but slightly better firepower.

Alternatively, strip the torso and use those crits for an XL engine and rebuild the arms to support the LRMs. A 240XL would slot in easily, use the heatslot for the excess single heatsink and have 14 tons spare for... I have an idea.

Code:
Type/Model:    WTH-1W Whitworth
Tech:          Inner Sphere / 3050
Config:        Biped BattleMech
Rules:         Level 2, Standard design
Mass:          40 tons

Equipment:                                Mass       Weapons and Equipment    Loc  Crits    Mass
Int. Struct.:          Standard           4.00       1 NARC                   RA     2      3.00
Engine:        240 XL                     6.00       Ammo (NARC) 6            RA     1      1.00
   Walking MP:   6                                   1 SRM 4                  RT     1      2.00
   Running MP:   9                                   Ammo (SRM) 25            RT     1      1.00
   Jumping MP:   4                                   1 SRM 4                  LT     1      2.00
Heat Sinks:     10 Single                 0.00       Ammo (SRM) 25            LT     1      1.00
Gyro:                                     3.00       1 NARC                   LA     2      3.00
Cockpit, Life Supt., Sensors:             3.00       Ammo (NARC) 6            RA     1      1.00
Armor Factor:  128 pts Standard           8.00       2 Jump Jets              RL     2      1.00
                                                     2 Jump Jets              LL     2      1.00
                     Internal    Armor
                     Structure   Value
   Head:                 3          9
   Center Torso:        12         16   Rear: 7
   L/R Side Torso:      10      12/12   Rear: 6/6
   L/R Arm:              6      12/12
   L/R Leg:             10      18/18
*
Captain
Posts: 2825
What can I sell you today?

Re: V-Series Field Refits (3050)

Have you considered a more moderate refit on the Whitworth?  Like this, I thing it would be a V refit.

Code:
Type/Model:    Whitworth WTH-1b
Mass:          40 tons

Equipment:                                 Crits    Mass
Int. Struct.:  67 pts Standard               0      4.00
Engine:        160 Fusion                    6      6.00
   Walking MP:   4
   Running MP:   6
   Jumping MP:   4
Heat Sinks:     10 Single                    4       .00
 (Heat Sink Loc: 2 LT, 2 RT)
Gyro:                                        4      2.00
Cockpit, Life Supt., Sensors:                5      3.00
Actuators: L: Sh+UA+LA    R: Sh+UA+LA       14       .00
Armor Factor:  128 pts Standard              0      8.00

                          Internal    Armor
                          Structure   Value
   Head:                      3          9     
   Center Torso:             12         16     
   Center Torso (Rear):                  7     
   L/R Side Torso:           10      12/12     
   L/R Side Torso (Rear):              6/6     
   L/R Arm:                   6      12/12     
   L/R Leg:                  10      18/18     

Weapons and Equipment    Loc  Heat  Ammo   Crits    Mass
--------------------------------------------------------
1 Medium Laser           RA      3           1      1.00
1 Medium Laser           LA      3           1      1.00
2 LRM 5s                 RT      4   48      4      6.00
  (Ammo Locations: 1 LT, 1 RT)
1 LRM 5                  LT      2           1      2.00
1 Narc Missile Beacon    CT      0    6      3      4.00
  (Ammo Locations: 1 LT)
1 Small Pulse Laser      HD      2           1      1.00
4 Standard Jump Jets:                        4      2.00
 (Jump Jet Loc: 2 LL, 2 RL)
--------------------------------------------------------
TOTALS:                         14          48     40.00
Crits & Tons Left:                          30       .00

Calculated Factors:
Total Cost:        2,873,734 C-Bills
Battle Value 2:    906 (old BV = 712)
Cost per BV2:      3,171.89
Weapon Value:      446 / 446 (Ratio = .49 / .49)
Damage Factors:    SRDmg = 12;  MRDmg = 8;  LRDmg = 4
BattleForce2:      MP: 4J,  Armor/Structure: 3/3
                   Damage PB/M/L: 2/1/1,  Overheat: 1
                   Class: MM;  Point Value: 9
                   Specials: if
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