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Master Sergeant
Posts: 264
Kiss my Shiny Metal Arse!
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What pieces of equipment would be commonly found in an abandoned Star League Depot?
I'm planning for one for a rpg campaign and I wanted to see what was suggested by the populace.
I was thinking of things like personnel gear, loadermechs, repair equipment, parts, ect...
I already know what weapons would be lostech so it's basically everything else that I'm curious about.
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Captain
Posts: 1745
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Packing crates
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Colonel
Posts: 18279
Archon
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Mauser 960 Infantry Pulse Rifles.
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Major
Posts: 3450
All your rez points are belong to us.
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If I remember correctly, most depots were stripped when Kerensky beat feet out of town so they would be pretty much stripped down to the floor. Some weren't stripped so they would contain a wealth of Star League tech, everything from Mechs to uniforms would be stored there. Most of it wouldn't be worth squat though after having being abandoned for a few centuries. Best bet would be well packed spare parts and Star League issued C-rats, they keep forever.  No matter what, any Depot would be musty and cavernous and have lots of old junk lying about, most of which would be salvagable with a little TLC.
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Warrant Officer
Posts: 441
Domo ariagato Mr. Roboto, DOMO!
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MRE's....300 year old MRE's that are still good.
Go ahead boy, open up that spagetti and meatballs. Down the hatch!
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Corporal
Posts: 62
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MRE's....300 year old MRE's that are still good.
Go ahead boy, open up that spagetti and meatballs. Down the hatch!
Ohhhhh........MRE's........Meals Rejected by Everybody!  DerAlte 
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Major
Posts: 4667
Acolyte of Minsc
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Fiat.
Lots and lots of it.
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Freelancer
Posts: 17095
How's it sit? Pretty cunning, don't you think?
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What pieces of equipment would be commonly found in an abandoned Star League Depot?
I'm planning for one for a rpg campaign and I wanted to see what was suggested by the populace. Smart office furniture that blows away any modern Inner Sphere furniture. The chairs are so awesome you never want to get up, and it's impossible to have bad posture in them. Little noteputers that are so powerful they can not only manage the entire needs of the depot, they can run Doom-1000 at 1,920,000x1,920,000x1,920,000 holo resolution. And the pr0n files left on them by lonely soldiers? Beyond HD-trivid. A crate of ADE-651 bomb detectors, for rooting out bombs left by Periphery rebels. Files indicating the local procurement officer was considered took bribes to buy ADE-651 bomb detectors, but that the officer was blown up by a bomb before he could be charged.
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Warrant Officer
Posts: 462
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Most likely. Everyday things. Used toothbrush, toothpaste, razor, TP, cleaning solutions, tools, entertainment, things peaple misplaced or lost (they left in a kind of a hurry), things that are frowned upon if discovered etc.
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Colonel
Posts: 17516
Thanks, KatW!
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Sporks and still-good cans of spinach. Whaddaya mean, "it's not that kind of a storage depot"?
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Moderator
Posts: 15899
No trouble at all...
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Shoes. Millions. Upon millions. Of shoes.
(Your next quest: Find the second depot in this system, to find the shoes for the other foot.)
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Mentat
Freelancer
Posts: 1402
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Soap?
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Lieutenant
Posts: 1326
We're not playing games here, you know.
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Colonel
Posts: 16579
Artillery related content not included
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SLDF recruitment brochures, perhaps using LosTech high quality paper that can also be used for high quality low income housing or as a water purifier.
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Master Sergeant
Posts: 331
The sword should never lead the heart.
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Packing crates
Myomer bubble wrap and Fusion packing peanuts.
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Major
Posts: 6020
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Self-sealing stem bolts?
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Captain
Posts: 1680
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Everything not at Star Lowes?
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Warrant Officer
Posts: 509
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paperwork... and in triplicate 
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Colonel
Posts: 14053
Capellans are Endless.
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Self-sealing stem bolts?
There's always a few cases of Tulaberry wine also.
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Warrant Officer
Posts: 691
evil glowy dino
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Surplus Anderson Model 21 Jump Jets
The users manual for the above
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Captain
Posts: 1745
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A really long and detailed list of what was there... before Kerensky took it all out beyond the Periphery with him
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Lieutenant
Posts: 1249
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You might be able to find some old SLDF cooling suits and neurohelmets if you want to give them something at least halfway useful.
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Lieutenant Colonel
Posts: 6586
Gentleman Ranker: God ha' mercy on such as we
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Obscure forms on carbon paper. Think the authorization to cannibalize a spare part. Must be filled at each command, and a copy attached to the part.
SLDF issue underwear. It's still uncomfortable, and nobody really liked it.
The parts for the still the techs assigned to the place had.
Many of the techmanuals for the CORETEK 275 fusion reactor.
A complete manual set for a single 'Mech that has two of one volume, and none of another.
QA certified bolt for use in Aerospace fighters.
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Warrant Officer
Posts: 676
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Major
Posts: 4449
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Large lasers and PPCs, along with shipping forms indicating they were going to be shipped out to a Royal Terran Hegemony unit. Naturally, given the fact the TH didn't want to advertise they were doing anything special, the fact that these are ERPPCs and ERLLs is not marked. If the players choose to sell them, they get standard price. If they choose to USE them, they find out on the first use that they're generating 50% more heat than usual. The GM can tell them to use a different distance modifier if the ER version and standard version are in different range brackets. Otherwise, they're just really hot PPCs and lasers.
Gauss rifles. Or gauss rifle ammo. With none of the other.
LB10X autocannon. Or cluster rounds. Ditto.
An ECM unit. For the 3025 battlefield.
Artemis IV missile guidance systems.
A 400 XL engine (Now just got to get a Charger!)
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Freelancer
Posts: 17095
How's it sit? Pretty cunning, don't you think?
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A really long and detailed list of what was there... before Kerensky took it all out beyond the Periphery with him
Nice. You might be able to find some old SLDF cooling suits and neurohelmets if you want to give them something at least halfway useful.
Oh, useful items are easy. Star League depots are canonically full of goodies - 'Mechs, cooling suits, parts, ammo, history-altering memory cores, etc. What's far more fun is how to screw with players expecting to find a regiment of Royal unit BattleMechs. Soap-on-a-rope indeed. Speaking of fun items, I'll share one I dumped into my players' laps: an intact, undamaged WarShip-capable shipyard from the Rim Worlds Republic. One of those secret bases that led to the likes of Star's End, but without the lingering pirate population. I got quite a few gaming sessions out of the players' attempts to keep it secret while re-activating it (thousands of skilled workers from where, while keeping their lips sealed?), and they were pretty sloppy about internal security. AFFC special forces, DMCS ninjas, mercs with unidentified clients - oh, I generated lots of foes and missions quickly from that "Star League depot." In short, some Star League depot finds can be the basis for a lot of gaming sessions, especially the ones that seem to drop a treasure trove into the PCs' laps.
On a rope!
And now I regret not posting that one when I first thought of it, since now I'm second. 
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Corporal
Posts: 78
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Helmet liners, crate upon crate upon crate of them.
One corroded and broken, bus sized high voltage transformer that’s filled the room floor a quarter inch deep in gooey, gummy amber colored gunk that smells like ozone. Two hours later you get dizzy. A month later your gums bleed and your hair falls out. Six months later your doctor finally figures out you’ve been exposed to dioxins. Two years later you have a raging case of pancreatic cancer.
Dirt, filled to the roof with it.
Graffiti, cigarette butts, some gum wrappers and a dead rat.
400000 patiently waiting at attention ULSOP Swift Guardians. Warning nary a one has the safe blue light on. They are all red. Their heads, and rifles, turn your direction as one demands the password… 4000 Giant Guardians informed over the battle net of your recent flight from the Swift warehouse. They are flashing red also.
600 million 17mm bolts
Paint cans, all hardened stiff over the hundreds of years
One 12 ton payroll safe, empty, bolted to the floor. Note: Roll an impossible search test to figure out one bag of coins was lost and forgotten underneath; today’s value, 250,000 as rare collector’s items.
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Lieutenant Colonel
Posts: 6773
No longer allowed to have nice things
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Extremely unstable propellant and explosives in the ammunition after 300 years of decomposition.
Assorted actuators.
The distressing realization that while Member states went metric, Terran Hegemony parts are non-interchangeable due to using Imperial measurements.
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Freelancer
Posts: 17095
How's it sit? Pretty cunning, don't you think?
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The distressing realization that while Member states went metric, Terran Hegemony parts are non-interchangeable due to using Imperial measurements.
.sig!
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Corporal
Posts: 78
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Assorted actuators.
The distressing realization that while Member states went metric, Terran Hegemony parts are non-interchangeable due to using Imperial measurements.
In that case, 600 million 3/4 in bolts!
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Lieutenant Colonel
Posts: 6773
No longer allowed to have nice things
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Half-weight targeting computers without cooling jackets. Laser Tommy Guns. 300 year old dirty laundry. Cheap whisky. A mint hover car, now a collectible lusted over by millions of filthy rich industrialist connoisseurs of vintage vehicles. Its value discovered only after it is destroyed by the joyriding numbskull on your team. Alternately, after it is crushed by a mech failing a PSR on concrete. .sig!
Awesome!
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Master Sergeant
Posts: 331
The sword should never lead the heart.
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Hrrrm... now that I think of it.
Has there ever been a story about someone opening an old Star League cache and contracting some sort of nasty virus. Could be a cool adventure hook for a players unit sent to a back-water planet to find out why communications have been lost and *pow* welcome to the zombie apocalypse.
Yes I said it... Battletech and zombie apocalypses.
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