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Master Sergeant
Posts: 236
If you can hears us, it's to late!

Battletech Cartoon

If you could do over the cartoon apart from make all of canon.

1: would you set it in the same time frame. if not when?

2: would you use different characters or keep Adam and the strikers?

3: what new mechs would you add?
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CamoSpecs
Posts: 8217
I'm looking at YOU, Marconi!

Re: Battletech Cartoon

The story could work as is, if it were written and animated by the same people who did the Justice Leage cartoon.  Then it would be great.
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Sergeant
Posts: 177

Re: Battletech Cartoon

1. 4th succession war.

2. Warrior trilogy perhaps...

3. Id be happy with any actual mech designs. From what I remember of the show the mechs were uncanon and painted in crazy paint schemes.

The battletech show was like GI joe with mechs, the cartoon animation just didnt cut it, only pure CGI or an actual movie could do justice to battletech, probably CGI since pc games these days look as good as CGI shows from 5 or 6 years back, im sure the quality they could produce with CGI would be great
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Colonel
Posts: 13690
Tali'Zorah is mah Tech Priest

Re: Battletech Cartoon

The story could work as is, if it were written and animated by the same people who did the Justice Leage cartoon.  Then it would be great.

If we could get Bruce Timm to work on a BT cartoon, I'd catapult money at CGL.
Insert clever title in this space
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Moderator
Posts: 28780
Pop quiz, hotshot- what do you do, what DO you do?

Re: Battletech Cartoon

1. 4th succession war.

2. Warrior trilogy perhaps...

3. Id be happy with any actual mech designs. From what I remember of the show the mechs were uncanon and painted in crazy paint schemes.

The battletech show was like GI joe with mechs, the cartoon animation just didnt cut it, only pure CGI or an actual movie could do justice to battletech, probably CGI since pc games these days look as good as CGI shows from 5 or 6 years back, im sure the quality they could produce with CGI would be great

All Mechs in the show were canon- the Falcons used Hunchback IICs, Mad Cats, Vultures, Thors, and Elementals, while the Inner Sphere forces used things like the Bushwacker, Awesome, Axeman, Centurion, Infiltratior Mk.I, and Sloth (examples, not a full list).
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Captain
Posts: 2398

Re: Battletech Cartoon

All Mechs in the show were canon- the Falcons used Hunchback IICs, Mad Cats, Vultures, Thors, and Elementals, while the Inner Sphere forces used things like the Bushwacker, Awesome, Axeman, Centurion, Infiltratior Mk.I, and Sloth (examples, not a full list).
What variant is Nikolai's Thor? And Awesome with cockpit command console?
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Lieutenant Colonel
Posts: 9133
Zero G is good for you

Re: Battletech Cartoon

The original story could work. So long as it was written by people who did enough research. Like trying to overheat mechs just by running, and crotch liftswouldneed to go. EI could be toned back, and not used as a way of switching over to 'computer game' mode. though the tats as a way of diferentiating betwen Inner Sphere and Clan at a glance was not a bad idea.
Punisher of Odessa
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Catalyst Demo Team
Posts: 5262
Recruiting for Cincinnati CBT Campaign!

Re: Battletech Cartoon

What variant is Nikolai's Thor? And Awesome with cockpit command console?

It's an Omni...it doesn't have to HAVE a specific variant.

As for the Awesome, I think that gets lumped in with technical errors such as "the Thor with a big enough cockpit for a running brawl".  The Awesome existed pre-cartoon regardless.
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Colonel
Posts: 16577
Artillery related content not included

Re: Battletech Cartoon

One thing I wouldn't change is who the cartoon is designed for.

Regardless of whatever we as a fanbase think about the Battletech cartoon (either the cartoon depicting the Somerset Strikers or this hypothetical one), it wasn't and shouldn't be designed exclusively for hardcore Battletech fans.

This hypothetical cartoon should be designed to make the Battletech universe comprehensible to those who aren't very familiar with it.

Think about the main complaints about the Somerset Strikers cartoon. The butt 'Mech elevator. The computer game interface. But when we get right down to it, is it really that important that those specific things don't exist in the BattleTech universe if the cartoon manages to attract new fans?

Put another way, imagine I hold an introductory game of CBT with the following modification: all weapons do twice their listed damage. Let's say that I manage to attract 20 new players to CBT. Was my introductory game bad because I handwaved the damage? Probably not, because it managed to attract more players to CBT.

Am I the only one that thinks that a 100% accurate cartoon adaptation of the CBT universe is a bad idea? It was one of the main reasons why Star Trek has tanked lately: it remains inaccessible to new fans due to the insistence of the hardcore fanbase that it should NEVER violate the established canon.
Punisher of Odessa
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Catalyst Demo Team
Posts: 5262
Recruiting for Cincinnati CBT Campaign!

Re: Battletech Cartoon

Am I the only one that thinks that a 100% accurate cartoon adaptation of the CBT universe is a bad idea? It was one of the main reasons why Star Trek has tanked lately: it remains inaccessible to new fans due to the insistence of the hardcore fanbase that it should NEVER violate the established canon.

Well...yeah.  Fans have always been their own worst enemies.  I think it was R.K. Milholland who said:

Quote from:  a FanGirl
I'm tired of you comic creators, thinking just because you make something, you own it!  You don't!  It's ours the minute we read it!  And the fans know better than you what's right, otherwise we'd be making comics, not reading them!

Substitute "comics" for "any sort of popular media" at your discretion.
M.U.L. Team
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BT Volunteer
Posts: 18417
Oracle of Celestial Destiny

Re: Battletech Cartoon

Am I the only one that thinks that a 100% accurate cartoon adaptation of the CBT universe is a bad idea? It was one of the main reasons why Star Trek has tanked lately: it remains inaccessible to new fans due to the insistence of the hardcore fanbase that it should NEVER violate the established canon.

I think the problem is that it's hard to insist that something not violate the established canon when the established canon is a trainwreck with more holes than a screen door.
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CamoSpecs
Posts: 8217
I'm looking at YOU, Marconi!

Re: Battletech Cartoon

All Mechs in the show were canon- the Falcons used Hunchback IICs, Mad Cats, Vultures, Thors, and Elementals, while the Inner Sphere forces used things like the Bushwacker, Awesome, Axeman, Centurion, Infiltratior Mk.I, and Sloth (examples, not a full list).

Actually, the Hunchback IIC, Bushwacker, Axman-2N, Sloth and Infiltrator first appeared in the cartoon.  So did the Vulture with an escalator in its ass, but sadly that hasn't been made canon yet.
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Lieutenant
Posts: 1116

Re: Battletech Cartoon

1: would you set it in the same time frame. if not when?
Current time frame is perfect for a kids show, because it's got the "Good versus bad" that they can understand. Jihad would work in a good VS bad scenario, if it weren't for the absolute mercilessness they exhibit. I don't think that stuff like Poison gas, political subterfuge, and atomic weapons would fly all too well. Then again, it might. It's full well possible.
2: would you use different characters or keep Adam and the strikers?
Adam and his strikers I found to be quite the charismatic bunch. However, Ciro Ramirez should die. I don't think that CJF is known for taking freeborn bondsman, "heirloom medal" or otherwise. If it's the Jihad, though, it wouldn't cut it to have withered old members of the strikers about. A nod to the old characters would be great, though.

3: what new mechs would you add?
Not that I would add new ones necessarily, but I would like to see more faction-specific ones. Centurions and Wolfhounds are certainly not the mainstay of the Draconis Combine, so why would the black dragons be using so many?

If we were reverting back to the cartoon:
Steiners:
Commando (Because the wolfhounds weren't that high on the hero chart)
Hunchback (Honestly, a Hatchetman is more appropriate, but it's a bit of a show-stealer. This is a good second-bet)
Zeus (Skip heavies, because historically, most of the lyran pre-clan ones were Unseens. This is close enough)
3S Banshee (It's one of the best assault 'mechs, but I think the Atlas should be reserved for a "Special Ride" design)
Awesome (It's a new fan favorite, these days. Despite being a mostly Marik design, they seem to have gotten around.)
Daboku appears rarely, as well.

Davies:
Javelin - (No more davie light available)
Centurion ("The unofficial mech of House Davion's Battlemech Forces". Though it would have fierce competition with the Enforcer, it has better looks)
Jagermech (Background only. No heavy is as trademark dav as the Jager. Too bad it looks like the Urbanmech's big brother)
Cataphract (Better suited for a "Hero" type heavy)
Victor (Got to have at least one)

Kurita
Jenner and Panther (The mainstays of the DCMS, without a doubt)
Hunchback (Pretty common in the DC)
Dragon (Another staple)
Daboku
Hatamoto-Chi (Limited to one high-ranking official)

At least one must appear throughout the show
Atlas (Any army, but one "Leader" character. Possibly turns out to be a psychopath)

Jade Falcons Front-line
Kit Fox
Summoner (But make it look right, this time, not that mutated malthus thing)
Timberwolf (For the sake of feeding the fans)
War Hawk
Dire Wolf (Again, fan-food) Limit to one character)

Unfortunately, most second-line designs for CJF have recently become unseen types.

Wolves
Fenris
Black Hawk
Timberwolf
Man'o'war
(These guys only show up once or so. Don't need to focus too hard on them)



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Colonel
Posts: 16577
Artillery related content not included

Re: Battletech Cartoon

I think the problem is that it's hard to insist that something not violate the established canon when the established canon is a trainwreck with more holes than a screen door.

I think I misspoke a bit.

I was trying to say that the consistent fan service that the Star Trek writers have put in recent episodes (such as references to previous series that hardcore fans would know about) makes Star Trek accessible only to those hardcore fans.

In other words, Star Trek has a reputation of being hard to get into because there's such a history behind it that is consistently referenced in every episode. How many episodes does one have to see in order to truly appreciate the current Star Trek? One? A hundred? Do they need to watch the movies?

Compare that to Star Wars, where you only need to watch six movies to truly appreciate anything new regarding Star Wars.

People don't like to be forced into background research to truly enjoy something. Having a 100 percent accurate cartoon adaptation of CBT would necessitate the background research that would turn people off.
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Captain
Posts: 1999
My pet ball and it's dog

Re: Battletech Cartoon


If you watch closely there is also a Thug, a Champion and what I think is a Crab in the series ;-)
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Warrant Officer
Posts: 549

Re: Battletech Cartoon

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Am I the only one that thinks that a 100% accurate cartoon adaptation of the CBT universe is a bad idea? It was one of the main reasons why Star Trek has tanked lately: it remains inaccessible to new fans due to the insistence of the hardcore fanbase that it should NEVER violate the established canon.

I would say that any adaptation of CBT should be allowed some reasonable freedom. People shouldn't sweat the little details so much. Who cares whether 'Mechs have elevators or ladders to get in/out of them? Is it really that important the exact dimensions of a 'Mech's cockpit?

However, I would also say that there are some sacred cows that should not be killed. And I'm not talking about things like "no aliens"; it's more like some of the more senseless and egregious canon violations of the cartoon. Like the whole "formation of the clans thing" they totally screwed up. There were quite a few things in the cartoon that were simply errors; PPCs firing from missile racks and so forth. Those are things that didn't need to be changed for any reason.

I would also say that the reason Star Trek has been doing poorly of late is no secret: bad writing. Adherence to canon had nothing to do with Insurrection or Nemesis sucking, let alone the absolute crap that was Enterprise.

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Having a 100 percent accurate cartoon adaptation of CBT would necessitate the background research that would turn people off.

That I completely disagree with. It's all about setting and scope. Indeed, I'd say the cartoon is a pretty good example of how to do it (minus some of the needless canon violations they did). For example, most of the main characters are FedCom. Do they ever talk about the "geopolitical" ramifications of the Federated Sun, Lyran Commonwealth, and the difficulties of putting their militaries together? Absolutely not.

Canon is not the enemy; bad writing is the enemy.
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Lieutenant
Posts: 1116

Re: Battletech Cartoon

If you watch closely there is also a Thug, a Champion and what I think is a Crab in the series ;-)
Yeah.
Illustrated only, and they were part of the star-league combat simulator, as well as the intro video, I think.

There is also a chaparral missile tank in the intro.
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Lieutenant Colonel
Posts: 9133
Zero G is good for you

Re: Battletech Cartoon

Static adherence to canon isn't needed. But a little bit more fact checking. My biggest beef was the bit about overheating mechs by running far more then the elevator in the butt. The computer game like EI, again I have more of an issue with because it was a cheap way of doing battles as opposed to a part of the story.
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Warrant Officer
Posts: 549

Re: Battletech Cartoon

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My biggest beef was the bit about overheating mechs by running far more then the elevator in the butt.

Well, the thing about heat is that it's something you wouldn't really talk about unless it's something you can do to someone else. Sure, in a book, some of the narrative of the battle scenes is spent on temperature. But except for making people sweat in the cockpit, how exactly are you going to portray heat in a meaningful way?

You can look at what they did with heat in one of two ways. One way is that the mechanic they used is clearly not how heat works in CBT. The other way is that they portrayed heat as being a significant factor in 'Mech combat, which is how heat works in CBT. It may have been against the letter of CBT canon, but it was in keeping with the spirit of CBT. And nobody could walk away from the cartoon without knowing that in CBT 'Mechs, heat matters.

Now the cartoon was my introduction to CBT, so I distinctly remember reading through the rules wondering how you weaponize heat and target someone's heat sinks and all of the other nonsense stuff they did in the show. And yes, it was odd to find out that you couldn't. But I accepted that and moved on.

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The computer game like EI, again I have more of an issue with because it was a cheap way of doing battles as opposed to a part of the story.

CG is many things; cheap isn't one of them. Considering how bad the hand-drawn 'Mechs looked (and moved. Oh god, how they moved...), I much preferred the EI-based battles. At least the 'Mechs moved something like walking tanks, rather than people.
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Lieutenant Colonel
Posts: 7590
Whip it, Whip it good

Re: Battletech Cartoon

Actually, the Hunchback IIC, Bushwacker, Axman-2N, Sloth and Infiltrator first appeared in the cartoon. 

the Hunchie, Axman and 'whacker were all in the BTC: Rules of Warfare too, which came out slightly before. Given the RoW included the color CGI plates too, it's probably safe to say there was a synergy between the projects.
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Lieutenant Colonel
Posts: 9133
Zero G is good for you

Re: Battletech Cartoon

Ah, but CG is cheap,not to produce initially, but to reuse. once you get the basic model produced, and it basic movement, it's save and repeat. As for the heat issue, for me at least, all it would take would be something of "their runnig, and shooting constantly and not overheating!?!?" as opposed to "if we can just keep them running, they should shut down from heat" Just a little more depth, a couple more words in the dialogue, and some more scenes showing the effect of mechs slowing or even shutting down because of the heat would have, IMHO been what was needed.  They where so close, and yet just missed it when it came to that.
Monsters in the Sky!
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Moderator
Posts: 20560
Luft Konteradmiral, K.u.K. Luftflotte

Re: Battletech Cartoon

Ah, but CG is cheap,not to produce initially, but to reuse. once you get the basic model produced, and it basic movement, it's save and repeat. As for the heat issue, for me at least, all it would take would be something of "their runnig, and shooting constantly and not overheating!?!?" as opposed to "if we can just keep them running, they should shut down from heat" Just a little more depth, a couple more words in the dialogue, and some more scenes showing the effect of mechs slowing or even shutting down because of the heat would have, IMHO been what was needed.  They where so close, and yet just missed it when it came to that.

Gents ... don't forget the Khartoon was produced a long, long time ago when CGI was a heck of a lot more expensive, and took far far longer to produce. The limited number of 'Mechs shown in EI probably related to the time & money available to produce the meshes, then the time to assemble and create the scenes.

Yes, a cartoon made in the late 2000s should have a lot more and cheaper CGI tools available. Look at what the "Roughnecks Chronicles" could accomplish - I'd expect a full-CGI cartoon to be possible, assuming the capital was available.

W.
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Lieutenant Colonel
Posts: 8950
Weapons online...

Re: Battletech Cartoon

If we could get Bruce Timm to work on a BT cartoon, I'd catapult money at CGL.
If we could get Kevin Conroy voicing any main character I'd throw extra money into that catapult!
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Colonel
Posts: 13690
Tali'Zorah is mah Tech Priest

Re: Battletech Cartoon

If we could get Kevin Conroy voicing any main character I'd throw extra money into that catapult!

Following me Atlas? The Bounty Hunter. Batman voice as the BH, Bruce voice when he's going around as normal. That? That. Is. Win. Cheesy
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Warrant Officer
Posts: 549

Re: Battletech Cartoon

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Ah, but CG is cheap,not to produce initially, but to reuse. once you get the basic model produced, and it basic movement, it's save and repeat.

Except that you also need new backgrounds for every setting (which involves not just modeling, but lighting and shader building as well), new animation over the terrain (you can't just reuse the same running animation like they do in videogames), new aiming animations (since targets will be in different places) and so forth. It is far from trivial.

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and some more scenes showing the effect of mechs slowing or even shutting down because of the heat would have, IMHO been what was needed

Showing 'Mechs shutting down for reasons not immediately explained (especially if they're not due to something that the opposing side did) is a bad idea. People are going to wonder why that 'Mech stopped moving. Unless you have someone comment on the fact that they overheated their 'Mech (which, let's face it, sounds fairly stupid to someone who doesn't know CBT. You developed a weapon platform that can stop moving due to its own heat? Couldn't they put air conditioners in it?), it's going to make no sense to the audience.

Running out of ammo is something people understand. Overheating 'Mechs is not. 'Mechs overheating themselves without any kind of external action is an even bigger stretch.

Look at all of the pre-rendered CG animation that's been done involving 'Mech battles in the various videogames and so forth. At no time does any of them suffer heat effects. It's not something people unfamiliar with the universe will understand without having it explained to them on the spot. And if you're doing an episodic show, and heat effects are going to be major dramatic plot points, you're going to have to keep re-explaining it when it comes up.

Remember: the cartoon could have ditched heat entirely as being something too cumbersome to dramatize. They instead incorporated it in an entirely different way. They made the effort to compromise on it when it'd probably have been easier to just drop it entirely.

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Gents ... don't forget the Khartoon was produced a long, long time ago when CGI was a heck of a lot more expensive, and took far far longer to produce. The limited number of 'Mechs shown in EI probably related to the time & money available to produce the meshes, then the time to assemble and create the scenes.

I don't doubt that. However, the idea that they replaced good writing with CG is absurd.
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Lieutenant
Posts: 1116

Re: Battletech Cartoon

CG is many things; cheap isn't one of them. Considering how bad the hand-drawn 'Mechs looked (and moved. Oh god, how they moved...), I much preferred the EI-based battles. At least the 'Mechs moved something like walking tanks, rather than people.
I agree with this.
I used to watch the battletech cartoon as a kid.
Honestly, there was one very good reason why I liked it more than "Exo Squad": Battletech had the "Super Cool" CG.

At that point in time, CG was such a new concept that anything with CG action scenes was a big winner with me.

Other top cartoons I went nuts for in that time period?
Reboot
Bots Master
Beast Wars...

proof is in the pudding.
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CamoSpecs
Posts: 4651
Mastergunz: Brute Force with Finese!

Re: Battletech Cartoon

I would just be thrilld to see a new cartoon of my fav Sci-Fi property. And make it CGI ala MainFrame Entertainment. That would be sweet.
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Colonel
Posts: 13690
Tali'Zorah is mah Tech Priest

Re: Battletech Cartoon

I would just be thrilld to see a new cartoon of my fav Sci-Fi property. And make it CGI ala MainFrame Entertainment. That would be sweet.

Yeah if we could contract Rainmaker Entertainment (Mainfram v2) to do it I would squee Cheesy
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Major
Posts: 3578

Re: Battletech Cartoon

just reading up on the comments made a few days ago about sticking to much to cannon, and i really must say i don't think you do need to worry about 'accessibility' these days. I've recently starting watching some of the good old-school anime shows (Stand Alone Complex and Cowboy Bebop) and neither of those started with any real backstory, they just threw you in to the story and filled in the details later. If you're really serious about making a CBT show that's good enough for fans and good enough for non-fans, you have to keep all the complexities or it'll just got lost among all the other mecha fight cartoons.

Start with the Kell Hounds, out on the Periphery so you don't have to deal with the political intricacies of the Inner Sphere, then if things takes off you can bring in the Clans in season 2 and makes it a BSG-style sociopolitical morality tale.
Mentat
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Freelancer
Posts: 1402

Re: Battletech Cartoon

Look at what the "Roughnecks Chronicles" could accomplish

Not a good example. That show get canned before they finished the last 2 of 3 episodes (the big battle scenes on Earth would have been very expensive to produce in a show that was already quite expensive to produce).  Cheesy

Ironically, the CGI in the BattleTech cartoon had to be "dialed back". The original test pieces were far more realistic and made the cell animation look just awful. Well. More awful than it was. In a final twist of irony, a lot of cartoons are now created with CGI using a cell shader to make it look like a classic cell animation (some of the color plates in the older core rule books have some stills from the test animation). The funnist example of this was probably the trailer for the Simpsons Movie, in which the voice-over proudly anouces it to have been produced in glorious 2D - only to immediately be followed by Homer driving a wrecking ball that clearly is a 3D render using a cell shader...  Shocked

As to how to break people into the universe - start small and simple. Probably the best solution some friends and I came up with was to take the Kell Hounds plot thread from the Warrior series. Ditch the two other major lines, and run with it. Toss in a Star Wars style scrolling text intro to set the background up with a few paragraphs of text and you are good to go. The significant players (CC, DC, FS, FWL, and FS) get introduced naturally in the course of the story line. ComStar lurks with menace in the background. No Clans. Clans are for the "advanced" universe - not something that should be used from the get-go. That is why they are not in the starter box set. Save it for one of the sequels.

The mistake people often make is that they try and stuff everything into one movie/series. That is where they went wrong with the Judge Dread movie. Well one of the places they went wrong... 
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Major
Posts: 3578

Re: Battletech Cartoon

you don't even need a Star Wars type intro... just keep all the initial action localized to the main characters until the viewers can get themselves involved. the characters can drop a few major plot points in simply through conversation, and you just flesh out the universe slowly from there. all you really is the somewhat hokie rotating planet graphic when you switch locations. just scroll the name of the planet, the date, and the nation it's in... keep the plot as relative clear, so people don't get lost and bored, and they'll pick up enough pieces to understand it.

bottom line is you gotta make sure you have a good story all laid out well in advance so you don't wind up like the second season of Lost.
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Major
Posts: 5574
Here's My Bid, Malthus.

Re: Battletech Cartoon

My secret desire? I want a Battletech animated series done by Timm and Dini.

Get the same cast of characters again, put a darker tone on them, revamp the premise of the series, and maybe set the cartoon in the Jihad-era or leading up to the Jihad. The series would be about the reunion of the First Somerset Strikers as they save the Inner Sphere from the Word of Blake. Guest appearancesby Victor Davion, Hohiro Kurita, and the Falcon's Claws should be thrown in as well. Get the most stellar voice talent ever:

Kevin Conroy as Adam Steiner
Ron Perlman as Miles Hawkins
Susan Eisenberg as Rachel Spector
Ted Levine as Franklin Sakamoto
Phil LaMarr as Valten Ryder
Maria Canals as Katie Kylie
Corey Burton as The Master
Powers Boothe as Cameron St. Jamais
Malcolm McDowell as Appolyon
Phil Morris as Nikolai Malthus
Michael Rosenbaum as Ciro Ramirez
David Kaufman as Victor Davion
Kin Shriner as Galen Cox
Oded Fehr as Hohiro Kurita
Robert Ito as Shin Yodama
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